Friday, July 31, 2026

Fey & Resident Evil Beginnings by Ashes of Emerald


A tale of two unlikely friends struggling to piece together their broken pasts.  Everyone has or will face loss of life and faith. These pivotal times are part of each and everyone of our spiritual journeys. Why then do some people emerge from the crisis with their life and faith intact, while others give up on hope, a future, and their reason for living? For Landon, a young boy now burdened by the mistakes of his past, such moments have weighed heavily on his conscience. It isn't until a mysterious shape shifter named, Picaro, draws him back into his broken past, that Landon can find the means and strength to move on with his life.  
 
The spiritual successor to Darkness Shall Bleed, Fey allows players to take control of, Landon Ferngrass and embark on a journey that will push him to his emotional, intellectual and physical limits as he tries to set his past right and discover the truth behind Oak Island and the legendary artifact of souls, the Fire Pearl. 


Fey is an epic tale, but not an rpg: it's an adventure with lots of minigames, realtime battles, stealth sections, quicktime events and puzzles, and the final result is pretty interesting considering that there are many different activities. The story is interesting even if later parts seems a little rushed, but the story is complete.
 
 
 
Random Fact: the first city visited by Landon is a dark decadent place that is VERY similar (almost identical) to another city present in another game made by this developer: Resident Evil Beginnings, a fangame and a Rpgmaker action shooter with a single level where we play as Leon Kennedy in a town infested by zombies. See below for this extra.
 
 

Final Verdict: Fey is a great adventure game with few minor flaws, but these were just minor details and additional things, finishing touches that do not impact the great gameplay and nice visuals. Ashes of Emerald is currently making a re-imagining of Fey called What's Left, with hours of new content, and this probably confirms my theory on the cut content. Fey is already a good game, but with some revisions, additions and expansions it can become a great game. Anyway as it is now Fey is a stylish game, fun to play and with a good pacing for the most part.
If Fey is a starting point, then What's Left will be even better.


 
 
EXTRA - Resident Evil - Beginnings: Leon S. Kennedy awakes to gunshots, only to find Ada Wong confirming his fears. The sample of a new virus he'd been sent to confirm and retrieve has been destroyed and released in the small village, Plum Hollow.  With no sample to confirm the new virus and no one left alive to question, it's up to Leon to save himself and escape!  
 
Mechanics Designed with Resident Evil 6 in mind, Resident Evil : în primul rând features a unique gun-play system, styled like classic light shooter games.


Thursday, July 30, 2026

Asylum of Pleasure and Pain - Psycho Killer, Mental Breakdown & Red Moon Ritual by NoAcceptance772

 
Can you survive the night? In this game you play as two hitmen, Psycho and Bruno, who have been assigned to kill a girl named Lara Ixora and bring her corpse back to the one who assigned the hit. What they didn't know is that if she dies then "the holy night of hybridization" will occur in which every body (Except for SINners) will be replaced by monsters to get rid of the killers. Of course this leads to an end of the world scenario where the body of Lara Ixora protects from the malevolent influence, and so the E.N.S.D. starts looking for the two men.
 
Meanwhile a special agent is dispatched to solve the crisis. 
 

This is a second and last spin-off of the series, a sequel adventure that unfortunately is also the shortest demo, and ends with a cliffhanger leaving the story unresolved. Like the first two, the game uses mismatched graphics from various sources and offers a dark, linear, modern horror adventure.
Story and graphics seems to be much better than in the first game, but it lacks of the variety.

WARNING: this is the last sequel/spin-off of AoP&P. So expect MA 17+ strong language, nudity, violence, extreme blood & gore. Mild suggestive themes.

Download Link

Random Fact: one last adventure was made by the developer for a mapping contest and it was more or less linked to this series. The title? Red Moon Ritual. See below for this extra.
 

Final Verdict: probably the best game in the series for aestetic and story, it feels more coherent and interesting, a real pity this wasn't completed.
 

EXTRA - Red Moon Ritual: Swinging Baller and his associate are two hitmen that are wrongly summoned by some cultists. Trapped inside a doomed underground, the two will have to face terrible monsters to escape.
 

A short demo made for a Mapping contest. Contains:
  • an introductive series of cutscenes
  • one dungeon with combat encounters
  • possibility to disable both combat encounters and cutscenes
This is also a demo for the game Red Moon Ritual, sadly never released.

