Tuesday, March 31, 2026

Zero Reality: Shattered World by Kuzuya aka Saint Levine aka M.O.G.

 
Leo, a Freelancer is on the run, pursued by the forces of the Archmagister. Soldiers, war dogs and robots are on his tracks. 
Then time rewinds to some days before this manhunt, to explain what is going on: Leo and other Freelancers, Scorpio, Libra, Aquarius and Sagittarus are a group of mercenaries trying to sneak through an underground passage and board a train. The Freelancers are from a country that is part of the Eastern Alliance, a coalition of countries that is at war with the Sol Empire. They were hired by King Gradia to steal a relic located in Tartaros, territory of the Sol Empire. Of course the mission won't go as smoothly as they hoped...
 

Zero Reality: Shattered World is a story driven techno-fantasy Rpgmaker adventure: the game is about exploring dungeons, managing the party members, using their skills to overcome enemies in random battles and the deadly bosses. Nothing original, but all well made with attention to the details, edited charsets and facesets (these are adapted from Fire Emblem), some custom made sprites and animations. 
 

Random Fact: although the game relies on using save points to register your progress, in some dungeons where these are present, like the excavation site, it's also possible to save anytime. Probably this was an oversight by the developer, since it's an exception to the rule.
 

Final Verdict: Many players enjoyed ZR. However some felt the game was too similar to Final Fantasy VIII. But for me it is a good game! 

Monday, March 30, 2026

Money and Power by Shmeckie

 
Daideus was a god-like being that used the world as his playground until the five nations of the world managed to work together and defeat the tyrant god. After the victory, the five nations created a sixth nation, called Capitol, ruled by an Archqueen  that acted as a mediator between the other five countries.

Centuries after, there is some unrest as the magick-driven country of Sorca and the science-driven country of Neotopia are on the brink of war, while the desert nation of Cilika finds its government impotent against the Thieves Guild, that is taking over the country. 
We play as Max the brash brawler and Axl the dark elf swordsman, that work as bounty hunters for Dirk, The head of the Hunter's Nest. These two mercenaries will soon find themselves involved in a conspiracy where nothing is as appears, while Daideus's legacy begins to emerge from the shadows.
 

Money and Power is a story driven adventure in a techno-fantasy setting not much different from the ones of some previous games, except that there is a lot of humor and references to other videogames: The Lost Vikings and Streets of Rages, to mention a couple, but there is more. There are also many edits, and the intro uses original art that is extremely well made. The gameplay is classic, with dungeons and random battles against normal enemies and boss battles with powerful opponents. However the game will occasionally make us play some missions as Schneider, a white haired arrogant but skilled rival of the protagonists.
 

Random Fact: the game is pretty much linear, EXCEPT for a part where the protagonists have to decide which enemy are going to hunt: this will lead to two different paths, each one takes place in a different location and ends with a boss battle, and it will be impossible to do both. But after this choice, the two story paths reunite and the adventure continues linear. So, yes, it's possible to fight only one of the two bosses, but the plot doesn't change.
 

Final Verdict: Money and Power is an enjoyable adventure, with just a couple of flaws: the first is that this is a demo that ends with a cliffhanger, the second is that the game would be better with some more... money and power! Loot, equipment and resources are a little scarce, anyway it's still ok.

Sunday, March 29, 2026

Solar Tear by Mr. Nemo

 
Solar Tear follows the struggles of Rebecca; a young hacker living in the slums vast metropolis of New Haven. The city is basically ran by a large corporation called Nova inc. Rebecca owes money to some people, so when a mysterious man called Sethian Murdoc sends her a message offering her a job, she immediately Leaves the slums, helped by Ayla, a nosy streetrat, born and raised in the slums of New Haven.

Meanwhile the head of Nova incorporated returns after years of absence. Also, the very man who attempted to murder him many years ago returns from the shadows, perhaps to finish the job?
 

Solar Tear is a two hours long demo adventure with a cyberpunk setting: it includes one sidequest, two or three minigames/puzzles, and alot of secrets that are, nicely built in the... confusing terrain. This game has some classical flaws of the old Rpgmaker games like the slow moving speed and battles, on the other hand the chipsets and charset used are all well-made edits that recreated a dark cyberpunk environment. The game seems to be influenced by Blade Runner, and even includes a sort of Roy Batty reference.



