Showing posts with label violence. Show all posts
Showing posts with label violence. Show all posts

Monday, September 14, 2026

The Burning Grail by eNSO

 
In a post-apocalyptic world survivors of mankind live in wasteland and ruined cities. The only law in such a chaotic society is a military group calling themselves as 'crusaders'. The organisation fight against 'demons' (that's how they call mutated radiation victims) and rebeling 'heretics'. The opposition is mercilessly burned by a special squad of 'executioners'. The primary goal of crusaders is to discover 'The Burning Grail' which was lost long time ago, the ultimate weapon against their foes.

The main hero Vick is one of the crusaders. He lives in the headquarters with his sister and is quite devoted to his duty. One day during the ordinary scout mission Vick discovers something shocking that forces him to quit crusaders and join the forces with his former enemies...

 
The Burning Grail was originally created for one short RPG contest so it only has like 2–3 hours of gameplay. The game itself is very similar to Riviera on GBA. A single click of directional button sends the hero to the other map, comments on object, etc. 
The game is mostly linear, but there are some optional areas, regarding combat it's based on resource use: you can use different firearms that consume different amounts of ammunition based on how much damage they will cause. I didn't see that some weapons are more effective against certain enemies than others, so it doesn't really matter which one of them to use. You can also attack unarmed to spare ammo or use healing items, and so on. The graphics present classic Rpgmaker sprites, few rips and some edits, to create a post-apocalyptic world apparently inspired by the Fallout series.
 
 
 
Random Fact: aside for the battles, the limited exploration and the linar story, the game includes a single minigame based on car chases that happens a single time during the second half of the game. This is a simple action sequence where Vick has to shoot the pursuers, and it's the only playable sequence that happens in real time and when we have full control.
 
 

Final Verdict: The Burning Grail is an interesting experiment: while I am not too found of linearity and lack of exploration and I missed the possibility to explore every map looking for supplies and interactive items, at the same time I appreciated a lot the idea of making something new and different from the usual Jrpg.The game suffers somewhat from the lack of variety in the combat system. However, the thrilling story and the good writing make up for a lot. It kinda feels like an action movie.

Tuesday, September 8, 2026

Sinfonia & Ruptured Souls by Legion aka Max McGee

 
Reg Fontaine is a troubled young man that has an appointment with a psychologist... things start quiet that evening, but suddenly everything becomes strange and dark. Is this all true or these are just hallucinations? 
 
 
Sinfonia or Backstage 3: Electric Boogaloo is a mini-scenario linked to the Backstage series (some characters of the previous games are mentioned and another is seen in a cutscene), it's little more than an intro situation (made in 4 hours by Max McGee) released for an event, that ends leaving just some hints about what's going to happen next. Good music and great atmosphere, as usual. 
 
 
Random Fact: some maps of Sinfonia were reused for Ruptured Souls, another short horror prologue, this time for an unfinished game. Since Sinfonia is very short, here's also the derived game, that you will find it below as an extra. 

 
 
Final Verdict: Sinfonia is like one of these gourmet dishes that are really a small quantity but they're so good! Both aestetically and also in terms of substance. Still they are never enough for a complete meal and that makes me sad. Anyway great job with this setting and mapping, the atmosphere is dark and powerful, I also liked the little details like the animation of the protagonist smoking in the beginning. All is really done in a professional way with great attention to the details. Pity there is no game here... still better than a bad game, I guess!
 



EXTRA - Ruptured Souls (demo): you are Mason Lansdale, an American private detective investigating the disappearance of a 17 year old girl named Kyra Leighton. The case has taken you all the way to London, England, to investigate a private medical research think tank called Wingate Medical that has recently requested the records of Kyra and 4 other girls just like her who disappeared.
At first, Lansdale is concerned primarily with breaking into Wingate to find evidence that will make the case, but as the night goes on the situation quickly evolves into something far more sinister, and terrifying and your primary goal becomes survival.
 
In the end, the most potent and relevant weapon you have is your wits.
 

Ruptured Souls is basically an adventure game where you have to be caregul since a wrong move can lead to the protagonist's demise. The final parts becomes a sort of choose-yout-own-adventure segment, but unfortunatly it ends with a "to be continued" leaving a mystery about who or what is pursuing Mason.

 
Random Fact: unlike the Backstage series, that is a supernatural kind of horror inspired by Silent Hill, Ruptured Souls is instead a non-supernatural horror game that was inspired by the Resident Evil series. But no, it's not a zombie game, more like a thriller adventure, but there is a symbol very similar to the Umbrella Corporation logo. Not a coincidece, of course.
 

