Monday, February 23, 2026

The Iron Age by Superstroke

The game starts telling us of the Creator, the entity that made the world and now calls the chosen heroes in times of need. The Ancient is the protagonist, a descendant of these old heroes of the past and the current Chosen One. He is awakened from his slumber, and given a sword called Glorious. A sword that cannot be used in battle, but a relic that can store and release great power. Then our hero starts travelling to restore the balance in a dark world. So the unnamed protagonists starts his journey, and other immortal spirits of the previous Chosen Ones will join him in his quest…
 
 
The Iron Age is a peculiar dark fantasy Rpgmaker game where we play a lone immortal character: there is no game over, after every death the protagonist wakes up at the previous savepoint with all his items and experience levels. Each level it's possible to select which characteristic will be upgraded or which skill will be learned, and later the hero also gets a couple of summons that add extra party members. The game is linear but there are some hidden areas for extra battles and loot. The game was released as a demo, and the story is incomplete, but reaching the end allows to play infinite battles and also unlocks all four summons.

 
Random Fact: The Iron Age is a homage to the Dark Souls series, and there are many details that confirm this: the immortal protagonist starts with a broken sword, like in Dark Souls, there is a Solar Cult that is similar to the Warriors of Sunlight, and the savepoints indicated by burning eerie blue light are basically the bonfires.  


Final Verdict: I enjoyed this game because it uses an original concept that makes it similar to the soullike game merging it with the classic Rpgmaker system. I'm sad that there is no complete version because the setting is charming, and playing it was an interesting experience!.

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