Showing posts with label cyberpunk. Show all posts
Showing posts with label cyberpunk. Show all posts

Sunday, October 25, 2026

Panzer by Orochii

 
Year is 2651. A world in war. Two factions reign and conquered most part of the entire planet.
The army of the kingdom of Reigarn, with huge power and politic influence.
And the tribes of the Urok, with heavy numbers and born for the battlefield.
The fight continued on and on, and for that matter, a small group parted on a mission to stop it in a movement, once and for all. 
 
 
Panzer was an experimental game, a short visual novel adventure with battles. In this game the protagonist isn't a party of character but a mech, that's divided into various parts: left arm, right arm, head and body, each one can be upgraded separately and equipped with different instruments, and in the end it's more or less like playing  party of four characters...  the assets are ripped from various old games from Front Mission to Metal Slug.
 
 
Random Fact: there are two cheatcodes for this game:

MONEYBAGS - Gives you 5000$ as starting money.
GIVMEWANZER - Gives you an overpowered starting panzer.  

 

Final Verdict: this game is clearly an experiment, and it's not perfect at all: aside from the imperfect translation from the original spanish version (for example loot mention is in spanish even in the english version, but come on, this is not a tragedy), it is quite simple, linear and repetitive but not without its charm. For a 1-2 hours game it's pretty good, especially because it has many clever ideas and aspects that were probably limited by the time constraits. That's a pity, anyway it's still a playable game and a different experience from the usual fantasy adventures, and I would not mind at all a more modern and complex remake at all.
 
So Panzer was an interesting experiment, I know that some people may not like it, and others instead had fun with it and loved the aestetics (this Front Mission redux feel), like me... so I decided to set for a middle ground rating.

Wednesday, September 30, 2026

Fatal Limits by JPC

 
We're in a the far future: Locke and Richter are two soldiers that have to rescue their friend Laine from the Aegil Corporation. During the prison break they meet the princess Ayame, another prisoner that was kept to get informations about the three Lunar Keystones, items that will unlock a great power... so the four join forces against the evil corporation and their leaders.
 

Fatal Limits is a futuristic rpgmaker game, a demo of an epic techno-fantasy adventure about the confrontation of the rebel heroes with the Aegil Corporation (ehm *not Shinra*) while bumping into a princess who has connections with a very anti-technology civilization. The game is a classic adventure that surprisingly uses a custom side-view battle system despite being made with Rpgmaker 2000, where the characters simply appear in screen to simulate what that would look like.
 
Graphics and mapping are probably the best aspects of this game, after all this was made by JPC, the author of Haze, Daze & Curiousness (HDC), the incredble collection of maps and art that I posted months ago.
 

Random Fact: They say imitation is the sincerest form of flattery, and in fact this game was clearly influenced by FFVII: the evil Aegil Corp logo is a variant of the Shinra logo but in blue, the director looks exactly like Rufus Shinra, and the protagonist is a sort of proto-Cloud Strife that is going to rescue his Aeris from the bad corporation. The battle system was in fact turned from the classic front view of Rpgmaker 2000 battles akin to Dragon Questo to a side view perspective to mimick the original source of inspiration.
 

Final Verdict: a very old game that's still impressive mainly for the futuristic maps. The most impressive part is the city, District 7, at the end of the game: this offers a series of really crowded cyberpunk locations, from conveyor belt sushi restaurants (with real moving conveyor belts!) to shops and nightclubs, all found on a rainy city illuminated by neon anime signs constantly cycling in and out. Impressive for the time, and still good looking now, it really recreates a cyberpunk urban enviroment rarely seen in other similar games.

Thursday, August 27, 2026

Rainbow Nightmare - Chapter 1 & Rainbow Nightmare - Libra by TFT aka TwinFoxTails

 
The Neon Empire is a theatre of a war between the humans and the machines. The humans are ruled by the aristocracy and have several non-human allies like typical fantasy dwarves, kitarians, oak-people and others. The humans have soldiers but also sorcerers called Tarot Mages. On the other side there are robots and machines, that instead rely on hi-tech weaponries and huge automatons.  
 
The game starts with a trio of soldiers of the human army, Myth, Granin and Renders (respectivel a dawrf, a human and a kitarian) fighting a desperate battle against a huge machine. Then, lost in the wasteland they befriend a robot named Bolt and get a vehicle to reach the Neon Empire Capital, but the machines are chasing them. 
 
