Hong Meiling, rehoning her skills under a new mentor.
A Shanghai doll, coming home from an expedition to the moon.
Mokou Fujiwara, investigating a series of kidnappings.
Cirno, always fighting to be the strongest.
Youmu Konpaku, determined to take back Hakugyokurou.
A fuzzy Kedama, who one day encounters a crow.
A nameless fox, wandering the west.
Seven heroes of their own stories, all across Gensokyo.
But... what is it that makes a hero?
A Shanghai doll, coming home from an expedition to the moon.
Mokou Fujiwara, investigating a series of kidnappings.
Cirno, always fighting to be the strongest.
Youmu Konpaku, determined to take back Hakugyokurou.
A fuzzy Kedama, who one day encounters a crow.
A nameless fox, wandering the west.
Seven heroes of their own stories, all across Gensokyo.
But... what is it that makes a hero?
This is a crossover between Live-A-Live and Touhou. Completed in 2008 by Koki and translated by vgperson, this can really show what you can do with
RPG Maker 2003.
As you can probably guess, it's a combination of Touhou and the (formerly) Japan-only SNES RPG Live-A-Live. It includes, like the game it parodies, a series of scenarios set in different locations with different protagonists.
Random Fact: the game includes some really unusual dungeons, Shang's Bonus Dungeon, which involves solving math equations and the
Wisdom Dungeon, where you have to answer 3 sets of 10 quiz questions,
and have to answer enough questions correctly in each set to proceed
without fighting a miniboss. The third asks for obscenely obscure answers.
Final Verdict: If you are a Live-A-Live fan, there is no need to read any farther, DOWNLOAD NOW. Secrets and multiple endings
abound. The game is stylisticallly unique and really showcases the power and diversity of RPGMaker. I should
note the difficulty in parts of the game can be high, so consulting some
resources like Let's Play on youtube or this blog is suggested.



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