Monday, May 4, 2026

Demon Legacy by Nightblade

 
Long ago, the world was ruled by Proteus and his children, the Demi-Gods. Prince Galahanzer, a hero chosen to save the world, found himself drawn into the middle of the war with the Demi-Gods and disappeared, never to be seen again.

Years later, Slade, a boy training to become a knight of the Kingdom of Ragan, encounters the sinister Shadar, the Malevolent Shadow feared all across the world for his cruelty. Slade becomes determined to stop Shadar, but in the process discovers the truth of the ancient war and the state of the world itself. The conflict between humanity and the divine resurfaces, and he Slade not only will have to fight Shadar, but also the corrupt Archduke Deimos, the Demi-Gods led by Apollo, and the now-insane Proteus.
 
 
Demon Legacy is an epic dark fantasy adventure and the first half of the Legacy duology. It plays as a classic fantasy adventure rpg, with characters possessing various skills and combat roles (Iris is clearly a healer/buffer for the attackers), visible wandering enemies and boss battles, the game is pretty much linear (although you may optionally revisit some places to restock consumables) and you can also save anytime. I found battles sometimes challenging, but for the most part well balanced. While the game is pretty dark involving the themes of wars, famine and death, there are still several humorous scenes involving the party members, like Sharn the mercenary asking for some popcorn to an apparition… that doesn't even know what popcorn is!
 
Winner of the Misaos for Best Cliffhanger Ending and Best villain (Shadar). 
 
 
 
Although the game was created with Rpgmaker 2003, a first prototype demo made with Rpgmaker 2000 was also released before. However in the complete version there is a little error in the beginning, if you try to go back to Narik: the dialogue shows the old faceset of Slade that was used in the first demo version! This happens only once anyway. Find the Rpgmaker 2000 demo below:

 
Random Fact: for the prologue, and in few other parts of the game, we play as Prince Galahanzer, a powerful lone hero whose actions will be very important for the plot. This is mirrored in the sequel by Slade, that becomes a temporary playable powerful lone hero after the events of the first game.
 
 
Final Verdict: maybe it didn't age well, and still has some mapping errors, but I found this game very fun to play! Loot and battles are balanced, they never felt impossible or too easy, and the story, while not one of the best, kept me interested from the beginning to the end. A classic, surpassed by its excellent sequel!

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