Quaden is a rather shy, young adult living at home with his parents in Zoasis, a peaceful city known for the art of "dream catching" - the process of entering people's dreams to cure them of physical or psychological ailments, while at other times being used as reconnaissance in military operations. He hopes to become a Dream Catcher himself, but this in itself will be no easy task. Events unfold and what starts out as a rather serene and ordinary quiet life becomes something quite different - a life unexpected with tough decisions to make; decisions that will test Quaden's morality and judgment, and allow him to ultimately grow as a person.
Dream Catcher is a story driven rpg heavy on dialogues, but that also includes some minigames like mining and a battle system with some neat additions. There are also puzzles, and one even right in the beginning, after the impressive intro. Graphics are pretty good, pity for the enemies that do not match the style of the rest of the game.
Random Fact: the game is about 3 hours and 30 minutes long and it's complete, however this was supposed to be the first installment of a series that, like often happens, was never realized. On the other hand Matui realized and completed a little fun game called Pengui! But this is another game for another day.
Final Verdict: a pretty good introductive adventure focused on telling a story, and that's where it shines, for the rest there are only minor issues. Pity that it ends a little too early, leaving the player yearning for more.



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