Showing posts with label custom graphics. Show all posts
Showing posts with label custom graphics. Show all posts

Saturday, October 24, 2026

Bikini Smoker - ビキニスモーカー Part 1 & 2 by Bokkyguy (japanese)

 
Bikini Smoker - ビキニスモーカー, like Psycho Platoon, is a visual novel with battles in two parts. It starts with a couple of girls (in bikini, of course) exploring a ship and fighting bizarre enemies. Soon they will found that a poweful enemy is opposing them, none other than Ronald McDonald.
 
WARNING: the game includes some sexy scenes and inuendos, nothing explicit. 
 

Bikini Smoker is the first game released by Bokkyguy (Kazuyoshi Hashimoto), and it's a shorter and simpler game compared to Psycho Platoon: combat is simpler and animations are less flashy, still original and well made. Still no levels, no random battles, no equipment managements, levels or other rpg elements. The adventure is also linear, except for the second part that has two possible epilogues, and one links to one of the endings of Psycho Platoon. This game received also a spin-off doujin game.
 

 
Random Fact: in this game characters may heal smoking cigarettes, that they have in limite quantity and are automatically restocked after each battle. This is the reason why the game is called Bikini Smoker, of course.
 
 

 
 

This is a direct sequel from the first game following the last battle on the broken down ship. Later the two girls are joined by a third girl to fight a series of selected warriors of the enemy organization before the final battle.
 

Aside for the addition of a new playable character there isn't much else added to the game compared to the first half of the story. The difficult doesn't increase nor the characters add new abilities or more hitpoints. Clearly there are more silly characters and more battles, and a final choice that will determine the epilogue for the story, good or bad.

Rmarchiv.de

 
Random Fact: the third girl that joins the team is none other than a schoolmate and best friend of the psychic pyromancer of Psycho Platoon, and appears in both games, but she's playable only here. Meanwhile the protagonist of this game appeared in the epilogue of Psycho Platoon, and onf od the endings of this game also connects with that game. 
 
 

Final Verdict: a little game, really simpler than Psycho Platoon for simpler mechanics, graphics and story. However it's still a well made short visual novel adventure, the custom animations and art are really pretty good.

Monday, October 19, 2026

Mine Fu by Avee

 
As the young disciple of Wuzan, the great Mine Fu master, brave ninja Ranju must hunt down the Seven Demons of Bom-Bom to save the world!
Previously sealed by the master, the Demons must be defeated once and for all!

Use your knowledge in laying down mines to blow up every Monster Cement tile specially made by the Demons! Walk over each tile before leaving the stage to beat the puzzle, but only once! Otherwise you will blow yourself up with your own arsenal!
Swing your sword, throw some shurikens and use other ninja gear to topple your opponents!
Laying down mines and beating enemies increase Score and Extra Lives!
Aim for the highest Score possible!

Great perils await Ranju in the 9 puzzle-filled and monster-occupied stages!
Fight your way through sandy beaches, murky swamps and boiling volcanoes!
Use your rock-pushing, pit-jumping and move-timing skills to reach the boss at the end of every stage! 
 
 
Mine Fu is a puzzle game where our ninja will automatically mine all the "demon tiles" (some square with a face that change after it's mined) just standing on them. The problem is that he cannot walk twice on the same tile after mining it, so it's important to plan a path that will mine all the demon tiles and let our hero exit the area. To make the things easier there is the presence of normal ground (that isn't mined when the ninja walk on it) and the ability to jump one tile (while this is explained later, the ability is immediately available), while some enemies will make instead everything more complicated.  
The little ninja can attack with his sword, but pay attention that every enemy has a different behaviour, some just move following fixed patterns, others run towards the ninja, some instead do not move and use ranged attacks.
There are gadgets that can be found hidden inside some breakable containers: shurikens and flaming swords that permits to attack from distance, a log that gives a couple of seconds of invulnerability, the grappling hook that lets the ninja cross huge gaps and the extra life that is always handy!
But pay attention that you can also find the black demon, that resets the level (you have to restart it but without losing a life, so take note of the container and avoid breaking it again!).
 
 
Random Fact: the game doesn't take itself seriously at all, and makes reference to all kinds of standard boss-ranting and senseless plots.  
 