Final Verdict: another demo from Mac McGee that shows a lot of potential. It's good, and it's peculiar how the game starts like Sinfonia, with the protagonist smoking a cigarette, and ends with the image of a building that the protagonist of Sinfonia enters at the end of that game! Oh yes, this little demo is so full of details and other little things if you care to explore and interact that I was impressed. A very interesting demo with a great atmosphere, in my opinion!

Monday, September 7, 2026

Backstage & Backstage II by Legion aka Max McGee

 
Tom Keller is an average enough guy, although one badly down on his luck. On the evening this nightmare begins, he's coming home from a fancy dinner with his wife, at a nice restaurant- where she took him to tell him she was leaving him, and where he still picked up the check. She's kicked him out of the house and had the locks changed, and he's had quite a bit to drink after dinner, and wants nothing more than to call her and give her the piece of his mind. He's already checked into a seedy hotel down town, where he plans to sleep it off after making a phone call. However, he is about to step through to the other side of a mirror that will warp and destroy everything he thought he knew about his life.
 
Tom Keller is lost. He has gone astray, and become trapped in a nightmare world that is a twisted mirror image of our own, tormented by horrific abberations, haunted by shattered memories. He is alone behind the world, and to escape, he must come to terms with all of his sins. 
 

Backstage is a 3 hours and a half survival horror Rpgmaker game,  whose gameplay consists in exploring dark urban locations looking for useful items like flashlight and keys, avoiding traps and solving puzzles. This isn't an rpg, of course, but there are still battles and they happen in real time, bit these are a little weird since you have to avoid the enemy proyectiles and collide with the opponent so Tom will use the equipped weapon, even if it's a gun. Anyway aside for the obligatory bosses (like the lich) there is no incentive to fight everyone. 
The game has more than one ending. 
 
 
Random Fact: the game had a sequel planned but only the prologues for the two protagonists of this game were released. In fact this time the game had two different playable protagonists, but the gameplay remained the same of the first game. Anyway see below for this short demo.  
 
 

Final Verdict: Backstage isn't a bad game at all (despite some flaws and imprecisions but few games are without them), on the contrary I found it really inspired and an interesting adventure to play. Well I admit that I did not try to find every single ending, nor I played it more than once except if after a while (when I forgot some details). The story is absolutely the best part of the game. Maybe not the beginning, but as the adventure unfolds it becomes really intriguing, especially after the first half. I was in fact constantly doubting about everything: is Tom really an ordinary guy? Has he already met Alice before eve if he doesn't remember that? Do the monsters really exists or is Tom hallucinating? Who knows! 
 I liked a lot the Revenge ending, and even if it's probably not a game for everyone, if a player is fond of dark and horror rpgmaker games he/she should play this one at least once (puzzles aren't that difficult, and it's impossible to get stuck). Not the best game by Max McGee, but still a good one.
 
 
 

EXTRA - Backstage II (demo): in this game you have to choose between Racheal the Prodigal or Tim the Prophet, anyway their separate paths are going to cross at a monastery. 
One thing about the two protagonists: the Prophet's adventure is a bit more interesting because it has a sort of prediction about what will happen next (well... he's a *prophet*!) while the poor Racheal is instead thrust inside a difficult situation without many explanations.
 

Backstage II is a game that aimed at improving what was done with the first game, offering better maps, better assets, two protagonists, but a similar gamemplay. Both prologues are pretty short (15 minutes each more or less, for a total of 30 minutes, 10 of actual gameplay and 20 of dialogues) and give just little informations about what was going to happen next, but at least mapping is much better than in the first game.

 
Random Fact: the demo of Backstage II wasn't the end of the series. Despite being unfinished there was a last tale related to the setting and the mysterious entity know as Mask. But this is another game for another time. Very soon. 
 


Final Verdict: it's really a pity that Backstage II was cancelled because all aspects hinted that this was going to be a better game than the previous one, and I liked Backstage, it was a pretty good horror adventure, even if there were some parts that could have been better, of course. And Backstage II was really going to improve and correct all the parts that weren't exactly good, and improve those that were good. Mapping, story, gameplay... all here looks better, pity that this is just a short introduction to another adventure in a dark world of horror. But still better than nothing, I guess!!!