The prologue ends and we start playing as Wagen, a recently promoted soldier, after he was the only survivor of a bandit ambush. Captain Charnetski assigns him to a team that has to investigate Zakran Pass, where a noble and his son were ripped apart by some monster. He will be aided in this investigation by Sebastian Rosengale, an exceptional swordsman member of the Archilles elite, and by Shield Ninja, a boorish assassin.  
 

Rainbow Nightmare Chapter 1 is a collection of different episodes during the war, exploring various characters during the war. The game is mostly an adventure game where the most impressive aspects are graphics and cutscenes. There is combat, but it's super-simple since there is no inventory management, nor consumables or equipment.  Most characters have two or three special abilities, often one is a healing skill or a TP recovering skill, and the TP are the "tactical points" used to perform some special moves, basically the equivalent of mana in fantasy games. That's it, and combat encounters are usually pretty easy.
 
Wagen in the base has a little fetch quest that involves a character named TFT. Yes, that's TwinFoxTails. And among the soldiers at the base there are also some other Rpgmaker developers you may already know. 

 
Random Fact: the game had a spin-off called Rainbow Nightmare - Libra, that focuses on a particular squad operating in a corner of the Neon Empire, but only a prologue was released, anyway see below for this game.
 
 
Final Verdict: the first Rainbow Nightmare game is pretty simple but still charming, since it presents many different characters and places, and all are realized with a charming style that seems to belong to a comic book. Moreover the dark setting of a war between humanoid races and automatons is probably unique among the Rpgmaker games.
 
 
EXTRA -  Rainbow Nightmare - Libra: Also (apparently) called "RN short stories", it is a prologue that starts with a letter of Duram, the new squad leader of the Rudhira team to his fiancee, Lisanne. Duram is unfortunately stuck with Priss the Medic and Lutwig the flamboyant noble, two troopers that hate him, when the machines of the Neon Empire attack. Things are going badly when Lutwig remembers a teleportation spell, but being an incompetent fool, it also mixes it with a polymorph spell! The day after the trio gets assigned a scientist they have to escort, and guess what? The scientist is Lisanne, Duram's fiancee. But the machines, lead by Captain Marlwulf, attack the place... 
 

The game uses basically the simple combat system of the first game and focuses on the story, although  this time with a single protagonist and his squad. There are in fact no separated scenarios like in the first game, even if a bad guy is briefly playable, but all takes place inside the same base at the same time. Graphics improved from the first game, but there is less variety since there are lesser locations to explore.
 
 
Random Fact: in the first game in fact the various playable characters were all soldiers of the human army or neutral characters and civilians, instead here there is a short part in which we have to play as the machines, that are basically the bad guys of the story.
 
 
Final Verdict: another excellent demo, more focused on a single situation and team, but unfortunately the story ends just when it becomes interesting, with the arrival of  Lisanne and the attack of the machines. What a pity! In any case it's also graphically superior to the first game.

Monday, August 24, 2026

Mystery Man Zero by Yeaster

 
A man is sent to Earth to chase after a dangerous foe who was exiled from the Pleiades for attempting to seek control of the Milky Way. With Earth as this demon's personal playground, is Zero alone enough to stop it? And what other secrets surround this demon?
 
In this game you assume the role of Zero, an enigmatic masked demon hunter from another world, sent to Earth in pursuit of a dangerous, plague-spreading demonic creature that poses a terrible threat to mankind. Aided by hapless civilians and fellow demon hunters, help Zero unravel the clues that will lead him to the demon while discovering the secrets behind Zero’s own origins…  
 

Mystery Man Zero is another bizarre modern-fantasy game by Yeaster, this time with more futuristic influcences: we play as a special agent that has to investigate a demonic threat, and the gameplay is basically more or less the same of Complete Chaos and Vanity. What makes the game really better is the unique setting and characters, the edits and the portraits taken from the Persona games really make this game look stylish.
 
 
Random Fact: this was the last game made by Yeaster using Rpgmaker 2003, and unfortunately this wasn't completed. However the demo is pretty long and enjoyable. Unlike Onyx, Vanity and Complete Chaos, the story is set in the far future and has no relations with the other games, nor cameos of the characters from the previous games. 
 