Random Fact: the demo was first released in 2004, then a revamped version, the one linked here, was re-relased in 2008 called Solar Tear REBORN. But later this game was cancelled, and Mr.Nemo started working on a remake called Arbiter: Prototype. Unfortunately no demo is available, but you can still check the pictures of this remake on the page here: https://rpgmaker.net/games/241/images/34435/

Final Verdict: I enjoyed the setting and vibe very much, despite some flaws like the confusing maps and the slow moving speed. In any case for a demo is pretty good and different from most other Rpgmaker games that take inspiration and try to replicate other famous games. 

Saturday, March 28, 2026

Aberrant 2 by Godmen (japanese)

 
Sequel of the first game I posted here exactly a week ago, this stand alone game starts in a fantasy world: the protagonists are two, a necromancer witch and a knight that will become her protector in the subsequent battles against the forces of evil. The two are going to travel a lot through a fantastic land that blends fantasy with technology, since they will fight various knights, monsters, soldiers, a parody of Robocop, Kain from FFIV, and even an apache helicopter. 


This time Aberrant has a main setting that parodies a lot Dark Souls (besides Persona, Robocop, Final Fantasy, Front Mission and other games and movies), and it's still a combat intensive Jprg with many battles and incredible monsters. The sprites and animations are really great, and the game is in the end a good sequel.


 

Random Fact: even if the cast is all new, the protagonists of the first game will make an appearance as secondary characters for a couple of scenes.

Final Verdict: an excellent sequel of a great game, the art is amazing as before and maybe even better,  the game is pretty fun and quite bizarre. Those who enjoyed the first will like this one too.

Friday, March 27, 2026

Heaven & Hell episode III - Rise and Fall of the Hero by Kharan5876

 
In what initially appears as a classical fantasy world populated by various races, a mysterious man named Sirran has created a highly technological city and crowned himself emperor. He now rules like a tyrant, but a rebel movement called Operation Resistance was created and Commander Fleet leads a secret operation against Emperor Sirran. 
Enters our hero, Ayen, a new agent assigned to a team that includes the wizard Celine Ashe and the cleric Professor Marx. Ayen will be involved in a mission that will make him visit many place all around the world and fight seven tracherous humans that possess powers received from the seven deadly sins.

 
Heaven & Hell episode III begins with a prologue where we play as a very powerful character named Kharan (like the developer of the game), but after that short introductive part it makes us choose Ayen's class, and there are 15 of them. I personally chose the Monk, since Celine and Marx are a Wizard and a Cleric, later you may also find a Rogue, a Fighter, a Paladin and others, but the party limit is of four characters, so you may use the ones you prefer. The classes are all taken from Advance Dungeons and Dragons, and so are the skills and spells. The setting instead, despite the presence of dwarves, elves and drows, is a modern fantasy world that includes firearms and futuristic vehicles.
 
 
 
Random Fact: this was NOT a game in a series. There are no episode I or II, and unfortunately this game is also just a demo, however it has a lot of content included, and can offer hours of adventures.
 

Final Verdict: a very ambitious project that uses a custom made system, I'm not sure that the classes are balanced nor that the game is without flaws, however it's really enjoyable, unique and full of content. There are also many interesting maps, some isometric or side view scenarios. 

Thursday, March 26, 2026

Mazae 2nd Strike by LittleVagrant


In the past Luna and Malice,the gods of Light and Darkness fought each other, two religions were formed and war erupted also between humans, until a group of four heroes defeated Malice. Two Years passed, but the heroes cannot rest. We play as two of them in separated scenarios:

Paul is an agent that is working to defend humans from a Mazaenian invasion: the Empress of another world is planning an occupation and they captured a weapons factory, so Paul is sent to rescue some imprisoned soldiers and recover the blueprints of some prototypes.

David has instead left the army and fights in an underground fight club, thanks to his incredible skills. One night he meet a girl, Esther. Unfortunately that evening the city is attacked by mysterious soldier in hi-tech armors. There are the Mazaenian troops, and we learn that David is from Mazae too.

Mazae 2nd Strike is a short linear demo in two parts: it plays as a classic Rpgmaker adventure rpg with exploration and battles. It present two very different characters in two distinct scenarios that were going to merge into a single storyline. The game includes many edits and some custom made sprites.


Random Fact: Mazae 2nd Strike doesn't begins immediately with the scenario choice, but the menu offers the option to listen to the various music themes and look at the various artworks of the game.

Final Verdict: a nice demo, I wished it was longer. It uses some edits and custom made artworks, that gives a unique style to it, seems a mix between FFVII and Dragonball. The cyberpunk city is especially well made.