Final Verdict: the game is in my opinion pretty original and well done. I love how new element are progressively introduced like the rocks, the use of the grappling hook and the pink exploding tiles. Sometimes the bonuses are rather useless (it happened to find the invulnerability bonus in a level with no enemies!), in other places they are instead brillantly used (like the level with three enemies and a large gap between them and the ninja. Here you find a grappling hook and several shurikens to kill them before traversing the large pit), and I also find a couple of bugs like restarting a level and see some enemies dying without even touching them, and some levels being skipped (happened a couple of time, I just could see them briefly, and I remember playing them before... but sometimes the game decided to skip to the next level! Uh ok!).

There are also some minor problems that aren't bugs, like the fact that some opponents are extremely fast and for this reason hard to fight due to the slow moments of the ninja, and the lack of a message if you exit a level without completing it. I mean, when I first encountered the shooting enemies I believed these were considered traps and I just had to avoid them... but no, you must kill them too! Anyway yes, the game said "kill EVERY hostile" but it was way earlier, and I forgot!

In the end this is a puzzle game I enjoyed a lot. There are some rough spots and little problems but I think that the difficulty is for the most part well balanced and required the use of logic and some planning in most levels.  

Friday, October 9, 2026

Vanilla Villain by YDS & Decadence by FLCL_Naota_Hina

Today I post two forgotten games, that are pretty short demos: both can be completed in 5-10 minutes and present a well mad urban modern setting with many edits and custom made animations. Both games are pretty stylish, come from two now defunct communities (GamingW in the first case, SodaRPG in the second). And both games start with an animated cutscene and end with the apologies from the developer for not completing the game... yet!
 

Vanilla is the protagonist, and at the beginning of the game she's driving her pink car while watching the news, when then her boss, a Panda, calls her... in the end our Vanilla has to blackmail the evil anti-porn antagonist to help her pandas bosses. 
 
 
Vanilla Villain is, like the next game, a sort of prologue of an adventure that was never made. To be honest Vanilla Villain is a little more interesting because besides the intro and the first exploration sequences it also offers a couple of shooting levels with a psychedelic background. Anyway everything is pretty easy and skippable. The nightclub map and Vanilla's house are both really well made.
 
 
Random Fact: in 2008 Sarevok presented the GamingW community a lucrative challenge: Create a game using these themes: "pandas, antagonists and a rag tag team." For incentives, Sarevok offered $450 worth of prizes for three lucky winners! One team took the opportunity and ran with it and created what you now see.
 


 
 
Decadence starts with an angel being punished for not following the orders, refusing to hurt the humans. Then the real game starts with a normal man, Chipp, a military officer in a futuristic city where a bomb exploded. Chipp leaves his house to investigate.


Once again we have a short prologue without combat, about what was supposed to be a mystery adventure. Decadence, unlike Harry, doesn't rely on custom graphics but includes lots of edits and custom made animations and sprites, and considering its shortness this is well detailed.

 
Random Fact: Decadence is a game in English created by a maker speaking in French the pseudonym of FLCL_Naota_Hina, ex-member of Dream-Square, deceased creation group managed by none other than Soda (aka. Pickles Lover) after the death of its site SodaRPG. This game created in 2002 was extremely promising although largely unknown to the majority of the community.
 

Wednesday, October 7, 2026

Necropolis by Jude

 
Take on the role of Marcus, an aging war veteran who awakens under peculiar circumstances... he has joined the ranks of the undead! Battle your way through a gothic necropolis of skeletons, vampires, and werewolves to unravel the mystery behind your undead condition. This RPG will feature a unique turn-based battle system, character customization to fit your play-style, and handmade retro NES-style graphics. Fight against your dark fate, restore your humanity, and take vengeance upon the creatures of the night! 
 

Necropolis is not the classical Rpgmaker jrpg since this time we play as a single hero, an aged warrior. The game uses custom handmade retro NES-style graphics and a custom turn based system with skills that allow three possible specializations:  Basic, Finesse, and Power.
 
 
Random Fact: it's no mystery that the game is a homage to the Castlevania series, presenting a setting that's clearly inspired to the  popular series. Enemies are also similar, like the journey of a single hero, however the genre is pretty different.
 

