Wednesday, September 30, 2026

Fatal Limits by JPC

 
We're in a the far future: Locke and Richter are two soldiers that have to rescue their friend Laine from the Aegil Corporation. During the prison break they meet the princess Ayame, another prisoner that was kept to get informations about the three Lunar Keystones, items that will unlock a great power... so the four join forces against the evil corporation and their leaders.
 

Fatal Limits is a futuristic rpgmaker game, a demo of an epic techno-fantasy adventure about the confrontation of the rebel heroes with the Aegil Corporation (ehm *not Shinra*) while bumping into a princess who has connections with a very anti-technology civilization. The game is a classic adventure that surprisingly uses a custom side-view battle system despite being made with Rpgmaker 2000, where the characters simply appear in screen to simulate what that would look like.
 
Graphics and mapping are probably the best aspects of this game, after all this was made by JPC, the author of Haze, Daze & Curiousness (HDC), the incredble collection of maps and art that I posted months ago.
 

Random Fact: They say imitation is the sincerest form of flattery, and in fact this game was clearly influenced by FFVII: the evil Aegil Corp logo is a variant of the Shinra logo but in blue, the director looks exactly like Rufus Shinra, and the protagonist is a sort of proto-Cloud Strife that is going to rescue his Aeris from the bad corporation. The battle system was in fact turned from the classic front view of Rpgmaker 2000 battles akin to Dragon Questo to a side view perspective to mimick the original source of inspiration.
 

Final Verdict: a very old game that's still impressive mainly for the futuristic maps. The most impressive part is the city, District 7, at the end of the game: this offers a series of really crowded cyberpunk locations, from conveyor belt sushi restaurants (with real moving conveyor belts!) to shops and nightclubs, all found on a rainy city illuminated by neon anime signs constantly cycling in and out. Impressive for the time, and still good looking now, it really recreates a cyberpunk urban enviroment rarely seen in other similar games.

Tuesday, September 29, 2026

Despoina by PianoTm & Lavendersiren


Welcome to the land of Nepherenos, where those gifted in the study of magic are somehow both valued and exploited for their talents. Enter Poah, a knight sent to fetch a briefly incarcerated wizard by the name of Seulk. Supposedly the queen of this land had sent a summons for all mages to travel to the capital: Sitan City, and Poah is carrying out the escort mission for this particular one.  
 
Who can you trust in this world when everyone vies for the power of a spellcaster at their side? What does the queen need with every mage in the land anyways? And is Poah even really who he says he is?
There's only one way to find out!  
 
 
Despoina is a classic rpg adventure: we visit various locations, roam the world map and travel through the world to reach the final destination and uncover the mystery of the request of the queen. It's a simple and pretty linear journey, but there are enough "extra details" that makes the game, and I mean strange characters, weird epitaphs and other funny things and interactions, plus few optional locations. For the rest it's a classical rpg adventure with many avoidable battles and some obligatory bossfights.
The game also uses Kentona's caterpillar system, meaning that the party members aren't represented by a single party member, but will walk one behind the other.

 
Random Fact: this game was made for the 2022 Swap in 3 Middle with You event at RMK.net, first half by Pianotm, and the other half by lavendersiren.
 

Final Verdict: Despoina is a cool game despite some imprecisions (such as some badly contourned potraits and empty areas that in any case have nothing to do with the story and are just some extra places that could probably not exist) probably due to the lack of time for refinement the game is good, and the story is interesting. As mentioned before the beginning and the end were especially great, the middle half is enough, but still it made me play until the very end to see what was going to happen to our two heroes. So in the end for me this was a good game, despite the limitations imposed by the event.

Monday, September 28, 2026

Forget me Nots by Craze

 
The Prince of Conera, son of King Gerad, has to travel to the Archibold Palace and meet his bride to be, Princess Farina. For this voyage he's escorted by three advisors of his father (that hate him): Pyta the Wizard, Christine the Cleric and Rinsbald the Berserker, however this journey won't be without some incidents...
 
 
Forget me Nots is a parody of Final Fantasy games where the party members hate each other, a classic Rpgmaker jrpg with lots of comedy moments and dialogues, while combat is more or less what you would expect from a game of the popular series.
 
 
Random Fact: Craze had one month to produce a quality game or he'd have to wear a dress. He failed to do both, but what he did produce is available here. 
 
Final Verdict: this is a pretty classic game but still with some enjoyable moments. Probably not a very original game concerning graphics and gameplay, but being a parody it has its funny moments.