Wednesday, March 25, 2026

The Righteous, a Kowloon Tale by Judeau

 
It's the 1971: Bei Mao Xiong and Niu Dian Kuan are both policemen of the Hong Kong Police Force. After a bloody confrontation between them and the Black Snake Triad, Bei Mao Xiongs family gets brutally killed. Although Mao Xiong is innocent, all police evidence proofs him to be the murderer. After an extremely doubtful trial, Bei Mao Xiong is sentenced to 15 years of prison. Convinced of the fact that the Black Snake Triad is responsible for his family's death, Bei Mao Xiong starts so exercise for his bloody vengeance by using a book that teaches him the old fighting technique "Hokuto Shinken". 

After 15 years have passed, all clues lead Bei Mao Xiong into the Kowloon Walled City, where he has to face incredibly brutal and dangerous foes in order to find out the truth about his family's death.

 
"The Righteous - A Kowloon Tale" is a linear action adventure-beat 'em up, inspired by films/series like Fist of the North Star, Riki-Oh, A Better Tomorrow, Big Trouble in Little China, Street Fighter II, Yakuza and many more. The game consists in visiting various areas and fighting one or more opponents in real-time battles. Normal enemies will have just melee attacks, while bosses possess different special moves or gimmicks.
 
The game starts rather easy but then it becomes more and more difficult, luckily you can immediately retry every combat from the start how many times you want, and the games after 15 retries takes pity of you asking to lower the difficulty. The progress can be saved more or less after every boss, anyway don't expect a very long game since it was made for an event, however there are also a couple of minigames/diversions. 
The adventure is quite spectacular, extremely violent and cheesy too: there are punks, criminals, nazis, five weird martial artists, various supernatural creatures and a sorcerer!

It was the winner of the first prize of the German "Ten Words Contest 2011".


Random Fact: the game was the winner of the first prize of the German "Ten Words Contest 2011".
 

Final Verdict: a short and linear sequence of battles with a story attached, it's a pretty unique and fun game, despite Rpgmaker isn't really a system designed for this kind of games. But the game isn't punishing so it was ok. An interesting experiment for sure. 

Tuesday, March 24, 2026

Vanity by Yeaster


Year 2250: Marcus Ford is an ex-convict that works as a house-sitter in the city of Bridgeford, where humans and demons live side by side. When he was young he was contacted by a girl in his dreams several times in his youth, but this stopped happening, and later he was convicred for armed robbery. Now the girl of his dreams is back, asking him for help. Teaming up with Ashkii, an islander that seems to be related to the girl of his dreams, who is searching for his adoptive father, Marcus will discover that he possess a power called Solar that will become useful when facing some new enemies. Meanwhile Alex Ashford, the CEO of a demon-hunting agency, and a mysterious man named Bruce, are trying to find a way to stop the upcoming apocalypse that will destroy the world.

 
Vanity was made after Onyx 2, and shared many similarites, like the modern-fantasy setting, the colorful cast of characters and the use of side view battles. On the other hand it also introduces some new aspects, like wandering enemies that not only can be avoided, but also repelled, and there are healing points inside the dungeons, making this game more player-friendly than the previous ones. It also features several cutscenes with ripped assets from Shin Megami Tensei and images from comics and sometimes during these scenes it's possible to select various options, leading to alignment changes. Unfortunatly this game was never completed and it's released as an extended demo.
 
 
 
Random Fact: for some reason the game includes an unused alternate title screen (called Vanity B 2a), maybe it was made for one of the first demo version, and was scrapped for the black and white one of the last released versions. However you can stil edit the game and use it, it's the one below.
 


Like Onyx, this game had a re-relase of a new edition in 2023 with many changes: the protagonist is now named Jason, and looks a little different, there are many changes concerning the plot and the locations, for example Bridgeford is now full of hostile demons. One of the major differences is also the removal of battlers, in fact now the game uses a first person view in battles like Onyx. Unfortunatey this demo is far shorter than the older one! Anyway two demos are better tha ìn one, so find it here:
 
 
 
Final Verdict: Onyx was cool, and Vanity is more of the same, but with some neat additions like the comic-styled cutscenes. This game is also different because it's a setting where the supernatural is widely accepted, everyone knows that there are demons, and there are even renowned demon hunters. Aside for this difference, if you like the Onyx series you will like this one too.

