The year is 1873. Law-enforcement is non-existant in the small trail
town of Tombstone, Texas. Bandits, drunkards, crooked gamblers, and
killers walk undeterred. Crimes are committed without regard to
consequences, because there ARE no consequences.
Enter Mardsen Dustine. With his handful of allies, he is charged with
clearing out the filth from Tombstone. Each month of the year 1873,
you'll bring in various bounties and wanted men, cuminating each month
with a showdown with a particularly dangerous opponent. As you progress
and your fame grows, the rewards you reap will grow as well - but so
will your notoriety and the danger it entails. Can you survive a year in
the West?
1873 can be defined as a western-themed rpg/adventure: the game in fact consists into a linear series of missions that our bounty hunters will take. Sometimes they have to capture a dangerous criminal, others they have to rescue someone, in any case all boils down to dungeon delving adventure, fighting bandits, solving few puzzles and facing enemy bosses. Restocking is possible in some cases even during missions.
Battlers are custom made by the author, that also made all the graphics for a game posted previously, Speak no Evil.
Random Fact: this game is more a prototype than a real demo and it includes some unnamed and non-interactive characters that were supposed to enable some extra optional quests and features.
Final Verdict: I admit, despite some lack of polish this game is strangely addictive, maybe for the simple and fast battles or the wild west charm, a very unusual occurrence in rpgmaker games. I only wish maps were a bit more refined and populated, but I know that this is a demo of a cancelled game, still it was a promising prototype!