Saturday, August 29, 2026

Gulliver by GDSA team (russian)

 
A group of cosmonauts arrives to an unknown planet and meet some mysterious lifeforms. Unfortunately the encounter won't go as well as expected and the team will have to face lots of troubles.
 
 
Gulliver is a mini adventure that won't take more than 15 minutes to complete, however it's a short story that could technically be translated into a short horror tale, not much differently from other short games already posted here, such as Metamorphosis. The unusual part is that this game also contains battles, while most other horror adventures avoids them, uses only chase sections or real-time survival systems. 
Well, please note that the game is very dark, violent and includes body horror. 
 
 
Random Fact: most of the creatures seems to be custom sprites made in the same style of the enemies in Huperternal-2005, however this may be a coincidence. The important thing is that the presence of giant women compared to the little cosmonauts is probably the reason why this game is called "Gulliver", recalling the realm of Brobdingnag visited by Lemuel Gulliver visits in Jonathan Swift's classic 1726 satirical novel, Gulliver's Travels.
 
 

Final Verdict: a really unsettling and dark short adventure with peculiar graphics and a really powerful atmosphere. It's very short but also pretty unique, the alien planet is really a memorable place.

Monday, August 10, 2026

Blood Aegis - episode 1: Memories by OSSUS

 
There was a war between good and evil, and the legion of the Astarian Templars was able to overcome the demons. Humanity survived, while the demons were banished, and the Astarian Priests created a magical item called... the BLOOD AEGIS, a magical living shield able to divide the demons and the Material Realms for good. But after 500 years there are rumors of the return of the demons, and something sinister is happening in Old Haven.

Enter a couple of Astarian Templars, the wise experienced Admir and the brave young Amisha. Amisha is from Old Haven, and she is worried about her hometown. The voyage will be uneventful, but once they arrive there they will learn that evil has returned.
 

Blood Aegis is a first episode that was surely going to be the first part of a dark fantasy saga centered about finding the legendary Blood Aegis and use it to save the world from the demonic invasion. I cannot really define this a demo, since it have an ending, or to be precise, two.
This game includes a couple of dungeons and is centered about investigating the evil that infested Old Haven, the nearby forest, caves and ruins. The game includes many battles and a couple of puzzles, a single merchant and few locations to visit, but the dark atmosphere is really well realized.

 
Random Fact: the intro sequence that you can see above is a cool cutscene and a dialogue between the two protagonists that seems lifted directly from Finding Forever Eden, since it uses the same background and style, see below the comparison: 
 

Another interesting thing is the ending: there are two that are really similar, but only one of them will make the two heroes defeat the real evil that cursed the land, the other instead will just make them defeat some minor henchmen and will leave them slightly unsatisfied and uncertain, but then the epilogue will play in the same way, it just changes the final boss and some lines of dialogues. The only issue I have with this choice is that you can get one ending on the other depending on which direction you will take at a certain point, but there is NO indication that one will lead to a better outcome.
 
 
Final Verdict: I must say that Blood Aegis was a little more glitchy than I expected, still it's not terrible, even if it is clear that the final part was pretty much rushed. But if this was the first game of the developer, well it wasn't too bad, I just wished it was fleshed a bit more, with more maps, weapons and story. This is still a decent prototype for those who like playing old classic rm2k3 adventure game.

Saturday, August 1, 2026

K.A.M.R.A.D. by unknown (russian)

 
War: a group of soldiers are fighting a desperate offensive against their enemies. The opposing army may be large, but our protagonists, a group of grunts that for some reason have really big hair, won't stop until the war is won.


K.A.M.R.A.D. or KAMRAD is a really peculiar rpg since it's not a classic fantasy rpg: we play as a blue haired soldier in a warzone, that starts alone with some temporary allies, but later he will be able to add some permanent companions to his squad of maximum four members. As expected the game is a realistic scenario without monsters, magic nor mystery. Just the grim reality of war.
The game uses the classic Rpgmaker combat system with some custom animation, and also the graphics are custom for the most part, giving a peculiar unique look to the game. 

 
Random Fact: the enemies are all soldier sprites ripped from Operation Wolf, a a 1987 light gun shooter video game developed and published by Taito for arcades that was ported to many home systems.
 
 
Final Verdict: a really peculiar and unique game. If you know russian, try it. Surely one of the few games that doesn't use some realistic graphics opposed to the usual chibi or super deformed RTP characters. 