Monday, March 23, 2026

Neo Jado by Sauce

 
The story opens with a great hero named Jado leading a team of great warriors to take down a powerful evil being. The group of incredible heroes mows down legions of opponents in few minutes, but they seems to falter when facing the final enemy.

A time skip follows, and begins the story of the protagonst, Phenix, a kind and young blonde man with impressive sword skills that spends his days taking care of some orphans and wrestling bears. But an attacking army, that is destroying villages, also destroys Phenix's home, so Phenix joins Sledge, a great war hero, to discover who's behind the invading army, stop him once for all and obtain his revenge.
 

Neo Jado isn't your typical fantasy rpg: the game has no party system, characterl levels, nor the classic combat system, but instead it's a story driven adventure that relies on lots of different activities and minigames: there are quicktime events, realtime combat, shooting, pushing crates puzzles, mazes with traps, arm wrestling and so on. The game is also heavy on dialogues and cutscenes, and we also get to see other sides of the story playing as other characters like Sledge the war hero, Abigail the knight, June the blacksmith and more.



Random Fact: while the plot is quite serious and epic in tone, the game has lots of comedy moments and references to other media: for example there is a hotel called Hotel California, where you can listen to the same named song by Eagles. Or at a certain point Phenix has to face the Cage Gang that is composed by Nicholas Cage, Johnny Cage and Luke Cage. Also for some reasons the save points are represented by corn.


Final Verdict: an excellent story driven adventure, unfortunately it's a first half of an epic tale that has no epilogue. It's still pretty long and fun, and I didn't find it challenging, even if some parts like some quicktime events and the boss fights where a little harder, anyway I never had to use the healing items. Play it, unless you are looking for a classic fantasy jrpg.

Sunday, March 22, 2026

The Nothingness by Teo Mathlein

  

Lamina City is under siege: the Tau army is attacking, and General Alexander and the soldiers Pete and Dan seems to be the only survivors of the defending army. They have few instant of quiet before the Tau ninjas attack the city, so they decide to act fast, but things won't go as expected.
Raze, a boy that possess magical powers lives in a small town near Lamina City with his family and friend Nouk. The town elder decides to send Raze to Lamina City to investigate what happened, and spy the Tau army, assisted by Nouk and Talia, a girl that was arrested for theft. When they arrive, the trio finds General Alexander lying unconscious on the beach…


The Nothingness is a classic story-driven adventure with a party of characters, set in a fictional futuristic world. The game is mainly about exploring and Fighting battles, and the main attractive is probably the set of incredible hand-drawn colorful maps created by the author. The setting is evocative and unique. Check out this game:

 
Random Fact: Teo Mathlein's drawing skills greatly improved during the following years, and you can see what I mean if you play Sunset Over Imdahl and Wilfred the Hero. This last game was also made in collaboration with Brandon Abley, author of Tyrant God Saga, a game I posted before.
 

Final Verdict: this is one of the many games that wasn't completed and left in the demo stage. The plot isn't very original, anyway it's surely peculiar for its colorful aestetics, and stand out among many others of the same period.

Saturday, March 21, 2026

Aberrant by Godmen (japanese)

The story starts when a town in Japan is attacked by monstrous creatures from another dimension. The protagonist is a highshcool student that accidentally kills the heroine, a schoolgirl with two magical guns by bumping into her, that falls on the road and is hit by a car. To make amends our protagonist takes her weapons, that lets him access to various powers like demon summoning, and fights the invading monsters. With the help of another magical schoolgirl, this armed with a giant hammer, he will have to enter a portal to another world and search for the source of evil.

 
Aberrant is a classic rpgmaker game with two main protagonists and a party of four filled with guest characters and summons. The game has a parodistic tone with many references to other medias: the protagonist, that looks similar to Noriaki Kakyoin from Jojo has a power that lets him summon creatures by shooting himself, like in Persona 3, there is the appearance of some characters the from Front Mission and God Eater series. Despite the humor, the game has still some dramatic moments and it's a pretty combat-intensive adventure.
 
 
 

Random Fact: one of the enemy bosses fought through the game is Shōkō Asahara, a Japanese cult leader and terrorist who founded and led the doomsday cult known as Aum Shinrikyo. He was convicted of masterminding the 1995 sarin gas attack on the Tokyo subway. In the game he is one of the human allies of the bad guy.
 

Final Verdict: and excellent Rpgmaker game, the art is especially excellent in my opinion. The game has also a sequel that was as good as the first. Pretty challenging, compared to most other japanese games I played.

