Words are for meaning: once there is meaning, one can forget the words.
A dreamer just arrived in this peculiar world. The inhabitants of
this strange world happen to need the help of an outsider.
This is an attempt to make a peaceful, meditative game focusing on an
ambience inspired by the Chinese/Mongolian/Tibetan countryside. In
addition, as a personal challenge, the game does not contain any dialogs
and everything is communicated in some other manner.
Sideways is a strange experience: the gameplay consist in exploration and solving little puzzles or fetch quest, even if just one is sufficient to end the game, and it's probably the most difficult of all, even if this is a pretty simple and easy game. It's a sort of little cozy adventure game. The visuals use the white screw resource pack, and the map looks beautiful: the game in fact is set on a single map, a sort of cylindrical world, so you can travel around it just walking... sideways.
The music is excellent: four of the tracks are very atmospheric oriental styled tracks by Kevin
MacLeod. The music starts with The Rainbow by Talk Talk. It all does
an excellent job of defining the game's atmosphere and nothing could
have fit it better.
Sideways is a game developped for the 2017 Winterruption event.
Random Fact: there are exactly eleven quests in this little adventure.
- The Ballad of the Grey Man
- Blood on the Snow
- A Bridge over Trolled Waters
- Dark Side of the Road
- A Grave Remembrance
- The Last Dancer
- Any Port in a Storm
- Rune of the Moon
- Twin Souls
- Visions and Voices
- All's Well That Ends Well
- Blood on the Snow
- A Bridge over Trolled Waters
- Dark Side of the Road
- A Grave Remembrance
- The Last Dancer
- Any Port in a Storm
- Rune of the Moon
- Twin Souls
- Visions and Voices
- All's Well That Ends Well
Final Verdict: a lovely, artistic little game that I'm fairly sure is unique. Worth of your time since it's pretty short, and that's its only problem.



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