Thursday, July 30, 2026

Asylum of Pleasure and Pain - Psycho Killer, Mental Breakdown & Red Moon Ritual by NoAcceptance772

 
Can you survive the night? In this game you play as two hitmen, Psycho and Bruno, who have been assigned to kill a girl named Lara Ixora and bring her corpse back to the one who assigned the hit. What they didn't know is that if she dies then "the holy night of hybridization" will occur in which every body (Except for SINners) will be replaced by monsters to get rid of the killers. Of course this leads to an end of the world scenario where the body of Lara Ixora protects from the malevolent influence, and so the E.N.S.D. starts looking for the two men.
 
Meanwhile a special agent is dispatched to solve the crisis. 
 

This is a second and last spin-off of the series, a sequel adventure that unfortunately is also the shortest demo, and ends with a cliffhanger leaving the story unresolved. Like the first two, the game uses mismatched graphics from various sources and offers a dark, linear, modern horror adventure.
Story and graphics seems to be much better than in the first game, but it lacks of the variety.

WARNING: this is the last sequel/spin-off of AoP&P. So expect MA 17+ strong language, nudity, violence, extreme blood & gore. Mild suggestive themes.

Download Link

Random Fact: one last adventure was made by the developer for a mapping contest and it was more or less linked to this series. The title? Red Moon Ritual. See below for this extra.
 

Final Verdict: probably the best game in the series for aestetic and story, it feels more coherent and interesting, a real pity this wasn't completed.
 

EXTRA - Red Moon Ritual: Swinging Baller and his associate are two hitmen that are wrongly summoned by some cultists. Trapped inside a doomed underground, the two will have to face terrible monsters to escape.
 

A short demo made for a Mapping contest. Contains:
  • an introductive series of cutscenes
  • one dungeon with combat encounters
  • possibility to disable both combat encounters and cutscenes
This is also a demo for the game Red Moon Ritual, sadly never released.

 

Wednesday, July 29, 2026

Asylum of Pleasure and Pain - Know Your True Enemy by NoAcceptance772

 
In this game the world has been taken over by the E.N.S.D. and eventually people started getting fed up and trying to escape. Kendrick Mills is one of these people, and he tries to escape from the city with his friends Mona and Jack. Unfortunately he is captured by the E.N.S.D. that kills his friends and forces him to become a professional assassin for them.
After a failed mission he is left to die by the  E.N.S.D., but a symbiont-like creature grows on him, taking control of his actions and sending him to strike against his former employers.
 

Asylum of Pleasure and Pain - Know Your True Enemy begins in a way not too different from the first game, with a young character wronged by the E.N.S.D. agents. Anyway this time, even if it statrs again with a skippable prologue, it focuses on Kendrick and his first assassination mission and its aftermath. For this reason this adventure is more linear, let us play as a single characters, and fortunately it's less buggy than the first game. As before the visuals are a mish-mash of different style that give a surreal aspect to the game.

WARNING: this is the first sequel/spin-off of AoP&P. So expect MA 17+ strong language, nudity, violence, extreme blood & gore. Mild suggestive themes.


Random Fact: the game this time let us personalize our character by choosing the ability set he will have. The various abilities aren't exactly balanced, but it's an interesting experiment.
 

Final Verdict: a sequel that really improves the aspects of the first game, the narrative is easier to follow since itt's pretty linear and focuses on a single character, although some characters from the first game such as General Sayaka Kisumi return in this game.

Tuesday, July 28, 2026

Asylum of Pleasure and Pain by NoAcceptance772


Asylum of Pleasure and Pain starts with James, an undercover agent for an elite security organization named the E.N.S.D., unfortunately his last mission was a trap, and he was killed in action. However the angel Clarise is sent to rescue his soul, and takes him to fight against the E.N.S.D. that is hunting a girl, Lara Ixora, a resident of the Asylum of pleasure & pain. Xed, the new leader of the E.N.S.D corporation has in fact sent his soldiers to the Asylum, unaware of the presence of monsters.
For some sections the game will also be about the adventure of two E.N.S.D. soldiers, Kane and Steve, an innocent bystander called Cephy, General Sayaka Kisumi that leads the E.N.S.D.attack squad, and Alister, a mysterious man with a suitcase.
 

Asylum of Pleasure and Pain is a game inspired by various sources like the games made by Suda51, especialy the Silver Case and Killer7, some cancelled fangames like Killer7 SINdrome and the song Bedlam of Pleasure and Pain. The game is a mix of visual novel, battles and exploration, and it's pretty linear. It features a putpourri of original artworks, rips and edits. There are also several different sections to a stealth section to a first-person-view short scenario. The game includes a skippable prologue.
 
