Seventy five years have passed since the great atomic fires nearly
scoured all life from the planet. Mutants, twisted by radiation and
disease lurk in the shadows of mankind's once great buildings, while
gangs rummage through the wastelands, preying on anyone weaker than
them.
You play as a junker; a drifter with no place left to call home,
wandering from ruin to ruin, salvaging anything of value. A passing
merchant told you of a great iron tower in the middle of the New Mexican
desert, where clean water and electricity can still be found, and who's
denizens pay handsomely for any salvaged technology. With nowhere else
to go, you've resolved to find this strange city.
Will you be able to solve the mysteries of the post-apocalyptic wasteland? Or will you die alone and forgotten in the desert?
Pilgrim's Road is an adventure with visual novel and rpg elements that is inspired by old CRPGs: half of the game is played in first person, after from a top down visual, the first is used during dialogues and battles, the second during exploration of both dungeons and settlements. The game borrows the style from the Fallout series with its retro talking heads and the custom interface. There are no experience levels, all upgrades are bought or earned, so there is no option to grind for experience.
Random Fact: Pilgrim's Road is an event game that was created for the Abrupt Ending Party Event at RMK, and this is the reason why it's pretty short and simple. Anyway the game has TWO endings: the abrupt ending that was required for the event AND a true ending that
requires four skills (to earn it you have to start with Int 17 and the
needed skills, but I think it's pretty easy to understand whose skills
are).
Final Verdict: this is a short but good game, the plot is simple but I liked that some things are mentioned but never clearly explained,
leaving a lot of mystery about the setting and the characters that live
in this bleak world. I liked these details, the foreshadowing, the
narrative, but the main and best aspect is probably the style and graphics.



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