 

Wednesday, July 29, 2026

Asylum of Pleasure and Pain - Know Your True Enemy by NoAcceptance772

 
In this game the world has been taken over by the E.N.S.D. and eventually people started getting fed up and trying to escape. Kendrick Mills is one of these people, and he tries to escape from the city with his friends Mona and Jack. Unfortunately he is captured by the E.N.S.D. that kills his friends and forces him to become a professional assassin for them.
After a failed mission he is left to die by the  E.N.S.D., but a symbiont-like creature grows on him, taking control of his actions and sending him to strike against his former employers.
 

Asylum of Pleasure and Pain - Know Your True Enemy begins in a way not too different from the first game, with a young character wronged by the E.N.S.D. agents. Anyway this time, even if it statrs again with a skippable prologue, it focuses on Kendrick and his first assassination mission and its aftermath. For this reason this adventure is more linear, let us play as a single characters, and fortunately it's less buggy than the first game. As before the visuals are a mish-mash of different style that give a surreal aspect to the game.

WARNING: this is the first sequel/spin-off of AoP&P. So expect MA 17+ strong language, nudity, violence, extreme blood & gore. Mild suggestive themes.


Random Fact: the game this time let us personalize our character by choosing the ability set he will have. The various abilities aren't exactly balanced, but it's an interesting experiment.
 

Final Verdict: a sequel that really improves the aspects of the first game, the narrative is easier to follow since itt's pretty linear and focuses on a single character, although some characters from the first game such as General Sayaka Kisumi return in this game.

Tuesday, July 28, 2026

Asylum of Pleasure and Pain by NoAcceptance772


Asylum of Pleasure and Pain starts with James, an undercover agent for an elite security organization named the E.N.S.D., unfortunately his last mission was a trap, and he was killed in action. However the angel Clarise is sent to rescue his soul, and takes him to fight against the E.N.S.D. that is hunting a girl, Lara Ixora, a resident of the Asylum of pleasure & pain. Xed, the new leader of the E.N.S.D corporation has in fact sent his soldiers to the Asylum, unaware of the presence of monsters.
For some sections the game will also be about the adventure of two E.N.S.D. soldiers, Kane and Steve, an innocent bystander called Cephy, General Sayaka Kisumi that leads the E.N.S.D.attack squad, and Alister, a mysterious man with a suitcase.
 

Asylum of Pleasure and Pain is a game inspired by various sources like the games made by Suda51, especialy the Silver Case and Killer7, some cancelled fangames like Killer7 SINdrome and the song Bedlam of Pleasure and Pain. The game is a mix of visual novel, battles and exploration, and it's pretty linear. It features a putpourri of original artworks, rips and edits. There are also several different sections to a stealth section to a first-person-view short scenario. The game includes a skippable prologue.
 
WARNING: this game deals with topics such as war, kidnappings, cults, religion, organ trafficking, sex, assassinations, politics, genocide and some parts may be considered cruel.
 
 
Random Fact: although buggy, and labeled as a demo, Asylum of Pleasure & Pain has a complete storyline plus some extras, and while it requires to be fixed in some part it's the only game of the trilogy that can be completed. It's also the more varied in terms of gameplay and playable characters.
 

Final Verdict: this game is a creative mess both for story and gameplay, there are many characters and the story makes little sense. Oh and there are several saves since the game is glitchy/bugged in some parts and I had no time to fix/modify it! You are warned! 

Monday, July 27, 2026

Legends of Illarion by Dyluck

 
Nadrook the Prince of Terror has unleashed an army of evil creatures on Illarion. The Gods fought trying to close the portals that the creatures used to enter the world: Moshran and Ronangan, two young Gods went behind the enemy lines. Moshran was able to kill Nadrook, but the Prince released a dark energy, wounding him. Later Moshran, probably influenced by the evil energy. took the weapons of Nadrook and lead the orcs and the remnants of Nadrook's army against the other Gods, until he was defeated and then imprisoned.
 
Centuries later a giant dragon attacks a ship. A survivor, Dyluck, wakes up on a beach with no memories of his past. He starts exploring the area, meeting a dwarf, Caranthir, that joins him in his adventures, oblivious of the fact that his past is linked to the Gods.