Random Fact: it's a really a pity that this game hasn't be completed since it's a promising first half of a bigger adventure. 

Monday, October 5, 2026

DEEP 8 by IndependentArt


The planets of the DEEP 8 universe are populated by different races like for example the mighty Droons with their green martialness, the furry Dominators, also called Summoners or the normally peace loving Dayigons, which is also the race, our protagonist Ramirez belongs too.

Ramirez might be the shyest individual, that you could ever encounter. Aside from being a social cripple, he’s a respectable fighter and reliable employee.
His female partner Meling is not a very pleasant companion. She’s barely talking to him and when she does, she usually does it in an insulting or humiliating way, which not really raises his confidence. Aside form being a real fury, Meling weilds a gigantic axe in battle, which enables her to crush any enemy they encouter.
Ramirez and Meling work for the emperor Vagnus of Antia. That is a big city on planet Lisarya, which is mostly populated by Dayigons.
 
For some weeks now, the people are very anxious, cause’ they seem to face a really great threat. They even have to fear the extinction of their race.
The Droons, allways known for martial behaviour seem to have set their mind to committing a genocide on the Dayigons. They used a weapon called Pluz-Cannon to vaporize several planets and raided others with ground forces. Now they are planning on destroying Lisarya as well with one big bang, but they ran out of the rare mineral Pluz. As soon as they find a new source for it, they would equip their cannon with it and blow up Lisarya immediately. Millions of Dayigons would be dust within a blink.
 

Deep 8 is a story driven sci-fi adventure/rpg with custom graphics and system: the game includes quicktime events, minigames and puzzles to make the adventure rather varied. The setting is original and this is a journey that takes places on many different planets and locations, including many quests and subquests. 


Random Fact: the complete version includes both the english e german version in the same package. The language is selectable when starting the game. From 2023 this game was released as free to play.
 
 

 

Final Verdict: Deep 8 is an interesting game, that while not perfect has many interesting moments (including a section where you will be running around with a flamethrower! And battles between robots!) and a suggestive setting with various alien races and environments. In a certain sense this sci-fi setting reminds of Albion, an RPG released in 1996 by BlueByte Software, with the difference that here we'll be travelling between different planets. Combat is quite complex and pretty challenging, but grinding won't help much, a good strategy is surely more useful, but do not forget to look around for supplies and useful additional items. The only real problem I found were some jumps that required an exceptional (for me!) timing, anyway you can always re-try since they do not lead to Game Over, so it's not frustrating. Could have been worse!

In the end I find DEEP 8 to be an excellent product, with just some minor flaws but really engaging and well made.

Sunday, October 4, 2026

Harry & What lies beyond that swamp? (Cave Game) by Cheshire Cat


Harry is a detective that lives in a dark city. Or at least he WAS a detective before retiring, now he's a writer. Typical protagonist of a noir movie, he moves around his rainy city, caring only for his nephew Robert... or Robbie. But apparently his past is haunting him...
 

Harry takes inspiration from the old noir detective movies but adds surreal characters and a very dark, almost horror undertone. Unfortunately the game is so short that's practically just a prologue, in any case it's really well done and atmospheric.
 
 
Random Fact: Cheshire Cat in this game takes inspiration from another game that was released the same year, Gates of Invocation, where the developer was assisted by Malad.

 
Final Verdict: like for the game presented next, it's really a shame there won't be the possibility to play at least a longer demo, given the intriguing story and characters presented here. It's also pretty short and that's why I decided to post both prologues from this author.
 
 
 
 
A young man lives inside a dark cave with other people, but dreams of a better future outside under the light of the sun. However there is a dangerous swamp outside the cave and no one dares to leave their refuge. But this young man decides that he'll try to leave the place and his friends to cross this swamp that everyone fears...
 
 
What lies beyond that swamp? is a short demo of an adventure game: no battles, just exploration and some simple tasks, but the main interesting aspect is probably the dark atmosphere of mystery and dread. The game uses simple stylized graphics, that dive a crude but intriguing look, like some kind of cave painting.
Not a coincidence for sure.

 
Random Fact: save often, the game is unfortunately a bit buggy. 
 