WARNING: this game deals with topics such as war, kidnappings, cults, religion, organ trafficking, sex, assassinations, politics, genocide and some parts may be considered cruel.
 
 
Random Fact: although buggy, and labeled as a demo, Asylum of Pleasure & Pain has a complete storyline plus some extras, and while it requires to be fixed in some part it's the only game of the trilogy that can be completed. It's also the more varied in terms of gameplay and playable characters.
 

Final Verdict: this game is a creative mess both for story and gameplay, there are many characters and the story makes little sense. Oh and there are several saves since the game is glitchy/bugged in some parts and I had no time to fix/modify it! You are warned! 

Friday, June 26, 2026

Abstract Paroxysm by DarkCrono

 
The nations of Aggreiok and Nagaryu have been fighting for ages. While Aggreiok has always led battle with swords and military waves, Nagaryu employees have been studying the art of war the entire time.
Xac Hiroshima is the son od a legendary pilot in the Aggreiok Air Force, that grew up with his brother Dahntay, until one day, while he was out practicising his aim with his bb pistol, a group of Nagaryu soldiers attacked his town, killing his parents. Dahntay was nowhere to be seen so Xac reached the Aggreiok headquarters, where his father told he would have been safe.
 
Today Xac is a brave soldier in the war against Nagaryu, together with his best friend Vinny Froher and Dragon Debberman, a mysterious and maybe insane warrior.
 
Meanwhile Dahntay is now the leader of a gang called the Thuds, and also a close associate of the evil President Nagaryu. For a twist of fate the two brothers ended on the opposite sides of the war, and they also take two different sides even for their religious beliefs: Xac becomes a devout Christian, while Dahntaya cultist of Satan.
 
 
Abstract Paroxysm is a very old demo, divided into two parts: while the prologue is in common, the demo has two different linear storylines, one where we play as Xac, and the other as Dahntay. They face different enemies and visit different places, but there are some recurring characters, even if the battle among the two brothers never happens in the demo, but it is predictable to be probable in the future. Most charsets are edits from FFVI, but the setting is modern, almost futuristic.
 
 
 
Random Fact: the title screen of Abstract Paroxysm shows the subtitle "fratelli di anima" that's the italian for "soul brothers". Despite these italian words, the entire game is in english.
 
 
Final Verdict: an impressive introduction to a sort of futuristic/military crime rpg, that uses lots of edits and some custom made art to create a gritty and dark setting that's very distant from the usual Rpgmaker games. Interesting also the use of two different playable paths.

Saturday, June 20, 2026

Matricule77: Dragon Fist by Sniper77 aka Kazuki (french)

 
Matricule77: Dragon Fist is a project that has been in development since 2002. It's a game set in a tough neighborhood in Japan where two gangs are at war. You play as Kazuki Sawada, who must avenge his brother's death at the hands of the Yakuza. But to see the gang leader, he must become a member himself. That's why he joins the Yakuza, a rival gang of the Kengukai. 
 

Matricule77: Dragon Fist is an adventure with real-time action battles. It's pretty violent and realistic, offering a grim urban setting and some really excellent custom graphics, starting from a pretty impressive intro. The game is pretty much open, in the sense that you may freely wander around the city.
 
Award-winning game at the 2006 Alex d'Or:  
- Best Universe (Bronze) 
- Best Longevity (Bronze) 
- Best Immersion (Bronze)  

 
Random Fact: this is the only released game made by Sniper77 aka Kazuki alone, all the other games released by this author were in fact collaborations with at least another developer involved.
 
 
Final Verdict: this game offers action, a unique atmosphere, well-chosen music, and superb artwork by Kanshin. It's a demo, but surely worth checking it out.

Saturday, June 13, 2026

Alternate - Virus of Ragnarök by Rosa Canina (german)

 
Tomoya Okazaki's story has been a long and arduous journey. The girl from Kyoto, the daughter of an alcoholic former star lawyer, had lived her entire life as a boy. Only when she accidentally saved a goddess one night did she regain her true body. But this unwanted gender swap plunged her deeper and deeper into a feud between her family and the gods.
 