Legends of Illarion is a classic fantasy epic Rpgmaker adventure: it includes many playable characters, puzzles, a crafting system, and about 25 hours of adventures and battles. While it doesn't offer anything really new, the game is really packed with dialogues, cutscenes, battles and locations, and the last anniversary version really revamped the graphics, making most maps really beautiful and rebalancing the battles.
  
 
Random Fact: this Rpgmaker game is based on stories from Illarion, an old online fantasy roleplaying game. A demo for the prequel, Legends Of Illarion 2: Sins Of The Gods, has been released but there is no need to play that game before the first. 
 
 
 
Final Verdict: this game is a very enjoyable experience! It's not overly original but it's well made and presents a complex story and a large world filled with many interesting and developed individuals: this game is long, more than 25 hours of gameplay and adventures, lots of monsters (taken from different sources and games) and a large cast of characters.
I know few similar games, and despite the fact that I never heard of Illarion, I found the story interesting and really well told (so much that I believed it was a totally original game!).

Sunday, July 26, 2026

The Cerebral Symphony by Faenon

  
Brad, a jock, trips one day (at a party, we can only assume), accidentally plunging himself into the hallucinatory world of The Cerebral Symphony where he meets a guy called Ivan, who you might wonder is a human metaphor for repressed teenage angst.
 
Join the schizophrenic, multiple-personality-disorder afflicted Ivan, whose destiny (and personalities) you can steer through his individual choices as he bumbles his way through his life as a renegade thief into a big war between the underground cyborg Mafia, the omnipresent, all-seeing Corporation and the corrupt, power-crazed Government over the six elemental stones that, when gathered together, bestow ULTIMATE POWER on their holder. 
 
On the way you will meet Liz the ADHD werewolf, Jean the insomniac minstrel, Catherine the telepath with a firey temper, Carys the delusional young stage actress, Robert the narcoleptic doctor, Zak the homeostatically-imbalanced fighter-pilot, and Bain the accident prone Gladiator. You will decide whether in the final estimation it is Ivan's more "upbeat" or his "darker" pesonality that will win control of his mind as they battle with his more balanced, "pensive" side.

 
The Cerebral Symphony is a bizarre rpg by Faenon: with a strange cyberpunk world where three powers are competing to control the masses and a bizarre cast of character, the game offers an epic series of adventures. Game combines some classic battles and exploration to puzzles, survival and stealth sections.
The main aspect is that the protagonist, Ivan, has a multiple personality disorder, and in many scenes it will be possible to choose his response to certain events.
 
 
Random Fact: at a certain point of the game the player may be able to create an alter ego to enter the game and assist Ivan and friends. Really.

Final Verdict: a pretty enjoyable game, a little rough around the edges, but complete and fun. 

Saturday, July 25, 2026

Emera trilogy by Sugiyan すぎやん (japanese)


Emera.1 - Rest in Peace - Project Mother, which entrusted local administration to advanced artificial intelligence, has been scrapped, but the recovery of the developed AI, "Mother Core," is not progressing at all. Meanwhile, Ragon Bernhard, an auditor for the World Government, notices a mysterious woman. This woman, carrying a large suitcase, has come to the place to fulfill a promise made in the past…

 
This is a near-future sci-fi dungeon-crawling RPG. As you progress through the levels, the atmosphere and stage mechanics change, and you will face over 10 bosses, including a hidden boss. There are branching endings and several hidden elements. You can also freely build and strengthen the protagonist's combat style to a certain extent. The estimated playtime is 3-5 hours for the original version, 3-7 for the reboot version. The reboot is a significant upgrade in graphics, scenario, and system compared to this work.
 
The reboot was  the winner of the 11th Freem! Game Contest for "Commendable Effort Award"
 

 





Emera.2 - Odds and Ends - The old world, which boasted an outstanding scientific civilization, perished long ago—an era where magic and mystery thrive, and legends of dragons are told.  In a world that celebrates the earth and respects the mana of nature… 
This city was an anomaly, emitting an eerie glow of inorganic matter and high-tech.
 
This RPG unfolds from multiple perspectives within a single city.  This work consists of multiple chapters, with characters and settings changing in each of them.


This game is different from the previous because it's a series of scenarios with multiple protagonists: here the focus is on the story, although main characters can improve their skills and stats by spending experience points gained through combat. Encounters happen on touch with wandering enemies, but there are also the usual mandatory boss fights. The playtime is approximately 10-16 hours.
 