 
Final Verdict: One of those rare games that appears to be set in the modern world, although naturally there’s no shortage of aliens, demons, magic, or any of the other fun stuff that we love about RPGs. Executed in a very noir style, this game is a rare stylistic gem.

Sunday, August 9, 2026

Seekers of the Sun by Remains of Scythe / Remainaery


Long ago, a dream seemed to be coming true for humanity. With the help of the Tiphareth, who possessed the gift of gathering and harnessing the energies of the cosmos, a period of prosperity and progress followed. But humanity's greed, as so often before, proved greater when the Seekers of the Sun appeared. 
 
With their help, it was now possible to obtain even more energy, energy from the nearest star, their own sun. But the joy was not to last. The sun, once the eternal source of life's power, now lies dying, brought down by decades of exploiting its life force. Since then, humanity has been forced to live in the safety of bunkers, but for how much longer? 
 
Thus, the rulers of this world made a decision, the decision to give the sun what they had stolen from them, even if it meant paying a terrible price for it.
 
 
The game is set in a cold dystopian underground complex and we play as an artificial being called Abyss on a rampage. I will not spoil the plot but the story starts in media res and the game is just a short demo in which we play as a very powerful single character, that's unlikely he was supposed to be the protagonist of the series (the reason why I suppose Abyss isn't the protagonist is because the game includes many custom made attacks of another character named Aery, a swordwoman with green/purple hair). The strength of this game is the grim dark tone and sci-fi setting, there are some nicely made facesets and the rest of the graphics are mostly CT edits that are cohesively put together.



Random Fact: the custom battle system of Seekers of the Sun was made by Kokibi, the author of A Gate into Eternity, that was posted previously.
 

Final Verdict: a small demo but a very stylish one, it was pretty popular at its time, and it's a real cool prologue. Unfortunately it wasn't followed by an actual game.

Sunday, July 26, 2026

The Cerebral Symphony by Faenon

  
Brad, a jock, trips one day (at a party, we can only assume), accidentally plunging himself into the hallucinatory world of The Cerebral Symphony where he meets a guy called Ivan, who you might wonder is a human metaphor for repressed teenage angst.
 
Join the schizophrenic, multiple-personality-disorder afflicted Ivan, whose destiny (and personalities) you can steer through his individual choices as he bumbles his way through his life as a renegade thief into a big war between the underground cyborg Mafia, the omnipresent, all-seeing Corporation and the corrupt, power-crazed Government over the six elemental stones that, when gathered together, bestow ULTIMATE POWER on their holder. 
 
On the way you will meet Liz the ADHD werewolf, Jean the insomniac minstrel, Catherine the telepath with a firey temper, Carys the delusional young stage actress, Robert the narcoleptic doctor, Zak the homeostatically-imbalanced fighter-pilot, and Bain the accident prone Gladiator. You will decide whether in the final estimation it is Ivan's more "upbeat" or his "darker" pesonality that will win control of his mind as they battle with his more balanced, "pensive" side.

 
The Cerebral Symphony is a bizarre rpg by Faenon: with a strange cyberpunk world where three powers are competing to control the masses and a bizarre cast of character, the game offers an epic series of adventures. Game combines some classic battles and exploration to puzzles, survival and stealth sections.
The main aspect is that the protagonist, Ivan, has a multiple personality disorder, and in many scenes it will be possible to choose his response to certain events.
 
 
Random Fact: at a certain point of the game the player may be able to create an alter ego to enter the game and assist Ivan and friends. Really.

Final Verdict: a pretty enjoyable game, a little rough around the edges, but complete and fun. 

Saturday, July 25, 2026

Emera trilogy by Sugiyan すぎやん (japanese)


Emera.1 - Rest in Peace - Project Mother, which entrusted local administration to advanced artificial intelligence, has been scrapped, but the recovery of the developed AI, "Mother Core," is not progressing at all. Meanwhile, Ragon Bernhard, an auditor for the World Government, notices a mysterious woman. This woman, carrying a large suitcase, has come to the place to fulfill a promise made in the past…

 
This is a near-future sci-fi dungeon-crawling RPG. As you progress through the levels, the atmosphere and stage mechanics change, and you will face over 10 bosses, including a hidden boss. There are branching endings and several hidden elements. You can also freely build and strengthen the protagonist's combat style to a certain extent. The estimated playtime is 3-5 hours for the original version, 3-7 for the reboot version. The reboot is a significant upgrade in graphics, scenario, and system compared to this work.
 