Friday, March 20, 2026

FF: Shattered Lands by P0sitr0nic Productions

 
Jev is a young boy and promising swordsman that dreams to become a hero, so he joins the Filburn army. The Kingdom of Filburn is in fact at war with the Republic of Malrol: the Kingdom has advanced to a technological level that allowed the people of Filburn to fly airships, while the Malrolans were still developing such technologies, however the Emperor intends to acquire the resources of the Malrolans that started to fight back. Jev, meeting Marla the mage, Gervas the artificer and Kupak the Moogle will travel all around the land to bring the war to an end.

 
FF: Shattered Lands wasn't probably the first Final Fantasy fangame, still it's one of the few that was completed, and the first made by P0sitr0nic Productions. The second is FF: Cry to Heaven, but it's a stand alone story so I'll post it another time. Now, Shattered Lands is a linear fantasy jrpg, and almost a FF-lite since it's a shorter and more compact game compared to the source of inspiration. It's not bad, even if the plot seems a mix of FFVI and FFVII and it's also pretty easy. Try it here:
 

 
Random Fact: while the game uses edits of the charsets from FFVI, there are some custom elements. For example Jev fights using the Buster Sword, Cloud Strife's trademark weapon, that appeared only in FFVII. There are also some unused resources, probably cut from the game, like Jev using a snowboard or a trio of agents in black suits that remind of the Turks. These assets weren't used in the final game.
 

Final Verdict: this game is a homage to the FF series, and has some references to the older games. It's not very long, has only four party members except for the guest characters, anyway it's solid, even if quite simple and easy. 

Thursday, March 19, 2026

Onyx 2 Clinging Soul by Yeaster


After the events of Onyx we return to the world of Allumia: Evan Selwyn, one of the heroes that saved the world one year ago, is forced to come back in action when some mysterious and twisted murders happen, and probably some cult is behind them. Then a mysterious kid appears, claiming to know him from long ago. What is going on? Helped by by Chloe, Zed and Vicki, that we already met in the first Onyx, Evan will have to solve this last mystery.

Onyx 2 is like an upgraded version of Onyx: this was the third game completed by Yeaster, and the second using Rpgmaker 2003, after Total Chaos. This means that the game uses side view combat with battlers, for the rest it's more or less like Onyx, with a cast of Evan from the first game and 11 new allies. This is the first game where the protagonist can use two different weapon types and has different skills, in fact Evan can use both swords and claws. This was replicated in Complete Chaos, where the protagonist can equip handguns or swords instead. 
Chad and other characters from the first game appear here too (someone is also a playable temporary party member), so it's better playing this game after the first, and as usual you can count on the developer's guide if you need help.

 

Random Fact: the older 1.0 version of the game uses some custom made portraits for the main characters in the game, portraits that some players, and the developer himself, though they were pretty crude and ugly. The last 1.5 version in fact does not have them. Find the older version (with portraits) below.

 

Final Verdict: a worthy sequel, I loved playing it because even if taking place after a year, it revisits many of the old citied from the first game, but also includes new places, of course. The cast is all new except for Evan, and that's a good thing because he's cool, but didn't have enough time to shine in the first game. And while this is the end of the series, this isn't the final adventure for Evan, but we'll see that at a later date. Stay tuned.

Wednesday, March 18, 2026

Onyx by Yeaster

 
Chad Daniels is a teenager that lives with his aunt in the slums of Trace Town. The aunt enrolled him in the military program to help her cover the bills, so Chad decides to leave town during the night. In the closet he discovers a scared child that suddenly disappears. Then Chad discovers that he isn't in the world he knew, despite looking the same: monsters roam the streets and he is rescued by an angel that calls him "Diamond".
Chad discovers that he now is in the world of Allumia, and he is the only hope against the Onyx, a gem of reality-altering power pusued by a deranged ex-knight and some demons. These also want Chad dead, and this will make our protagonist join force with a ragtag group of gifted individuals.

This was the first complete game made by Yeaster, a long complete modern fantasy adventure made with Rpgmaker 2000 with some influences by Shin Megami Tensei/Persona series. It's a classic jrpg with a group of 11 playable characters (without counting the temporary characters!) with different abilities, dungeons with random battles and lots of dialogues. Luckily you can save anytime, and there is a very useful guide included, like for all the games realized by Yeaster, with several hints for completing dungeons and defeating bosses.  
 