Final Verdict: it's a pity that we will never learn what lies beyond that swamp, because the game is pretty much intriguing and unique visually speaking. This demo makes it look like a walking simulator, but this isn't a bad thing. 

Sunday, September 27, 2026

Dhux's Scar by Kefka Kun aka Erilex

 
Dhux's Scar follows the misadventures of Elijah, a lowly, mediocre merchant that is suddenly faced with the chance of a lifetime: To earn a huge fortune by betraying the trust of one innocent little girl. Of course, things won't work out quite as smoothly as he intended. Little does he know that he is about to be dragged into a ruthless battle between powers that defy human comprehension. There will be blood. And tears. 
 
 
Dhux's Scar or, as its original title, La Cicatriz de Dhux, is a 2009 story driven, dark fantasy adventure rpg with religious overtones. The game is well known for its challenging battles, because only one of the party members is really cut for battles, the others are a little girl and a weak merchant that can only do some real damage using magical amulets that are in limited supply. The game uses custom assets and includes two possible epilogues to the story.
 


Random Fact: the game was originally made in Rpgmaker 2000 using RTP assets only, then the developer introduces some custom graphics: facesets, charsets, enemies were changed and some slides with custom art were introduced, giving the peculiar look of the game, that still includes some default Rpgmaker graphics. See for example below how a particular scene looks now and how it looked before.
 
Last version of the game was also translated in traditional chinese. 
 


Final Verdict: oh I liked a lot "Dhux's Scar", even if this game was punishing with its Megaten difficulty (from Shin Megami Tensei. Yes, if you did not play that game note that it was pretty hard, and Dhux's Scar is pretty difficult too especially due to some really tough boss fights! And the bad placement of the save points!). Nonetheless what I just wrote enjoyed playing this game, even if its strongest point is clearly the engaging story with its mature themes and incredible twists, complemented by lots of custom made assets that makes the game pretty much recognizable with its unique enemies and cutscenes. And the characters? Well, all the cast is very interesting and still none of these individuals is a classic stereotypical rpg archetype, because this game is not a classic rpg game, of course. But is it good? Very good, not perfect due to the flaws mentioned below, but still excellent!

Friday, September 25, 2026

Teddy's Journey by HolyHorror

 
Teddy's Journey is the story of Teddy , a short pale introvert who made the decision to leave his rainy village in the forest to start a trip, in the hopes of discovering new and interesting landscapes and, hopefully, find true love. In one of his dreams, Teddy will encounter a mysterious woman, "Sweetener", whom he'll be able to meet again whenever he sleeps. 
 
Explore varied and surreal landscapes, interact with gentle technicolor npcs and cryptids, and help Teddy face his own fears and negative emotions in combat, with mysterious monsters that serve as metaphor for the inner turmoil within Teddy. 
 

Teddy's Journey is an exploration rpg drawing inspiration from Rpgmaker classics like Space Funeral and Yume Nikki, the first being the art style's influence, and the second being the main inspiration for the labyrinthic dream segments. The game is basically a linear adventure with battles against wandering enemies. The main character Teddy sometimes is assisted in battles by the mysterious Sweetener or by his two friends Joe and Vincent, and each character has different skills. These consume energy/mana points that are recovered smoking cigarettes, where life points are instead recovered drinking coffee.

 
Random Fact: during a game it's always possible to take a bath inside Teddy's house. This leads to a cutscene with music but it's a useless interaction that has totally no effects nor leads to any change, since Teddy isn't healed by this choice, nor he gets his mana points back. 
 

Final Verdict: Teddy's Journey is a little charming surreal game that takes inspiration from some classic rpgmaker games, but without copying them. The story and characters are original, likeable and the plot is interesting even if it never really starts and just gives a lot of ideas about what was going to happen next: the spirits are getting restless so the battles were going to be more frequent and dangerous, anyway Sweetener wasn't part of the dream but a real dreamer, so it was obvious that Teddy and Sweetener were going to meet each other... or so I think. Really a pity this hasn't been completed since it's a very interesting and unique kind of adventure.

