Showing posts with label Osahal. Show all posts
Showing posts with label Osahal. Show all posts

Saturday, February 21, 2026

D. Doomsday Door by Osahal (japanese)

This game takes place after the events E. Eve return the Eden, and begins with our protagonist, a mysterious and amnesiac young man with a gas mask, being rescued from a dump by two scavengers. He joins their group, initially facing rival gangs in the slums, but later one of the two scavengers becomes infected by contaminated blood, and starts developing incredible powers but also betrays his friends. This attract the attention of the corporation, meaning troubles for the protagonist and his allies that plan to stop their now crazed former friend.

 
D. DoomsDay Door is the 2009 sequel of E. and for this reason the story can be appreciated more by those who played the first game, even if the main cast is all new and it's a stand alone story, but there is the return of Eve. Battles are usual Rm2k style but there are a lot of custom sprites, portraits and charsets, showing that the developer really improved his style making edits and drawing cutscenes. Like in the first E. there are many scenes of violence and religious references.



Random Fact: while the adventure doesn't see the return of the Kerberos/Hellhounds-like troops from the first game, now replaced by squads of peacekeepers and nuns armed with gatling guns, there are still references to classic cyberpunk anime. For example the powerful and insane ex-friend is obviously inspired by Tetsuo from Akira by Katsuhiro Ōtomo: he initially even wears a red cloak and develops the trademark grotesque arms seen in Akira, before becoming able to control his powers.
 
 
Final Verdict: Doomsday Door is the sequel that improves the first game in all aspects, with better graphics, combat, story and characters. It has a very violent but interesting and immersive story, and it really captivated me with its dark setting and custom art. Fun game!

Saturday, February 14, 2026

E. - Eve return the Eden by Osahal (japanese)

Hundreds of years ago, a new virus spread on the ground, and human beings at that time abandoned the ground, and started living underground. 
The protagonist is a soldier that works for a corporation, and during an operation where they eliminate e group of rebels, he finds a little girl that he decides to adopt. Unfortunately the corporation now wants the girl, since she seems to possess special powers. After the death of his wife, the protagonist decides to search for the rebels and protect the little girl from the three powerful corporative agents that are on his tracks.
 
 
E. is a cyberpunk rpgmaker adventure, a violent tale of revenge with an original futuristic setting and religious overtones. The developer used Rpgmaker 2000 and a lot of resources consists in RTPs, but there are also lots of edits and original custom made cutscenes, facesets, enemies and portraits made by the author. While in some place the art is a little stylized (like the portraits, but for the sequel Osahal really improved the art of the game!) it gives to the game a unique flavour and a dark cyberpunk anime feel of series like Akira and Ghost in the Shell. The futuristic setting is pretty dark and bleak, very different from the usual rpgmaker games, and this makes the game stand out. E. was followed by a stand-alone sequel that improved the game structure and aestetics under every aspect, and for this reason was quite more popular: D. Doomsday Door.

 
Random Fact: the design of the armor of the corporative soldiers (worn also by the protagonist in the first scenes of the game) is clearly a homage to Mamoru Oshii's Kerberos Saga, know also as Hellhounds. The series primarily follows the Special Armed Garrison, nicknamed "Kerberos", a heavily-militarized counterterrorist police tactical unit operating in Tokyo. They role is pretty similar in this game, they are basically the enforcers of the corporation, and initially the protagonist belongs to one of their squads.
 
 
Final Verdict: the systems in this game are pretty much standard, but the story an setting aren't! I was impressed by some cutscenes and portraits. It's also very violent and dark, but this goes well with the cyberpunk setting, I just wasn't a fan of the Rtps and edits that I think weren't really fitting with the custom futuristic assets, and in fact this was fixed in the sequel.