The reboot was  the winner of the 11th Freem! Game Contest for "Commendable Effort Award"
 

 





Emera.2 - Odds and Ends - The old world, which boasted an outstanding scientific civilization, perished long ago—an era where magic and mystery thrive, and legends of dragons are told.  In a world that celebrates the earth and respects the mana of nature… 
This city was an anomaly, emitting an eerie glow of inorganic matter and high-tech.
 
This RPG unfolds from multiple perspectives within a single city.  This work consists of multiple chapters, with characters and settings changing in each of them.


This game is different from the previous because it's a series of scenarios with multiple protagonists: here the focus is on the story, although main characters can improve their skills and stats by spending experience points gained through combat. Encounters happen on touch with wandering enemies, but there are also the usual mandatory boss fights. The playtime is approximately 10-16 hours.
 
Awarded the Silver Prize in the RPG Category at the 12th Freegame Contest. 
 
 
 
 


 

Misia, a direct descendant of the old royal family, is tired of living a life that is all about studying. He took the "rusty treasured sword'' and planned to run away from home. He is easily brought back, but an incident occurs soon after...
 

This is a complete fantasy classic rpg with a main hero, unlike the previous title that was more focused on story of different characters. During your journey, you will make friends and you will be able to form a party. Please note that there is no so-called field map in this work. Like in the previous entries battles are initiated touching wandering enemies, aside from the obligatory boss battles. There are several locations and characters returning from the second games, anyway it's a stand alone adventure. The play time is about 15-20 hours.
 
Received the "RPG Special Award'' for the 10th Freeme contest.

 



Final Verdict: the Emera trilogy is an excellent series that started from a small game and then became a whole series creating a series of adventures that may be played independently, although playing the whole series is far more enjoyable due to the return of some characters, heroes become npcs and npcs become heroes. The system is kept consistent during the whole series, all encounters are fought against avoidable enemies or mandatory battles that are often boss fights, the fame uses the classic Rpgmaker 2000 battle system, but he aestetics are enriched by the many edits and custom art that's especially evident in the reboot of the first game. Overall this is for me one of the best classic japanese rpg series, particularly memorable also for its peculiar cyberpunk/techno-fantasy setting.

Friday, July 10, 2026

Light in Darkness - Mission Demonslayer by E.Bland

 
A meteorite crashes destroying a cell of a prison created by a group of mages to keep the rebels that opposed them. Four prisoners escape: Edward, Varden, Celeste and Arvis. They arrive to a nearby village where something fell from the sky creating a huge crater: an alien spacecraft.
 
200 years later the rebellion has defeated the mages, and a city called Loseldos was built on the site where the ufo crashed. This city is the capital of the Industrial Nation. But the war against the mages still rages on, Industrials versus Mages or technology versus magic. The conflict ends with a truce between the two groups…
 
500 Years later the adventure begins: Elric is a mage of a small rural village that saved and Industrial senator from some outlaws, and for this reason he now lives and works in Loseldos as a special agent. His mission is to investigate the recent apparition of demons, and in the meantime hunt any renegade mages he finds…

This game is a demo made for a contest, but despite this it really presents a complex story with multiple protagonists during different eras of the battles betweed the mages and the humans. The game in fact starts as a normal fantasy adventure, that later switches to a more cyberpunk setting.
 
 
Random Fact: this game was originally made for the 2001 BIGTOWN contest hosted by Don Miguel.
 

Final Verdict: a very old but ambitious project that fuses the classic rpg genre with the investigative adventure, with lots of dialogues, characters and locations.

Tuesday, June 23, 2026

Alter A.I.L.A. Genesis & Alter A.I.L.A. Variant by Neok

 
Alter A.I.L.A. Genesis takes place in a post-apocalyptic world. You play the role of a young man known as Leon, who seeks to survive in the harsh environment he is brought into.
 

Alter A.I.L.A. Genesis is an enhanced, linear RPG Maker 2003 remake of the original Alter A.I.L.A. It removes the multiple-route mechanism in favor of a longer, more humorous plot, adds more art, and completely reworks the combat system. In addition, it expanded the playable cast, and gave them both set names and significant personality changes.

