Friday, September 18, 2026

Flesh by Kainworks

 
Alma is a desolate fantasy world whose lands were devastated by mages: the once fertile  countries were replaced by deserts and poisoned swamps dotted by ruins of the past civilization, where the few human survivors live in small villages trying to scavenge what they can find and escape from the monsters and demons that hunt them.
The protagonist is Neux, a mage who begins on a path to learn the secrets of necromancy. Journey through the broken world of Alma as you search for the powers locked within the human body. 
 

Flesh is a short open world adventure game with an interesting aspect: we play as a solitary characters, Neux, that is not only is capable of magic, but he can summon undead versions of the enemies defeated to help him in battle. Sometimes these creatures possess abilities needed to overcome some challenges. There is no experience, nor levels, however winning combat encounters is useful to earn money for consumables and sand, the materiale used to summon creatures. Tonics are also used to recover mana, useful to cast attack spells, and there are powerful relics that can be found to obrain permanent upgrades.
 
Random Fact: the game was created for the 2018’s “A Game By Its Cover” event held on itch.io. The idea behind this game jam was to pick up a fictional cover made for the “My Famicase Exhibition” hosted by Super Meteor in Japan and turn it into a game/project. The source of inspiration was the “Flesh” cover, made by Kleinman XOXO. 
 
 

Final Verdict: Flesh is a unique game: the concept reminds to me of the Geneforge videogame series (an old series of rpgs set in a weird fantasy setting in which you played as a sort of lone wizard that could summon creatures and explore a decadent world). 

The game will be probably be really difficult in the beginning, when the player has no idea of how the things work and he doesn't know the map and what he is supposed to do... but later once mastered the few skills and learned how to survive (I admit that I never fought and killed those demons that regenerate healing themselves, but there is no need to do that!), after the first half, game becomes quite easier and the objectives are clear. Even the final combat isn't that difficult if you come prepared, and for prepared I don't mean that you need lots of potions (I had zero!), just that you possess a good number of strong summonable allies. I also loved the ending even if it's a bit short.

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