Showing posts with label Fidchell. Show all posts
Showing posts with label Fidchell. Show all posts

Thursday, September 24, 2026

Death Proclaimed II - Valerie's Letter by Fidchell

 
DP2 - Valerie's Letter is a subscenario focusing on Valerie and her endeavors before the arrival of Cory. While being stalked by a mysterious power, Valerie wakes up in her room to another day of hopelessness. She is surrounded by a ghost town, and the only beings she knows exist around her are the violent, overprotective spirits of her siblings.

Valerie has no idea what to do with her empty life. A strange presence lingers in the depths of her damaged mind, forcing her eyes to see horrible things that defy the reality Valerie is familiar with. 
She tries hard to endure this strange force within her each day, until one day she receives a strange letter from under her bedroom door. It is signed by her close friend, Leah, who lives in a large mansion nearby the Bhamen Village. In this letter, Leah summons Valerie to her for reasons unknown.

Valerie, carrying new hope that her life is not completely demolished, goes on a desperate search for answers. 
 
 
If Death Proclaimed II was an upgrade of the first game with a different story, this Death Proclaimed II - Valerie's Letter makes little difference: the game still offers a classic survival horror adventure in real time focused on exploration and combat. It's a prequel of the second game, where many characters of the previous adventure return, anyway it's suggested to play the at least that game to enjoy fully this game.
Still, there are new enemies, weapons and additions to the usual system.
 
 
 
 
Random Fact: Death Proclaimed II - Valerie's Letter is a spin-off but it can be considered a third episode of the series, anyway it's the only entry which is focused more on ranged battles rather than melee. This doesn't mean that the protagonist won't get in close combat with some opponents, however some bosses may only be fought from distance.
 

Final Verdict: Death Proclaimed II: Valerie's Letter offers the ultimate and best version of the action battle system introduced in the first game, unfortunately to understand the story and have fun you also have to play the previous episodes, of course! Good combat, but also good story and good scares, and good puzzles too. And also a great atmosphere, I was really surprised by this and how this series has reached a really good quality (just look at the maps in the pictures I posted: they're much better than the previous ones, and also better than the locations of many other horror rpgmaker games) that makes me give a better rating than the previous episodes. Really well done!

Wednesday, September 23, 2026

Death Proclaimed II by Fidchell


A young man named Cory lives with his aunt in a deep part of the woods near the city Winterveer. Cory has absolutely no recollection of his days before he was eight years old, but for the years after, he has lived peacefully with his aunt with no troubles.

One night, his aunt goes to Winterveer and does not return home for at least two weeks. Cory, not used to being alone for such an amount of time, takes it upon himself to venture out to the city and find her himself. It quickly becomes evident, however, that this trek is not going to be as easy as he thought. His simple journey to Winterveer will reveal itself to be the path of a horrible darkness, and one that seems to have a purpose in helping Cory remember his past.
 

Like the first Death Proclaimed, this is another solitary survival horror adventure in real time in which we have to survive the monsters that infest the misty city. The game uses an improved system compared to the first game, with a better inventory menu and 

 


Random Fact: the second and third game are quite separated from the first, and coincidentally they are the only ones that have a guide. To be honest, the first one used to have a guide/walkthrough included with the game, anyway the developer said it's really outdated and useless.
 

Final Verdict: Death Proclaimed II is more of the same compared to the first one, but adds some welcomed improvements that makes the game more interesting and enjoyable. There are still some aspects that could be improved, like the puzzles and some areas, but for the most part it was a pretty fun dark adventure with some interesting moments. The game encourages replays since apparently there is more than one ending (and also you need to replay the game to unlock the boomerang, anyway I played through this game only once). 
This is an old game, but yes, after playing the first game I think that progresses were made. Clearly it's not new or original, but being a sequel it was pretty much predictable and unavoidable! Anyway it's pretty good!

Tuesday, September 22, 2026

Death Proclaimed by Fidchell

 
A young woman named Alice returns to her hometown to end the haunting visions and grotesque dreams that plague her constantly. Her mind was filled with unanswered questions and the only way she believes she could put them to rest was by visiting the town once again. When she arrives to the desolate town, she discovers strange and hostile creatures lurking within. Still motivated by her quest for answers, Alice fights past the monsters with the sole incentive to ease her troubled mind.
 
 
With many influences by Silent Hill, Death Proclaimed was the first game of a trilogy, and probably not the best, but still one good introductive chapter, even if a bit rough: in fact this game features a Custom Battle System and Menu System. It also features a Custom Health Bar, intense gameplay, and a gripping story. This game has three endings that depend solely upon how you play the game and what certain items you are able to get.


Random Fact: this series was quite liked by Gibmaker, the author of The Longing Ribbon, that gave an ok score to this entry, an excellent score to the sequel and even playtested the third game.
 
 

Final Verdict: while this last version is still far from perfect (again, I often mentioned the problems that has Rpgmaker 2000/2003 with making action/real time games, that are realized a bit better with other engines, no matter what), it corrected several issues and flaws. Anyway even if the gameplay was not the top for me (especially when bosses are encountered, maybe I'm too bad ehe! But I also hate those teleporting enemies) I cannot deny that graphics and atmosphere where pretty much very good, and music and sounds complemented all of this. The effects, like the lights and darkness and the atmospheric phenomenas are also used very well, where, for example, many other horror games exceed with the use of fog and darkness. On a last note, there isn't really anything visually disturbing except for the occasional dead body or spray of blood, still the atmosphere of dread and impending danger is pretty effective. Not bad.