Sunday, September 27, 2026

Dhux's Scar by Kefka Kun aka Erilex

 
Dhux's Scar follows the misadventures of Elijah, a lowly, mediocre merchant that is suddenly faced with the chance of a lifetime: To earn a huge fortune by betraying the trust of one innocent little girl. Of course, things won't work out quite as smoothly as he intended. Little does he know that he is about to be dragged into a ruthless battle between powers that defy human comprehension. There will be blood. And tears. 
 
 
Dhux's Scar or, as its original title, La Cicatriz de Dhux, is a 2009 story driven, dark fantasy adventure rpg with religious overtones. The game is well known for its challenging battles, because only one of the party members is really cut for battles, the others are a little girl and a weak merchant that can only do some real damage using magical amulets that are in limited supply. The game uses custom assets and includes two possible epilogues to the story.
 


Random Fact: the game was originally made in Rpgmaker 2000 using RTP assets only, then the developer introduces some custom graphics: facesets, charsets, enemies were changed and some slides with custom art were introduced, giving the peculiar look of the game, that still includes some default Rpgmaker graphics. See for example below how a particular scene looks now and how it looked before.
 
Last version of the game was also translated in traditional chinese. 
 


Final Verdict: oh I liked a lot "Dhux's Scar", even if this game was punishing with its Megaten difficulty (from Shin Megami Tensei. Yes, if you did not play that game note that it was pretty hard, and Dhux's Scar is pretty difficult too especially due to some really tough boss fights! And the bad placement of the save points!). Nonetheless what I just wrote enjoyed playing this game, even if its strongest point is clearly the engaging story with its mature themes and incredible twists, complemented by lots of custom made assets that makes the game pretty much recognizable with its unique enemies and cutscenes. And the characters? Well, all the cast is very interesting and still none of these individuals is a classic stereotypical rpg archetype, because this game is not a classic rpg game, of course. But is it good? Very good, not perfect due to the flaws mentioned below, but still excellent!

Saturday, September 26, 2026

Le Dernier des Xanten by Sill Valt (french)

 
The Last of the Xanten follows the journey of Siegfried, son of Siegmund, the sole descendant of the Xanten line. The story begins as he returns to his old family castle, accompanied by Mime and his dog.
However once he arrives there he discovers that someone invaded his lands, a mysterious man followed by some orcs. At first Siegfried is surprised and captured, but he escapes thanks to Mime...
 
 
The first game from Sill Valt, the renowned creator of Croix Célestes and, more notably, Omega Cerberus, two really very well done demos that earned some awards, that have been posted here before. Anyway the first game from this author was Le dernier des Xanten, a fantasy adventure. The demo is abut 1 hour long, and it's a classic dungeon delving adventure with random encounters and bosses, but done pretty well.
 
The 0.7 demo is the most advanced and features the famous isometric view later used in Croix Célestes, but the 0.2 demo featured custom speech bubbles, reminiscent of the comic book world so dear to the author. 
 
 
Random Fact: while the story seems to be original, the name of the main characters seems to be inspired by the ancient Germanic and Nordic epics: there is Siegfried, Mime, Siegmund, Fafner, Brünnhilde... anyway their roles are completely changed, this is a fantasy adventure that's not based on Richard Wagner's cycle Der Ring des Nibelungen.
 
 
Final Verdict: probably not the best the game by Sill Valt, but still an excellent demo, with a really impressive intro and some well made maps, even if it's not as popular as the other games.

Friday, September 25, 2026

Teddy's Journey by HolyHorror

 
Teddy's Journey is the story of Teddy , a short pale introvert who made the decision to leave his rainy village in the forest to start a trip, in the hopes of discovering new and interesting landscapes and, hopefully, find true love. In one of his dreams, Teddy will encounter a mysterious woman, "Sweetener", whom he'll be able to meet again whenever he sleeps. 
 
Explore varied and surreal landscapes, interact with gentle technicolor npcs and cryptids, and help Teddy face his own fears and negative emotions in combat, with mysterious monsters that serve as metaphor for the inner turmoil within Teddy. 
 

Teddy's Journey is an exploration rpg drawing inspiration from Rpgmaker classics like Space Funeral and Yume Nikki, the first being the art style's influence, and the second being the main inspiration for the labyrinthic dream segments. The game is basically a linear adventure with battles against wandering enemies. The main character Teddy sometimes is assisted in battles by the mysterious Sweetener or by his two friends Joe and Vincent, and each character has different skills. These consume energy/mana points that are recovered smoking cigarettes, where life points are instead recovered drinking coffee.

