This demo (or complete first episode of an incomplete series) tells the story of the last humans, now space nomads searching for a new home, as they fight for survival.
The main character
of this game is Actea, the "captain" of the colony vessel/sleeper ship
Hopegate-III, the last and best hope for humanity's continued survival. Actea has a mysterious past, and has sworn to avenge her lover Ashley
who was slain by Nero, the leader of an evil theocracy known as the
Templars.
Anyway, the Hopegate-III quest for a new home suitable for humanity
(and their constant flight from the Templars) and Actea's quest for revenge aren't
without conflict, but together they lead the crew to the planet YY-87.
There, Actea finds the mysterious and powerful android Auhsey who is,
the evil Nero conveniently fills us in, the key
to finding...something...very important called Omega Cerberus.
Omega Cerberus was the first episode of a series created by Sill Vall, the talented artist behind the Barracuda and Knights of Heliopolis comics and author of some cool Rpgmaker games such as Croix Célestes and Le dernier des Xanten, but unfortunately this introductive adventure was never followed by other episodes.
The game mixes some original artwords and sprites with RefMap assets, edits and rips from games such as Albion. Combat is pretty classic, and the game has a very anime or comic feel, with some cool cutscenes.
The game won three Alex D'Or awards in 2007:
Best Silver Game
Best Immersion
Best Artwork
Random Fact: the game was made only in french, but Creation provided an excellent translated english version. Oh the review I made for this game on RMK.net was also my 100th review!
Final Verdict: Omega Cerberus is a game with a great visual style, a nice story and a
mediocre gameplay, but there is nothing really bad, except maybe that
this is a game that was never completed and left me wondering how was
going to end the story, because there are some interesting hints and
ideas. Anyway we'll never know!
But I still appreciate the atmosphere and maps of this rough gem, a lot. Personally I'd use this style as inspiration if I had to make a sci-fi or post-apocalyptic game. Not bad at all.
But I still appreciate the atmosphere and maps of this rough gem, a lot. Personally I'd use this style as inspiration if I had to make a sci-fi or post-apocalyptic game. Not bad at all.



No comments:
Post a Comment