Monday, September 21, 2026

Fall of Nosgoth by Ascare

 
This game lets us play as Raziel, the protagonist of some games of the Legacy of Kain series, such as for example Soul Reaver I and II, and Defiance. This game is a prequel that starts when Raziel is resurrected by a mysterious entity that tells him to search for a man named Garib: this is clearly another undead that may instruct Raziel on what happened before his death. Anyway this is just the beginning of a quest that will take him travelling through time...
 
 
Fall of Nosgoth is a retelling of the adventures of Raziel: the game is pretty much linear and includes lots of custom art and some peculiar exploration segments where Raziel has to climb or float with his broken wings. Combat ir pretty low powered and there are no experience points nor levels, but all battles are fixed, there are no avoidable opponents nor random encounters. Raziel can heal eating the souls of the defeated enemies that will roam the maps after their defeat.
The game was originally made in german and then translated into english, unfortunately it's just a 40 minutes demo. 

 
Random Fact: the game uses different dialogue boxes, the green and red ones are used for dialogues, while the blue ones represent the thoughts.


Final Verdict: an unfortunately short and linear game. The visuals are probably the most important thing since it's all original and well done, the game is dark and creepy while staying faithful to its fantasy setting. Combat is probably the lass satysfing part since Raziel (and the other playale character) has only a standard attack and a special attack.

Saturday, September 19, 2026

Theory of the Order by Oldpat (italian)

 
The story begins with a blind prisoner being interrogated: his enemies are trying to learn where are his associates, but the man refused to reveal anything, saying that the Visionary is aware of their moves.
 
Then the game cuts to to a scene where two men are travelling on a land vehicle through the wasteland: the blue haired is Hen, and the blonde man is Rye. The are two Confiners of the Order, and Hen is the most experienced of the two, while Rye is taking part to his first mission. It seems that to become a Confiner they have to fuse with a demon, leading to a loss of memory, and this is a traumatic beginning for Rye that became a Confiner two days ago, on the other hand this will let him capture demons and use them in battler.
 
Unfortunately his first mission won't go as smoothly as expected... 
 

Theory of the Order is an Rpgmaker adventure/rpg that borrows some elements from Shin Megami Tensei and Pokemon, since the main hero is able to summon creatures in battle. The game was initially made for a short RTP contest, but then it was updated to an Enhance Version that improves both graphics and gameplay, however being a game made for a contest, it is complete, but not very long.
 
Vinc90 collaborated with some maps and Sacred Virgo a.k.a Shellshaka made the music, while the custom art and edited charsets were made by Oldpat.
 
 

Random Fact: a sequel was planned to give a closure to Rye's story, called Theory of Emancipation, and this game was unfortunately never released, although there are some videos on Youtube of some demo gameplay. On the other had in October 2014 was released a fake demo, but see below for this extra.
Note that both these games includes the first title screen used for the original release of the contest version, and it's the one here.
 
 

Final Verdict: a short but well done techno-fantasy rpg with some interesting mechanics and pretty custom art. It is however just an introduction to a large world that unfortunately leaves many details unexplained, still it's not one of the usual fantasy jrpgs, but it has its own charm.
 
 
 

EXTRA -  ̶T̶h̶e̶o̶r̶y̶ ̶o̶f̶ ̶E̶m̶a̶n̶c̶i̶p̶a̶t̶i̶o̶n̶  Theory of the Order: Fulletto Edition: in this comedic series of cutscenes, a hen named Hen is sad because a blue haired man named Haen took his place in the game to play the role of the protagonist's mentor. Meanwhile the bad guy, Mahagruder, is enrage for being fired and replaced by an RTP character. They decide to team up to sabotage the game...
 
 

Friday, September 18, 2026

Flesh by Kainworks

 
Alma is a desolate fantasy world whose lands were devastated by mages: the once fertile  countries were replaced by deserts and poisoned swamps dotted by ruins of the past civilization, where the few human survivors live in small villages trying to scavenge what they can find and escape from the monsters and demons that hunt them.
The protagonist is Neux, a mage who begins on a path to learn the secrets of necromancy. Journey through the broken world of Alma as you search for the powers locked within the human body. 
 