 
Random Fact: during a game it's always possible to take a bath inside Teddy's house. This leads to a cutscene with music but it's a useless interaction that has totally no effects nor leads to any change, since Teddy isn't healed by this choice, nor he gets his mana points back. 
 

Final Verdict: Teddy's Journey is a little charming surreal game that takes inspiration from some classic rpgmaker games, but without copying them. The story and characters are original, likeable and the plot is interesting even if it never really starts and just gives a lot of ideas about what was going to happen next: the spirits are getting restless so the battles were going to be more frequent and dangerous, anyway Sweetener wasn't part of the dream but a real dreamer, so it was obvious that Teddy and Sweetener were going to meet each other... or so I think. Really a pity this hasn't been completed since it's a very interesting and unique kind of adventure.

Thursday, September 24, 2026

Death Proclaimed II - Valerie's Letter by Fidchell

 
DP2 - Valerie's Letter is a subscenario focusing on Valerie and her endeavors before the arrival of Cory. While being stalked by a mysterious power, Valerie wakes up in her room to another day of hopelessness. She is surrounded by a ghost town, and the only beings she knows exist around her are the violent, overprotective spirits of her siblings.

Valerie has no idea what to do with her empty life. A strange presence lingers in the depths of her damaged mind, forcing her eyes to see horrible things that defy the reality Valerie is familiar with. 
She tries hard to endure this strange force within her each day, until one day she receives a strange letter from under her bedroom door. It is signed by her close friend, Leah, who lives in a large mansion nearby the Bhamen Village. In this letter, Leah summons Valerie to her for reasons unknown.

Valerie, carrying new hope that her life is not completely demolished, goes on a desperate search for answers. 
 
 
If Death Proclaimed II was an upgrade of the first game with a different story, this Death Proclaimed II - Valerie's Letter makes little difference: the game still offers a classic survival horror adventure in real time focused on exploration and combat. It's a prequel of the second game, where many characters of the previous adventure return, anyway it's suggested to play the at least that game to enjoy fully this game.
Still, there are new enemies, weapons and additions to the usual system.
 
 
 
 
Random Fact: Death Proclaimed II - Valerie's Letter is a spin-off but it can be considered a third episode of the series, anyway it's the only entry which is focused more on ranged battles rather than melee. This doesn't mean that the protagonist won't get in close combat with some opponents, however some bosses may only be fought from distance.
 

Final Verdict: Death Proclaimed II: Valerie's Letter offers the ultimate and best version of the action battle system introduced in the first game, unfortunately to understand the story and have fun you also have to play the previous episodes, of course! Good combat, but also good story and good scares, and good puzzles too. And also a great atmosphere, I was really surprised by this and how this series has reached a really good quality (just look at the maps in the pictures I posted: they're much better than the previous ones, and also better than the locations of many other horror rpgmaker games) that makes me give a better rating than the previous episodes. Really well done!

Wednesday, September 23, 2026

Death Proclaimed II by Fidchell


A young man named Cory lives with his aunt in a deep part of the woods near the city Winterveer. Cory has absolutely no recollection of his days before he was eight years old, but for the years after, he has lived peacefully with his aunt with no troubles.

One night, his aunt goes to Winterveer and does not return home for at least two weeks. Cory, not used to being alone for such an amount of time, takes it upon himself to venture out to the city and find her himself. It quickly becomes evident, however, that this trek is not going to be as easy as he thought. His simple journey to Winterveer will reveal itself to be the path of a horrible darkness, and one that seems to have a purpose in helping Cory remember his past.
 

Like the first Death Proclaimed, this is another solitary survival horror adventure in real time in which we have to survive the monsters that infest the misty city. The game uses an improved system compared to the first game, with a better inventory menu and 

 


Random Fact: the second and third game are quite separated from the first, and coincidentally they are the only ones that have a guide. To be honest, the first one used to have a guide/walkthrough included with the game, anyway the developer said it's really outdated and useless.
 