Awarded the Silver Prize in the RPG Category at the 12th Freegame Contest. 
 
 
 
 


 

Misia, a direct descendant of the old royal family, is tired of living a life that is all about studying. He took the "rusty treasured sword'' and planned to run away from home. He is easily brought back, but an incident occurs soon after...
 

This is a complete fantasy classic rpg with a main hero, unlike the previous title that was more focused on story of different characters. During your journey, you will make friends and you will be able to form a party. Please note that there is no so-called field map in this work. Like in the previous entries battles are initiated touching wandering enemies, aside from the obligatory boss battles. There are several locations and characters returning from the second games, anyway it's a stand alone adventure. The play time is about 15-20 hours.
 
Received the "RPG Special Award'' for the 10th Freeme contest.

 



Final Verdict: the Emera trilogy is an excellent series that started from a small game and then became a whole series creating a series of adventures that may be played independently, although playing the whole series is far more enjoyable due to the return of some characters, heroes become npcs and npcs become heroes. The system is kept consistent during the whole series, all encounters are fought against avoidable enemies or mandatory battles that are often boss fights, the fame uses the classic Rpgmaker 2000 battle system, but he aestetics are enriched by the many edits and custom art that's especially evident in the reboot of the first game. Overall this is for me one of the best classic japanese rpg series, particularly memorable also for its peculiar cyberpunk/techno-fantasy setting.

Friday, July 24, 2026

I Want to Bring Her Back to Life but I Don't Know Where to Start by MacBob

 
Finney wants to bring a woman who is dear to him back to the land of the living but he is unsure on how he is going to go about pulling that off.

Join Finney as he journeys the Lordless Land, a land cursed by a Calamity that revisits every 100 years, looking to cure a woman suffering from an illness that has kept her asleep for years. In his travels, he gathers allies and a share of adversaries as well.
Here is hoping that he might finally bring the woman back to the land of the living by the end of his journey. 
 
I Want to Bring Her Back to Life but I Don't Know Where to Start is probably the game with the longest title I played! And it's also an unique rpg in the sense that it uses a custom made combat system, that's pretty tactical. Moreover the game includes optional subquests and maps that for the most time only extend horizontally: you usually move from left to right or from right to left like in sidescrolling game, however it may happen to find stairs and go up or down, for example.
 

Random Fact: despite the long title the game project is called simply "Unspun Tale". MacBob this year released another complete project titled "Unspun Tale 2", and the game is called Country of Snow, but aside for a similar fantasy setting (that may or may not be the same world) and a similar combat system, has no relation with this game, but it's a stand alone story. More on that one of the next days.
 
 
 
Final Verdict: besides the combat system, that I found really well done and interesting, I also must stress the beauty of the little animations: characters act, move and express themselves in detail. It's a beautiful little world that comes to life, and also a great story told through several scenes.

Thursday, July 23, 2026

Sunset over Imdahl by Teo Mathlein

 
The story is about Lohn, a young boy who is the sole survivor of the siege of Imdahl. Wandering the streets in desperation, Lohn meets a nobly-dressed man who offers him a chance to bring his hometown back to life. Without knowing his intentions, Lohn accepts on the man's offer, and the game begins.
 

Sunset Over Imdahl was made in rm2k and utilizes hand-drawn backdrops over tile-based mapping. The game is short, containing only a few hours of gameplay; however, is a completed project of the highest standard. The game is available in English, Spanish and German and consists in a classic linear adventure game with no battles, but includes a couple of minigames.

 
 
Random Fact: If you picked up a certain key near the end of the game, you keep it for the next playthrough. This is used to enter the Developer's Room, but if you try to enter the Developer's Room without actually unlocking it properly, the game will detect that the required switches weren't set and freeze you in place while displaying a disturbing image.

Final Verdict: in my opinion Sunset over Imdahl is art, a real masterpiece and a really unique game with incredible aestetics that frame an original and well written story.

Wednesday, July 22, 2026

Vaporwave Simulator by Unknown

 
Vaporwave Simulator is a game made in RPG Maker 2003, with its aesthetics jokingly and sincerely based off the vaporwave trend a few years ago. You are "You," and you lost your sunglasses, and you can't be hip with the trends without your sunglasses. Though, there's something more serious in the weirdness if you dig deeper...


