Tuesday, June 2, 2026

The Longing Ribbon by Gibmaker

 
Three friends, Jeannine, Matthew, and Sara, plus the dog Sandy are travelling through the woods. During the trip they get lost and later they find a wrecked car with nobody inside. When it starts raining they notice a stone path that lead to a huge mansion, so they decide to take shelter there. The place looks abandoned but suddenly after they enter something happens, and Jeannine find herself alone. She later meets the mistress of the house, that tells her she already met her friends and is going to let them stay, so Jeannine goes to the room where her friends seems to be arguing. Soon Jeannine realizes that this mansion isn't a safe place at all!
 

The Longing Ribbon is a survival horror adventure focused on exploration and puzzles. Combat is in real time, but it's always better to avoid combat encounters, since Jeannine does not get experience from combat, but examining the art and literature she can find. The game uses many RTP resources but the sepia tones and atmosphere made this game stand out. If you need help do not search for a walkthrough, since it is already included with the game.
 
Winner of the 2005 Misao for Best Atmosphere.
 
 
 
 

Random Fact: this game is also available in French, translated by Z-Master: find it here at Oniromancie: The Longing Ribbon: Le ruban du désir
 
 
Final Verdict: The Longing Ribbon is a classic horror game, probably one of the first really memorable horror adventures for what concerns the plot. The first parts, especially the first half are especially good, the second half begins to feel a bit rushed, and as the developer confirmed he was a bit in a hurry to conclude the story. I wasn't also a fan of the advancement system and the real-time battles, for the rest it's all really well made.

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