Monday, October 19, 2026

Mine Fu by Avee

 
As the young disciple of Wuzan, the great Mine Fu master, brave ninja Ranju must hunt down the Seven Demons of Bom-Bom to save the world!
Previously sealed by the master, the Demons must be defeated once and for all!

Use your knowledge in laying down mines to blow up every Monster Cement tile specially made by the Demons! Walk over each tile before leaving the stage to beat the puzzle, but only once! Otherwise you will blow yourself up with your own arsenal!
Swing your sword, throw some shurikens and use other ninja gear to topple your opponents!
Laying down mines and beating enemies increase Score and Extra Lives!
Aim for the highest Score possible!

Great perils await Ranju in the 9 puzzle-filled and monster-occupied stages!
Fight your way through sandy beaches, murky swamps and boiling volcanoes!
Use your rock-pushing, pit-jumping and move-timing skills to reach the boss at the end of every stage! 
 
 
Mine Fu is a puzzle game where our ninja will automatically mine all the "demon tiles" (some square with a face that change after it's mined) just standing on them. The problem is that he cannot walk twice on the same tile after mining it, so it's important to plan a path that will mine all the demon tiles and let our hero exit the area. To make the things easier there is the presence of normal ground (that isn't mined when the ninja walk on it) and the ability to jump one tile (while this is explained later, the ability is immediately available), while some enemies will make instead everything more complicated.  
The little ninja can attack with his sword, but pay attention that every enemy has a different behaviour, some just move following fixed patterns, others run towards the ninja, some instead do not move and use ranged attacks.
There are gadgets that can be found hidden inside some breakable containers: shurikens and flaming swords that permits to attack from distance, a log that gives a couple of seconds of invulnerability, the grappling hook that lets the ninja cross huge gaps and the extra life that is always handy!
But pay attention that you can also find the black demon, that resets the level (you have to restart it but without losing a life, so take note of the container and avoid breaking it again!).
 
 
Random Fact: the game doesn't take itself seriously at all, and makes reference to all kinds of standard boss-ranting and senseless plots.  
 

Final Verdict: the game is in my opinion pretty original and well done. I love how new element are progressively introduced like the rocks, the use of the grappling hook and the pink exploding tiles. Sometimes the bonuses are rather useless (it happened to find the invulnerability bonus in a level with no enemies!), in other places they are instead brillantly used (like the level with three enemies and a large gap between them and the ninja. Here you find a grappling hook and several shurikens to kill them before traversing the large pit), and I also find a couple of bugs like restarting a level and see some enemies dying without even touching them, and some levels being skipped (happened a couple of time, I just could see them briefly, and I remember playing them before... but sometimes the game decided to skip to the next level! Uh ok!).

There are also some minor problems that aren't bugs, like the fact that some opponents are extremely fast and for this reason hard to fight due to the slow moments of the ninja, and the lack of a message if you exit a level without completing it. I mean, when I first encountered the shooting enemies I believed these were considered traps and I just had to avoid them... but no, you must kill them too! Anyway yes, the game said "kill EVERY hostile" but it was way earlier, and I forgot!

In the end this is a puzzle game I enjoyed a lot. There are some rough spots and little problems but I think that the difficulty is for the most part well balanced and required the use of logic and some planning in most levels.  

Sunday, October 18, 2026

Tierra Azul by Riko

 
Prohesia is a world protected by the goddess Rubi, but not everything goes well: King Richard sends one of his men, Sir Edward, to investigate the presence of an enemy patrol of the Iriad Army at the nearby Medusa's Caves. But Edward once he arrives to the place he finds the enemy soldiers massacred, and suddenly he's ambushed by a mysterious creature.
 
Meanwhile Rico joins a friend to help him completing an errand for the sage Krilos, and all goes well… until they go back to town! Here they find that their friends and relatives mysteriously disappeared and their village is empty. So they decide to leave through the forest to search for the missing townsfolk...
 