Finally, when AVoR begins, she believes she can finally end the feud... only to find herself stranded in a strange, primeval forest minutes later. Together with a few friends, she embarks on a journey spanning time and dimensions, always searching for the truth behind this strange voyage and always racing against time. For the power that beats within Tomoya harbors another, terrible secret.  
 
Will Tomoya Okazaki ever find her way home? Why was she hurled through space and time in the first place? Why are so many of her old friends also in this time, regardless of whether they were involved in the feud or not? And will she really find answers to these questions in Tokyo, at this strange organization that calls itself a "faction"? 


Alternate - Virus of Ragnarök is a card based rpg with an epic story and many characters involved. The game uses a mix of classic RTPS, edits, rips and custom made CGs to the maximum effects. Lots of custom menus, systems, minigames and puzzles, for many hours of adventure. It's pretty much impressive under every aspect.
 
In fact in 2012 the game obtained the following RPG Atelier Goldener Deiji awards:
 
- Best Plot
- Best Production
- Best Female Lead Character
- Best Animations
- Best Artworks
- Best Graphic
- Best Gameplay
- Best Turn Based Combat System
- Best Dungeon Design
- Best Minigame 
 
 


Random Fact: this is a fangame based on the Clannad japanese visual novel series by the software company Key, and focuses on the final parts of the Tomoya saga. The game includes also many cameos of Type-Moon characters.
 

Final Verdict: a masterpiece. Lots of content, original combat system and impressive animations and cutscenes, it really shines and shows what can be done with Rpgmaker 2003. If you speak german you will enjoy this game.

Saturday, June 6, 2026

Saint-EX by DyA Producciones (spanish)

 
A redhead girl is trapped inside an underground complex, looking for her father, a man in a lab coat. When she founds him he turns and he has red eyes and e metal mask... then the screen fades to black.
It turns out this was just a recurring nightmare of  a redhead young woman, a killer for hire called Crimson Blade. Her new job is very well payed, and she fears it will be really risky, but she accepts anyway.
Unfortunately, as she feared, she is ambushed at the subway station. Being an experienced hired killer, she's good with swords and guns 
 

Saint-EX is an action adventure with custom graphics: the game uses original portraits and tilesets, some CG cutscenes and the final result is excellent, the world looks like a dark metropolitan city, and it's reach of details. The gameplay consists in classical exploration and interactions, plus some real-time battles against multiple enemies: Z and X are used to attack with sword and gun, while Shift lets Crimson Blase use a special move, when possible. All works smoothly and the characters are well animated.
 
 
Random Fact: the game begins with a maze with crates that have to be pushed, and a gate that has to be unlocked. Unfortunately in  this part it's highly probable to get stuck if you do not pay attention. And this means restarting the game, since there is no save point nor reset button, but at least this happens in the beginning. I am not sure if there was another way to avoid this situation. 
 

 
 

Final Verdict: Saint-Ex is the demo of a very ambitious project that was unfortunately cancelled, but if it had been completed it would have been one of the best video games in the RPG maker Hispanic community. But even though it was just a demo and one of the first projects of D&A Producciones, you could see the talent that these developers have when creating video games.

Monday, June 1, 2026

Shaq Fu Rpg - The Chosen by LinoG, Nameless & Dz

 
Shaquille O'Neal after the events of Shaq Fu (the videogame) has come back to his normal life, until Kobe Bryant kidnaps his girlfriend. Shaq finds his rival, but falls into a trap and Kobe uses his voodoo powers to trap Shaq into a forgotten fantasy realm, the Second World, where the evil mummy Sett-Ra awaits him to get his revenge after their previous encounter. However this time our hero is assisted by Michael Jackson the Moonwalker, and helped by the advices of the wise old wizard Dragnor...
 
 
Shaq Fu Rpg - The Chosen is a sequel of the Shaq Fu, and also a parody. The plot soon sends our two protagonists into a classic fantasy land with orcs, barbarians and dwarves, where they will have to learn magic and increase their powers to defeat the minions of Kobe. The game uses a custom menu and has also animated attacks that uses sprites from Shaq Fu and Michael Jackson's Moonwalker. A lot of effort went into the animations and cutscenes, however do not expect a serious game.
 
Warning: the game includes some swearing, dick jokes, crude language and situations! 

 
Random Fact: this game was followed by a sequel called Shaq Fu RPG2 Goatass Beckons. However it was made with Rpgmaker XP so I may talk about it at a later date.
 

Final Verdict: a  fun game, it may look like a trash game with its mismatched graphics, but a lot of effort apparently went into it! Cool!