For generations, the lands of Corsica have been plagued by monsters, known as the Horde. The source of the Horde is the Maelstrom, a storm of great magnitude and evil.
In an effort to save the lands, the royal De'Carthani family has raised a fleet of ships to enter the Maelstrom and stop the Horde at its source. Unfortunately things do not go as well as expected, because the fleet is ambushed by some obscure creatures.
In an effort to save the lands, the royal De'Carthani family has raised a fleet of ships to enter the Maelstrom and stop the Horde at its source. Unfortunately things do not go as well as expected, because the fleet is ambushed by some obscure creatures.
Lilian De'Carthani, the princess daughter of the king of Corsica, after shipwrecking find herself lost in an unknown land. However she's a promising red mage, trained in both the arts of magic and combat, and she is determined to reach home. With the help of new associates like Bailey the Chocobo and some old friends like Arcius the royal mage she'll try to stop the Horde menace once for all.
FF: Cry to Heaven follows the same formula of FF: Shattered Lands: is a pretty linear stand alone story that takes inspiration from the series, creating another FF-lite andventure. It's not very difficult, and this time the plot seems to be a little more original than the one of the previous game from P0sitr0nic Productions, even if it's the classic story of heroes against the force of darkness. This time the game also seems to have a more high-fantasy and less techno-fantasy setting.
Random Fact: the multi-claw attack of Bailey the Chocobo is overpowered: has a cost of zero and hits all enemies for much more damage than the standard attack. So why shall we use the standard attack at all?
Final Verdict: another homage to the FF series, again not very long and with four main characters plus few guest characters. More of the same, but still good!



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