Flesh is a short open world adventure game with an interesting aspect: we play as a solitary characters, Neux, that is not only is capable of magic, but he can summon undead versions of the enemies defeated to help him in battle. Sometimes these creatures possess abilities needed to overcome some challenges. There is no experience, nor levels, however winning combat encounters is useful to earn money for consumables and sand, the materiale used to summon creatures. Tonics are also used to recover mana, useful to cast attack spells, and there are powerful relics that can be found to obrain permanent upgrades.
 
Random Fact: the game was created for the 2018’s “A Game By Its Cover” event held on itch.io. The idea behind this game jam was to pick up a fictional cover made for the “My Famicase Exhibition” hosted by Super Meteor in Japan and turn it into a game/project. The source of inspiration was the “Flesh” cover, made by Kleinman XOXO. 
 
 

Final Verdict: Flesh is a unique game: the concept reminds to me of the Geneforge videogame series (an old series of rpgs set in a weird fantasy setting in which you played as a sort of lone wizard that could summon creatures and explore a decadent world). 

The game will be probably be really difficult in the beginning, when the player has no idea of how the things work and he doesn't know the map and what he is supposed to do... but later once mastered the few skills and learned how to survive (I admit that I never fought and killed those demons that regenerate healing themselves, but there is no need to do that!), after the first half, game becomes quite easier and the objectives are clear. Even the final combat isn't that difficult if you come prepared, and for prepared I don't mean that you need lots of potions (I had zero!), just that you possess a good number of strong summonable allies. I also loved the ending even if it's a bit short.

Wednesday, September 16, 2026

Metal Gear Solid: Lunacy of Legion by Zephyr


You are Solid Snake - master of stealth and overcoming situations concerning huge, warhead-equipped robots.
 
Now part of the anti-Metal Gear group Philanthropy, you are dispatched to deal with a rumored Metal Gear under development in the region of Mandora.
Will you - Snake - be able to stop this possible threat?
Or will the bad guys have it their way?
Or more importantly, will you be home back for dinner?
 

This is a Metal Gear-fangame, uses graphical and game-mechanical similarities with The Legend of Zelda: A Link to the Past. The game is in real-time and mainly features stealth but also includes boss battles where combat is mandatory. The game merges two different gameplays in a very effective way, making a solid stealth adventure that's also pretty challenging. There are five difficulty levels.



Random Fact: the game is a parody of the Metal Gear games, and while it features some well known protagonists like Snake and Otacon, it adds some humorous dialogues and situations. But the stealth action is instead very serious, so it's still not a joke game.



Final Verdict: Metal Gear Solid: Lunacy of Legion" was probably a bold (and fun) experiment, and while not perfect, the result is in my opinion pretty good: this is a cool, imperfect and cute parody of Metal Gear mixed with Zelda. The game has some minor issues (like for example at a certain point I was not sure about where I was supposed to go) and some problems due to the imperfections of the engine, but if you do not take this game too seriously, I'm sure you can have some fun!

Saturday, September 12, 2026

Wolfenhain by Real Troll (german)

A curse hangs over Wolfenhain. It seems as if death has broken its ancient pact with the living and no longer compels the dead to their graves. From all sides come reports of unholy things rising from the cold earth. And as in ancient times, the Order of the Golden chooses a warrior to send on the holy quest to fight the darkness. The choice falls upon Brun, the most devout of the stern warriors, but things won't go as planned and in the end the chosen one will be Gisul, an old greedy adventurer. And who can contradict the Gods' will?
 

Wolfenhain is an epic fantasy rpg adventure created by Real Troll, the creator of Die Reise ins All. Unlike most games by this author, Wolfenhain, that was an ambitious project that took seven years to be completed, is more serious and darker than the other games from this author. It includes minigames and lots of custom sprites and pixel art.
 
Winner of the 1st place - RPG Atelier Projekt des Monats - Umfragesieger 

 
 
Random Fact: the party is formed by three anti-heroes forced to work together: the greedy and coward Gisul, the harsh and fanatic warrior Brun, and the witch Waldrada. In the beginning they hate each other, but they will be forced to cooperate together to save the world. 
 
 

Final Verdict: a really impressive game, surely not your typical Rpgmaker game: subtle humor, epic adventures, custom art, and a trio of antiheroes working together... and it's also complete. What more could we want?