 
Despite the title in spanish and the subtitle in latin, this very old game is instead in english, and it's a pretty long demo of fantasy adventure. Here you can find numerous battlers, puzzles, mazes and other challenges, but our protagonist will also find numerous allies in his adventures. And old game that offers a classic gameplay, nothing more and nothing less, however I must admit that the plot is pretty unusual and interesting.
 

Random Fact: it's not a coincidence that the protagonist is called Rico, when the developer is named Riko! Anyway most of the time the developers use the same name when they make a self-insert.
 

Final Verdict: this is a very old game, so do not expect something original or new, it's pretty classic fantasy Rpgmaker game, but well done, and despite being a demo it offers a lot of content, for example all the world map is complete, so it's possible to travel a lot, even if not every location was completed. Mapping isn't too bad but in my opinion it was the weakest aspect of the game. The rest is pretty good.

Saturday, October 17, 2026

Ateria - Kontinent der Schatten by Xargoth (german)

 
An attack by a horde of vampires sweeps across the island in the great sea of ​​Gaiana, nearly wiping out its entire population. Young Charon survives thanks to his combat skills and the training his father gave him from childhood. 
He finds his father gravely wounded on the battlefield and receives a small key from him before the man ultimately succumbs to his injuries. The key leads Charon to the cellar of his own home, revealing the entrance to a small room. Inside, he discovers a modified pistol and a valuable elemental sword. He also finds a strange mirror. It turns out that a demon named Dagon is trapped within it; the demon immediately proposes a deal: Charon will gain a portion of its powers if he uses them to kill the vampires. Driven by a desire for revenge against the creatures responsible for his family's death, he accepts the offer.
 
 
Ateria - Continent of Shadows is a Rpgmaker horror game demo created by Xorgoth: the game is basically amystery horror adventure with a single character, a vampire hunter. It features some custom activities and original gameplay elements like climbing, a custom made combat system that lets the player switch between gun and sword, anyway the additions are still rather simple and do not overwhelm the player. The graphics use edited REFMAP assets and there is a lot of attention to light, shadows and atmospherical effects.

 
 
Random Fact: although the game includes a monster encyclopedia that can reveal the strength and weaknesses of the opponents, mind that it can be only consulted when in town and not while travelling! A bit odd choice anyway. 
 


Final Verdict: despite the short playtime, Ateria is impressive as an high quality game with great use of lightning, good mapping, many poses, sprites ans features like climbing, monster encyclopedia, slot machines, and more. There are two only issues: the first is that you will often have to travel through the forest and that's becomes boring, there isn't a lot of story, since you are just a vampire hunter hunting vampires! That's it! Anyway it's an excellent demo, and very unique adventure, considering it was released in 2008 it was certainly one of the best games of the time. It's a pity this was never completed.

Friday, October 16, 2026

Fantasy of the Hearts by outlander145

 
Jurven... a reasonably normal man, if not a bit snide in his mannerisms. He must make a rough decision: saving humanity from a fate worse than death, or cryogenic stasis (apparently). Well, while cryogenics may take several decades to be discovered, one thing is for sure. The doors of the Mind have been placed in harm's way. Final Hearts, the interconnecting chamber to the mind has been penetrated deeply... and its security, compromised. Two omnipotent beings have altered the very reality of the Mind's fabric weave, with colors on whites, and bleach on color..
 
Roy Latrice, Jurven's supposed friend, is merely a pawn in this dilemma. In being possessed, Roy fears for his inevitable insanity. The end result: drug consumption. While not only an extremely idiotic decision, this also proves incredibly useless. Jurven, practically the last man standing within Earth's shattered reality, has been chosen to mend the Mind's fabric for reasons even he is unsure of.
 
Roy opens a portal to a land beyond time, imagination, and budget costs. Especially the Fourth Wall.
 
 
Fantasy of the Hearts is a parody/fangame of Final Fantasy and Kingdom Hearts, in fact our hero, Jurven, will be joined by some popular Square Enix characters. The game itself is basically a classic jrpg with battles, levels and party management, the main appeal are the weird situations and funnly dialogues.


Random Fact: this game is basically a remake of Final Hearts, a game posted on the Gaming World forums that received terrible reviews. This is better, I assure you.
 
