Hundreds of years ago, a new virus spread on the ground, and human beings at that time abandoned the ground, and started living underground.
The protagonist is a soldier that works for a corporation, and during an operation where they eliminate e group of rebels, he finds a little girl that he decides to adopt. Unfortunately the corporation now wants the girl, since she seems to possess special powers. After the death of his wife, the protagonist decides to search for the rebels and protect the little girl from the three powerful corporative agents that are on his tracks.
The protagonist is a soldier that works for a corporation, and during an operation where they eliminate e group of rebels, he finds a little girl that he decides to adopt. Unfortunately the corporation now wants the girl, since she seems to possess special powers. After the death of his wife, the protagonist decides to search for the rebels and protect the little girl from the three powerful corporative agents that are on his tracks.
E. is a cyberpunk rpgmaker adventure, a violent tale of revenge with an original futuristic setting and religious overtones. The developer used Rpgmaker 2000 and a lot of resources consists in RTPs, but there are also lots of edits and original custom made cutscenes, facesets, enemies and portraits made by the author. While in some place the art is a little stylized (like the portraits, but for the sequel Osahal really improved the art of the game!) it gives to the game a unique flavour and a dark cyberpunk anime feel of series like Akira and Ghost in the Shell. The futuristic setting is pretty dark and bleak, very different from the usual rpgmaker games, and this makes the game stand out. E. was followed by a stand-alone sequel that improved the game structure and aestetics under every aspect, and for this reason was quite more popular: D. Doomsday Door.
Random Fact: the design of the armor of the corporative soldiers (worn also by the protagonist in the first scenes of the game) is clearly a homage to Mamoru Oshii's Kerberos Saga, know also as Hellhounds. The series primarily follows the Special Armed Garrison, nicknamed "Kerberos", a heavily-militarized counterterrorist police tactical unit operating in Tokyo. They role is pretty similar in this game, they are basically the enforcers of the corporation, and initially the protagonist belongs to one of their squads.
Final Verdict: the systems in this game are pretty much standard, but the story an setting aren't! I was impressed by some cutscenes and portraits. It's also very violent and dark, but this goes well with the cyberpunk setting, I just wasn't a fan of the Rtps and edits that I think weren't really fitting with the custom futuristic assets, and in fact this was fixed in the sequel.



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