Vaporwave Simulator is a surreal Rpgmaker game in which the protagonist has to explore a surreal landscape filled with weird characters to find a pair of sunglasses. The plot is an excuse to a series of bizarre situations and encounters. The graphics are a colorful mix of various edits and rips. The game has no combat nor minigames, it's a sort of walking simulator.


Random Fact: the game was made in 2016 by an unknown developer that wishes to remain anonymous and recovered and hosted by Scitydreamer.
 
 
Final Verdict: this a rather unique game from a now defunct site. While not very long or innovative, it has a distinct charms with its unique aestetics and sounds. It's a game worth remembering, since it tries doing something that's not seen often.

Tuesday, July 21, 2026

Nicolas by Promatheus

 
You're a space marine partaking in a mission on a distant planet, Nicolas. Normally, industrial missions such as this require little or no military support. Things started to screw up early on though, so no languidity for you.
Just at the moment when you think you took control of the difficulties, they took control over you. You must struggle to survive with your teammates, and carefully reserve your equipment.
If you still hope to reach Earth sometime, of course... 
 

Nicolas is a sort of open-planet rpg adventure: you have to perform a series of mission on the surface of the planet, like reactivated some automated mining facilities, and these can be in any order. There are also some optional quests like obtaining samples for the scientist, anyway the biggest difficulty will be the resources management, since these are scarce. Enemies are mostly weak, but they often outnumber the party members.
 
 
Random Fact: the portraits of most characters seems to be edited pictures, maybe of the developer and friends.


Final Verdict: Nicolas is an interesting adventure game where managing the scarce supplies is crucial to survive. The plot and gameplay are both pretty simple and it's pretty much an ok game, I just have liked it more if it was more generous with loot or if battles were shorter, since the atb bar recharges so slowly. Sigh. I know that combat is a big part of the game, but I found it pretty annoying, there aren't lots of abilities or equipments and feels a litte repetitive, but I kept playing to see what was going to happen next. What can I say more? Give it a try!

Monday, July 20, 2026

Island Sky by Ocean

 
Welcome to the Island of Azulea. It is vacation time, and the students that go to the University in Seaside city are taking a break from the pressures of school. So the best way to enjoy it is to have fun at the beach, right? Usually yes, but not today. For the day of four university students and a teacher are going to get quite interesting...
 

Island Sky is a linear lighthearted adventure that uses a custom made tactical turn-based combat system.
This is not a complex or revined game, but rather a very interesting experiment and a really peculiar Rpgmaker game.

 
Random Fact: the game was originally made in 2001, then lost and recovered in 2005. There was the intent to remade it using Rpgmaker XP, but so far the remake, called Azulea, has not been released.



Final Verdict: a really peculiar game, a little rough and not very balanced, but pretty interesting. The aestetic is also pleasing in my opinion.

Sunday, July 19, 2026

Tales of the Rhinemaidens by Dreaded

 
Based on Richard Wagner's "The Ring Cycle" Tales of the Rhinemaidens will span across all four acts of the original opera. This includes "The Rhinegold," "The Valkyrie," "Siegfried," and "Dusk of the Gods."
 
In the demo we play as Alberich: member of the dwarven race of Nibelungs, Alberich travels to the surface of Midgard in order to search for some way the Nibelungs can garner respect amongst the races of Midgard and to exact revenge on the Aesir whom left his people to rot in the underground world of Nibelheim on Midgard.
 
 
The game is a story-driven adventures base on borse mithology that uses an interesting graphic style: facesets are realistic and comes from fantasy games like Baldur's Gate, instead the charsets are Phantasy Star edits (that look more realistic and "dramatic" than the usual rm2k3 charsets) stile battlers are instead sprites that comes from Castlevania. The result, despite the use of resources from different sources is rather sitting and homogeneous, except for some sprites that look ugly and blurry, like the giants.  
 
Tthe game includes some features taken from the classic CRPGs: for example the resting mechanic, but you also have magical items that have to be identified (using magical scrolls that can be bought at the item shops), torches that should be activated in order to see in the darkness (just a hint: BUY them when you can, you can find useful treasures in these dark places!), and so on...  
 
 
Random Fact: the music you will hear during battles is the Game of Thrones opening theme.
 

Final Verdict: TOTR is a really strange blend between jrpg and rpg, but there is not character creation, because the story is already established. It's a demo not without some flaws, anyway it's reather enjoyable especially if you like mythology and/or are nostalgic of the old crpgs.