Final Verdict: Death Proclaimed II is more of the same compared to the first one, but adds some welcomed improvements that makes the game more interesting and enjoyable. There are still some aspects that could be improved, like the puzzles and some areas, but for the most part it was a pretty fun dark adventure with some interesting moments. The game encourages replays since apparently there is more than one ending (and also you need to replay the game to unlock the boomerang, anyway I played through this game only once). 
This is an old game, but yes, after playing the first game I think that progresses were made. Clearly it's not new or original, but being a sequel it was pretty much predictable and unavoidable! Anyway it's pretty good!

Tuesday, September 22, 2026

Death Proclaimed by Fidchell

 
A young woman named Alice returns to her hometown to end the haunting visions and grotesque dreams that plague her constantly. Her mind was filled with unanswered questions and the only way she believes she could put them to rest was by visiting the town once again. When she arrives to the desolate town, she discovers strange and hostile creatures lurking within. Still motivated by her quest for answers, Alice fights past the monsters with the sole incentive to ease her troubled mind.
 
 
With many influences by Silent Hill, Death Proclaimed was the first game of a trilogy, and probably not the best, but still one good introductive chapter, even if a bit rough: in fact this game features a Custom Battle System and Menu System. It also features a Custom Health Bar, intense gameplay, and a gripping story. This game has three endings that depend solely upon how you play the game and what certain items you are able to get.


Random Fact: this series was quite liked by Gibmaker, the author of The Longing Ribbon, that gave an ok score to this entry, an excellent score to the sequel and even playtested the third game.
 
 

Final Verdict: while this last version is still far from perfect (again, I often mentioned the problems that has Rpgmaker 2000/2003 with making action/real time games, that are realized a bit better with other engines, no matter what), it corrected several issues and flaws. Anyway even if the gameplay was not the top for me (especially when bosses are encountered, maybe I'm too bad ehe! But I also hate those teleporting enemies) I cannot deny that graphics and atmosphere where pretty much very good, and music and sounds complemented all of this. The effects, like the lights and darkness and the atmospheric phenomenas are also used very well, where, for example, many other horror games exceed with the use of fog and darkness. On a last note, there isn't really anything visually disturbing except for the occasional dead body or spray of blood, still the atmosphere of dread and impending danger is pretty effective. Not bad. 

Monday, September 21, 2026

Fall of Nosgoth by Ascare

 
This game lets us play as Raziel, the protagonist of some games of the Legacy of Kain series, such as for example Soul Reaver I and II, and Defiance. This game is a prequel that starts when Raziel is resurrected by a mysterious entity that tells him to search for a man named Garib: this is clearly another undead that may instruct Raziel on what happened before his death. Anyway this is just the beginning of a quest that will take him travelling through time...
 
 
Fall of Nosgoth is a retelling of the adventures of Raziel: the game is pretty much linear and includes lots of custom art and some peculiar exploration segments where Raziel has to climb or float with his broken wings. Combat ir pretty low powered and there are no experience points nor levels, but all battles are fixed, there are no avoidable opponents nor random encounters. Raziel can heal eating the souls of the defeated enemies that will roam the maps after their defeat.
The game was originally made in german and then translated into english, unfortunately it's just a 40 minutes demo. 

 
Random Fact: the game uses different dialogue boxes, the green and red ones are used for dialogues, while the blue ones represent the thoughts.


Final Verdict: an unfortunately short and linear game. The visuals are probably the most important thing since it's all original and well done, the game is dark and creepy while staying faithful to its fantasy setting. Combat is probably the lass satysfing part since Raziel (and the other playale character) has only a standard attack and a special attack.

Sunday, September 20, 2026

Dark Dreams by TitanOmega

  
A boy wakes up with no memory of his past during a stormy night. Apparently he was a normal human once (eve if he had white hair, but uh ok), but now he's a sort of anthropomorphic rabbit. For some unknown reason he was also transported to a world populated by other anthropomorphic animals that are mostly friendly, but it's also a world where the wilderness is plagued by monsters and bandits. The rabbit-boy, taking the name of Cole (or whatever the player chooses) arms himself with a mallet and decides to find a way to go home...

 
After a short but nice animated cartoonish intro, the game starts with a simple mission: go back home. This adventure follows the classic tropes of the classic jrpg games: the protagonist will have to helps the inhabitants of this mysterious world to obtain their collaboration, earning the trust of some friends that will help him during his adventure, fighting monsters and exploring dungeons. That's nothing new at least mechanically, but the cute custom art and lighthearted story make this rpg stand out among the countless FF-clones made with Rpgmaker 2000.