Onyx was nominated for two Misaos in 2006. One for best female villian (Chantal), and for Game of the Year. It lost to Kinetic Cipher for best villain, and was tied for last place in the Game of the Year category, with Grave Spirit winning.  
 
 

Random Fact: this was the only game made by Yeaster using Rpgmaker 2000. After this one the next ones were Total Chaos and the sequel Onyx 2 but both were made using Rpgmaker 2003, like the followind games, Complete Chaos, Vanity and Mystery Man Zero. 
 

While the game was completed in 2006, it had a 2023 re-release: the game is revamped with new dialogues, enemies and maps, re-balanced party members and battles, but there are also some minor variations like a change of names from a couple of characters, and others looked different, including the protagonist that now has a more modern Outlook and clothing. Find below the links for the 2023 version and the comparison between the two editions.
 
 

Final Verdict: an excellent game and one of my favourites. The first version was a little rough but for a first game was pretty good, with a great story, and the update fixed and improved most aspects, pity that I was attached to the old protagonist with the long hair, bandana and red coat, and also of the old version of the towns, like Mepori. The reason why I am fond of the old versions is because these appears also in Onyx 2 (that has no revamped version), on the other hand combat and dialogues are a lot better in the new version. In the end this was a long adventure and a great game!

Tuesday, March 17, 2026

Raciela by Ultima187


The game starts with the scene of the daughter of an indian chief being ambushed by some soldiers, luckily the warrior Wilu comes to the rescue, but the event is cut, anyway we'll see later what happened there. Meanwhile Quintessa the pirate captain of the ship Lady Raciela is trapped in Bayford by Captain Goodjellow of the Imperial Navy. She fears someone ratted her out, anyway she decides to act quick and devises and escape plan. Playing as two crew members, the young Wesley Burrows and the roguish Corsair Blackburn, we have to set this plan in motion. Later parts will see the introduction of new characters of a brave redhead girl named Scarlett and the return of Wilu from the prologue, and these will cross path with Wesley and Corsair in their adventures.

 
Raciela is a story driven adventure rpg with multiple protogonists. The game includes various tasks, combat, naval combat, and some custom menus. There are no random battles, but there is an indicator on the screen that fills as the character walks. Changing place (like entering a cave) resets the counter, anyway when the counter is full, the shape of a ship will elegantly change the screen to initiate the combat encounter. The party includes also guests that do not partecipate to battles but add various bonuses to the party and gunpowder that is used to perform powerful firearms attacks, but Raciela has also classic aspects like boss battles and save points, represented by ships inside a bottle. Find this masterpiece here:

 
Random Fact: Raciela unfortunately is incomplete since it only includes 2 of the 3 chapters that were planned. However this project was originally just a test for custom sprites, that later became a real side-project. 

Final Verdict: Raciela is a very engaging game with an articulated, cinematic story and many well written characters. I can surely recommend this game, despite being incomplete.

Monday, March 16, 2026

Ten Thousand Bullets by Bunsen

 
Reno Grieves is a gunslinger in a post-apocalyptic world that used to work for Don Guido, a mafia boss. After fleeing from the gangsters due to a disagreement, he saves a girl, Rayne, attacked by a patrol of soldiers, the TYR or Tactical Yggdrasil Response, the corporative security. Reno is searching for his mother, and from the slums of Midgard he plans to reach the Asgard sector using the Nidhogg line train. Rayne, grateful for his help, decides to assist him in his travels.

 
Ten Thousand Bullets is a game that starts with an amazing intro cutscene. The author did an excellent hob with custom animations and edited sprites, but is also made a skill tree for each character. For the rest we have a classic party-based rpgmaker adventure game with random battles, boss encounters, exploration and the occasional puzzle, even if the post-aplocalyptic setting is clearly pretty original among the Rpgmaker games.



Random Fact: Ten Thousand Bullets takes a lot of inspiration from the first part of FVII: we have some similarities, like the classic evil corporation and their rebel opponents, a mafia don, characters named Reno, Biggs and Wedge, and locations named after the norse mithology, like Midgar/Midgard. The world is also pretty dark like the Midgar area.


Final Verdict: while the dungeons with the random battles aren't really exciting, the civilized areas were done with lots of attention to the details, unique custom made characters and sprites. Combat encounters likewise use some awesome custom made battlers, even if I don't understand why protagonists grow bigger when attacking. In any case a pretty cool adventure game with a cool protagonist and title too!