Exploration is done mainly via a side-scrolling view. In certain areas, an exclamation mark will sometimes appear, indicating the presence of hostiles. Press Z when this happens to initiate battle, or wait to let it pass. Sometimes battle will be unavoidable. When walking, enemy encounters won't occur.

The battle system revolves mainly around each character's Abilities, which are a set of commands specific to that character. Abilities require AP and EX to use. AP is gained every time a character takes a turn. The default is 2. EX is gained every time a character uses an Ability. The default is 1. Note that this may change depending on the situation.

 
 
Random Fact: the game has a planned sequel called Alter A.I.L.A. Variant. See below for the demo.


Final Verdict: an excellent remake that makes the game more fun and also better looking. Ok, I admit I prefer the old Alter Aila because it's a more traditional and classic sci-fi Rpgmaker2003 game, but it's impossible to deny that Alter Aila Genesis is a game that made everyting better, and my preference of the old (more classic and less refined) gameplay is a matter of taste. The story is excellent and the visuals are very good, this game is clearly a classic for some really good reasons. This is a polished gsme with really nice custom hand drawn graphics and lots of battles. Very good.
 
 
 

EXTRA - Alter A.I.L.A. Variant by Neok: Alter A.I.L.A. Variant takes place in a modern world, 3 years after the events of Alter A.I.L.A. Genesis. 2 years ago, a great war came to a decisive conclusion thanks to the efforts of a small band of people. Peace should have followed, but there are those who would choose to continue fighting. 
 

This game borrows elements from both the two first games: it takes the side-view maps from the prequel Alter A.I.L.A. Genesis, but it also uses dungeons explorations of the first old Alter A.I.L.A. including the wandering enemies. The adventure is divided into a series of missions that the protagonists take from a main hub that acts as the base where the player can manage the party members and their equipments.

 

Monday, June 22, 2026

Alter A.I.L.A. by Neok

 
Alter A.I.L.A. takes place in a post-apocalyptic world, on a remote plateau: one of the last remaining land masses above sea level run by the evil Emperor Kugar. You play the role of a young prisoner, Blue, who among others, have had their memories erased, and must now fight for their lives everyday for the entertainment of others. From here, the story can go in 3 separate directions, depending on your choice during the prologue:
 
Rebel: On this route, you'll join up with a rebel faction created to stop the dictatorship of Kugar, the overlord. Your motives are ultimately summed up in overthrowing Kugar and establishing peace and human rights for all.
Imperial: On this route, you'll support Kugar's regime, and work towards crushing the rebellion. All resistance must be terminated.
Independent: On this route, you won't join up with either side. Whoever rules does not matter to you. Your one goal is to be free.  
 
Completing all three will unlock the fourth Innovator route, that is considered the true path, that explains everything about what is going on and leads to the real ending of the story. 


Alter A.I.L.A. is a futuristic adventure/rpg where we play as Blue, that act as a side character for most of the path, except for the fourth innovator route where he becomes a real protagonist. He possess the Analyze ability that is useful to learn the enemies' weaknesses, very important in battles that for the rest is what you can expect from a classic Rpgmaker game, with a party of three characters with different skills.
Expect also puzzles and secrets, but the game also stand out for its original graphics and custom made battlers, besides its incredible dark and futuristic atmosphere. 
 
the game was remade into an upgraded version, Alter A.I.L.A. Genesis. But for that game you will have to wait tomorrow!

 
 
 
Random Fact: the Doors Puzzle was difficult for many players, luckily Neok provided a handy help here: Doors Puzzle guide


Final Verdict: the strong points of this game are the originality of the story, and the setting. While the gameplay pales in comparison to Alter Aila Genesis, this is still a solid entry and a good sci-fi/cyberpunk game that will deliver hours of fun. The weak points are probably the force replayability and the old styled boring combat, anyway this game has still its charm (even if, as already said, probably the re-made version is better under every aspect EXCEPT maybe for the presence of only one single route!).

Despite its flaws this game has its merita and has a special place for me but the quality of this work is clear. It's all quite good, but the story and the narrative are especially noteworthy.

Wednesday, April 15, 2026

Razor: Dreams of the Broken Hearted by Grimlock


The game starts with a prologue: Chris is hiding alone, saying he has betrayed his friends, explaining how his boring life was turned upside down and he went from citizen to hunted criminal. 
Then the prologue ends and the game starts with a flashback: several days before in a futuristic New York City, where Chris is going to pick up a childhood friend at the airport. From this normal scenes a series of situations and unfortunate events will make him face various enemies, his ex-girlfriend, soldiers and even vampires! 
 