 
Random Fact: while this is a classic rpgmaker game, for some reason the developer created a custom menu that includes some extra options (like managing the gauntlets, the items used to "do magic" in this universe). Not that was really necessary, but again, like the cartoon-like cutscenes s something that makes this game different from the others.
 

Final Verdict: despite the title this isn't really a "dark" game, it's pretty lighthearted. And it's also a pretty interesting strange fantasy adventure.

Saturday, September 19, 2026

Theory of the Order by Oldpat (italian)

 
The story begins with a blind prisoner being interrogated: his enemies are trying to learn where are his associates, but the man refused to reveal anything, saying that the Visionary is aware of their moves.
 
Then the game cuts to to a scene where two men are travelling on a land vehicle through the wasteland: the blue haired is Hen, and the blonde man is Rye. The are two Confiners of the Order, and Hen is the most experienced of the two, while Rye is taking part to his first mission. It seems that to become a Confiner they have to fuse with a demon, leading to a loss of memory, and this is a traumatic beginning for Rye that became a Confiner two days ago, on the other hand this will let him capture demons and use them in battler.
 
Unfortunately his first mission won't go as smoothly as expected... 
 

Theory of the Order is an Rpgmaker adventure/rpg that borrows some elements from Shin Megami Tensei and Pokemon, since the main hero is able to summon creatures in battle. The game was initially made for a short RTP contest, but then it was updated to an Enhance Version that improves both graphics and gameplay, however being a game made for a contest, it is complete, but not very long.
 
Vinc90 collaborated with some maps and Sacred Virgo a.k.a Shellshaka made the music, while the custom art and edited charsets were made by Oldpat.
 
 

Random Fact: a sequel was planned to give a closure to Rye's story, called Theory of Emancipation, and this game was unfortunately never released, although there are some videos on Youtube of some demo gameplay. On the other had in October 2014 was released a fake demo, but see below for this extra.
Note that both these games includes the first title screen used for the original release of the contest version, and it's the one here.
 
 

Final Verdict: a short but well done techno-fantasy rpg with some interesting mechanics and pretty custom art. It is however just an introduction to a large world that unfortunately leaves many details unexplained, still it's not one of the usual fantasy jrpgs, but it has its own charm.
 
 
 

EXTRA -  ̶T̶h̶e̶o̶r̶y̶ ̶o̶f̶ ̶E̶m̶a̶n̶c̶i̶p̶a̶t̶i̶o̶n̶  Theory of the Order: Fulletto Edition: in this comedic series of cutscenes, a hen named Hen is sad because a blue haired man named Haen took his place in the game to play the role of the protagonist's mentor. Meanwhile the bad guy, Mahagruder, is enrage for being fired and replaced by an RTP character. They decide to team up to sabotage the game...
 
 

Friday, September 18, 2026

Flesh by Kainworks

 
Alma is a desolate fantasy world whose lands were devastated by mages: the once fertile  countries were replaced by deserts and poisoned swamps dotted by ruins of the past civilization, where the few human survivors live in small villages trying to scavenge what they can find and escape from the monsters and demons that hunt them.
The protagonist is Neux, a mage who begins on a path to learn the secrets of necromancy. Journey through the broken world of Alma as you search for the powers locked within the human body. 
 

Flesh is a short open world adventure game with an interesting aspect: we play as a solitary characters, Neux, that is not only is capable of magic, but he can summon undead versions of the enemies defeated to help him in battle. Sometimes these creatures possess abilities needed to overcome some challenges. There is no experience, nor levels, however winning combat encounters is useful to earn money for consumables and sand, the materiale used to summon creatures. Tonics are also used to recover mana, useful to cast attack spells, and there are powerful relics that can be found to obrain permanent upgrades.
 
Random Fact: the game was created for the 2018’s “A Game By Its Cover” event held on itch.io. The idea behind this game jam was to pick up a fictional cover made for the “My Famicase Exhibition” hosted by Super Meteor in Japan and turn it into a game/project. The source of inspiration was the “Flesh” cover, made by Kleinman XOXO. 
 
 

Final Verdict: Flesh is a unique game: the concept reminds to me of the Geneforge videogame series (an old series of rpgs set in a weird fantasy setting in which you played as a sort of lone wizard that could summon creatures and explore a decadent world). 

The game will be probably be really difficult in the beginning, when the player has no idea of how the things work and he doesn't know the map and what he is supposed to do... but later once mastered the few skills and learned how to survive (I admit that I never fought and killed those demons that regenerate healing themselves, but there is no need to do that!), after the first half, game becomes quite easier and the objectives are clear. Even the final combat isn't that difficult if you come prepared, and for prepared I don't mean that you need lots of potions (I had zero!), just that you possess a good number of strong summonable allies. I also loved the ending even if it's a bit short.

Thursday, September 17, 2026

Under a Crimson Sky Part 1 & Mike Chan Rocks Out by redknght45

 
Taking place 5 years after the events of Mike Chan Rocks Out. Mike is finding himself awaking to a reoccuring dream of a woman telling him she will meet him again. To make matters worse, he's working a dead end job and still seeing and talking to George, the lion man that only he can see. After deciding to change his life for the better, his world gets turned upside down as his job is attacked by supernatural entities. 
 
After the attack, Mike awakens in a strange world full of monsters, demons, angels and a mysterious crimson sky. He embarks on a journey to discover the meaning behind the crimson sky, the story behind his dream, why he is in this strange new world and finding the way back to his. On his journey he's going to encounter many strangers that will serve him as allies or enemies. The question is, who should he trust?
 

This is a classic RpgMaker 2003 adventure with the usual battle system, a large cast of playable characters and many side quests. The soundtrack includes music from Bayside, Bad Religion, Escape the Fate, Metallica, Symphony X, and more. Unfortunately the game was the first half of an adventure that was never completed, since the second half was never released.

 
Random Fact: the game is a sequel of Mike Chan Rocks Out, that is a totally different game, more like a visual novel extremely linear and without battles or interactions. See below for this prequel.
 

Final Verdict: while the maps are mediocre (well not all of them, just the ones of the cities, wilderness maps are not that bad), the story kept me involved, the characters were interesting enough, there was humor, and like for other games that did not impress me for the graphical style, I found this an enjoyable experiece. True, this game lacks variety, unlike other titles I reviewed, but this was by no means a bad game. There are no bugs or game breaking problems, no issues with maps, everything goes smoothly and I liked a lot the humor of the many cutscenes and I grew attached to Owl, Katie and the others!

This isn't a bad game at all, but surely it could have been better, with maps more rich of details and some diversions just to make it a more varied experience (but it could've also been worse, that's true!).
So what? Nothing really new or notable, but a decent playable game with a balanced difficulty that you may or may not like. And you will surely love or hate it, depending on your expectations only (and if you like humor/parodies in games or not). 
 
 
 

EXTRA - Mike Chan Rocks Out: 15 year old Mike Chan lives a very mundane life. He goes to school, goes to work, fights his stepmother. One day while taking on an important task at work, he meets a strange Lion man that only he can see. From there, shenanigans ensure.
 
This game is more like a Visual Novel adventure rather than a real rpgmaker game, and it's the prequel of Under a Crimson Sky by the same author as introduces the main protagonists. The game features many edits and 8 bit versions popular'90s (mainly rock/pop) music. The game also has a VX Ace reboot.

 
 

Wednesday, September 16, 2026

Metal Gear Solid: Lunacy of Legion by Zephyr


You are Solid Snake - master of stealth and overcoming situations concerning huge, warhead-equipped robots.
 
Now part of the anti-Metal Gear group Philanthropy, you are dispatched to deal with a rumored Metal Gear under development in the region of Mandora.
Will you - Snake - be able to stop this possible threat?
Or will the bad guys have it their way?
Or more importantly, will you be home back for dinner?
 

This is a Metal Gear-fangame, uses graphical and game-mechanical similarities with The Legend of Zelda: A Link to the Past. The game is in real-time and mainly features stealth but also includes boss battles where combat is mandatory. The game merges two different gameplays in a very effective way, making a solid stealth adventure that's also pretty challenging. There are five difficulty levels.



Random Fact: the game is a parody of the Metal Gear games, and while it features some well known protagonists like Snake and Otacon, it adds some humorous dialogues and situations. But the stealth action is instead very serious, so it's still not a joke game.



Final Verdict: Metal Gear Solid: Lunacy of Legion" was probably a bold (and fun) experiment, and while not perfect, the result is in my opinion pretty good: this is a cool, imperfect and cute parody of Metal Gear mixed with Zelda. The game has some minor issues (like for example at a certain point I was not sure about where I was supposed to go) and some problems due to the imperfections of the engine, but if you do not take this game too seriously, I'm sure you can have some fun!