 
Razor reminds of A Blurred Line for several aspects: the setting is a futuristic cyberpunk world where the protagonist is a normal person that finds out to be hunted by the law, both start with a prologue followed by a flashback, both have adventures set inside a virtual world, and in both there are some choices that may lead to different paths and a different party composition: there are in fact some possible temporary allies and options, however being a demo it's not sure that every option was implemented. The maps are not the strong point and most music consists in midi versions of popular 80s-90s pop and rock songs, but for the rest it's a nice game, that includes few minigames and an interesting story.

 
Random Fact: the previous version of the game was called Razorblade Symphony and was released one year before this one, I will post here too, since it's basically another version of the same game.

 
 
Final Verdict: the game has a pretty interesting story and concept, unfortunately battles are for the most part a chore since enemies are often pretty strong the they outnumber our Chris, that's often alone and has no other attacks besides his rusty knives. Moreover food items can be used to heal only before or after combat, not during it. Anyway for the rest it's a pretty cool demo.

Monday, April 13, 2026

Archtross: The worst colony in the universe by Skurge

 
The year is 3020: after a great war a colony called Archtross was created as a neutral ground. But this place of trade at the center of the Galaxy soon became a nest of crime and corruption. Axle is a gunman that works for the boss of Vincorp, Mr. Vincent, and he is coming back after some time spent abroad after a great conflict with the Volkorik Syndicate. Now he returns to join his old partner, a punk girl named Cass. The two will perform a series of missions to eradicate the other gangs, Spiablos and Volkorik Syndicate, from the Vincorp territories.
 

Archtross is basically what you would expect from a Gta rpg: Walking around exploring, fighting gangsters and look for the occasional quest item. The story is linear, although you may revisit old locations to buy items and fight some extra battles. The map also indicates with a larger dot the location that you have to visit to progress the plot. There are lots of edits and the occasional custom art like some cutscenes and the portraits, most of the ripped and edited sprites come from Metal Slug and Streets of Rage. Instead the bars used in the combat interface are identical of the ones used in another cyberpunk game with gunfighters: Alter Aila. But that's another game for another day. 


Random Fact: this version of Archtross was abandoned in favor of a Rpgmaker MZ remake. The last news about it were posted here: https://forums.rpgmakerweb.com/threads/archtross-subtitle-still-undecided.67244/
 

Final Verdict: it took me about 60-90 minutes to finish this demo, but I enjoyed it a lot. It's a shame that the developer made lots of resources, sprites and enemies that in the end weren't used. This looked like a promising project. 

Sunday, March 29, 2026

Solar Tear by Mr. Nemo

 
Solar Tear follows the struggles of Rebecca; a young hacker living in the slums vast metropolis of New Haven. The city is basically ran by a large corporation called Nova inc. Rebecca owes money to some people, so when a mysterious man called Sethian Murdoc sends her a message offering her a job, she immediately Leaves the slums, helped by Ayla, a nosy streetrat, born and raised in the slums of New Haven.

Meanwhile the head of Nova incorporated returns after years of absence. Also, the very man who attempted to murder him many years ago returns from the shadows, perhaps to finish the job?
 

Solar Tear is a two hours long demo adventure with a cyberpunk setting: it includes one sidequest, two or three minigames/puzzles, and alot of secrets that are, nicely built in the... confusing terrain. This game has some classical flaws of the old Rpgmaker games like the slow moving speed and battles, on the other hand the chipsets and charset used are all well-made edits that recreated a dark cyberpunk environment. The game seems to be influenced by Blade Runner, and even includes a sort of Roy Batty reference.



Random Fact: the demo was first released in 2004, then a revamped version, the one linked here, was re-relased in 2008 called Solar Tear REBORN. But later this game was cancelled, and Mr.Nemo started working on a remake called Arbiter: Prototype. Unfortunately no demo is available, but you can still check the pictures of this remake on the page here: https://rpgmaker.net/games/241/images/34435/

Final Verdict: I enjoyed the setting and vibe very much, despite some flaws like the confusing maps and the slow moving speed. In any case for a demo is pretty good and different from most other Rpgmaker games that take inspiration and try to replicate other famous games.