 
Final Verdict: this game is basically a joke based on the title screen and not much more, so do not expect this to be a good old style fnatasy rpg. It's instead a silly and humorous little game with some funny moments, but that shouldn't be taken seriously!

Thursday, October 15, 2026

The Sword & the Fish - The second greatest story ever told by scumdrop

 
You are Clifford, a scrubby hick with a penchant for amorality, sarcasm, and thumping stuff before thinking. Along with his comrades, Clifford travels a twisted path towards his great fate: to be the one destined to "try" and fight Gwar, the demonic villain whose name is only coincidentally after the 80's metal band. Along this path your journeys take many unstereotypical routes - such as a Battle of the Bands, DNA cloning, ghost pirate sea ballads, and an infectious disease that sounds more like a cereal. The journey also contains particularly stereotypical routes - such as the Generic Tower, discussions over whether towers are more evil than caves, and the Island of Too Many Towers. 
 

The Sword & the Fish is a very old Rpgmaker game, and the second most downloaded, or so they said. It's a very long and epic humorous adventure of a group of friends in a fantasy world that form a rock band but end fighting demons and travel through time becoming heroes, and opposing also the "real predestined hero" (that unsurprisingly has the classic Alex RTP charset). The game includes the cameo of various characters real or imaginary, such as Chun Li from Street Fighter II, and is pretty entertaining. 
The game site includes several extras, like a comic and a guide for the setting and details on all the playable party members.
 
 
 
 
Random Fact: The Sword & the Fish is a game created in 2000 and  completed in 2006, however it got a 2020 version. You can find this special version here: https://rpgmaker.net/games/11653/
This upgraded version removes Kid Rock from the game and upgrades the dialogues, making them more grammatically correct and PG-friendly, removing some profanities and vulgar language. For the rest the game isn't any different.
 
 
Final Verdict: the Sword and the Fish plays better than he looks, it's funny and probably one of the longest and best comedic/parody Rpgmaker games. I had fun and I wasted a lot of my time in this game, and, most importantly, I played it to the end! This is because the game entertained me from the beginning to the end, and while I find that there are some parts that could have been improved, I saw a lot of care for what regards the musical choice, the storyline and the character progression (at mid point most party members take an upgrade that is also reflected with a change of their appearance!). In the end this is not a bad game, it's a nice game with some frustrating dungeons with random encounters (but they are short), so in the end on the surface we have a normal jrpg with comedy, parody and weird (but great) dialogues. But this made it fun since it's entertaining, balanced and well designed, but this will be noticed only if you play it! 

Wednesday, October 14, 2026

Lasting Dreams & Demon Dreams by Infinity

 
An evil politician has gained immeasurable power. Defend the world from evil! Explore several dangerous dungeons. Solve clever puzzles of cunning and skill. Collect resourceful weapons and magic. Defeat deadly bosses and monsters. Collect mystifying treasure. Play challenging and creative mini-games. Airship battle against dragons and level up offensive capabilities!
 
 
Lasting Dreams borrows inspiration from The Legend of Zelda. It uses unique Rm2k3 Run-Time Package edits with side scrolling map design. The custom built RM2k3 action combat system is functional, layered, and intuitive. The game uses classic RTP assets but the maps are made in a way that makes the game feel like a sidescrolling platform adventure.

 
Random Fact: the same year in which this game was made (2015) the developer released a demo of a similar game with a similar name: Demon Dreams, but unfortunately this was never completed. See below for this extra.
 
 

Final Verdict: Infinity did an amazing job with this game! It's a wild adventure that will see our chubby pirate turning turning himself into a skeleton, turning enemies into chickens, and perform other cool deeds I won't tell you not to spoil the game! Anyway there is space for improvement in two parts: the first is the story, the bad guy has its powers and goals, but our silent protagonist and the supporting cast could have been more detailed (still, this is an action game, so this is not a terrible problem). The second issue is that in some levels it's not clear what you are supposed to do, and being this a game in which different mechanics are being introduced as you progress, it's mandatory to experiment, just don't expect to always receive a clear indication on what you should do next!

I admit that I had a lot of fun with this game, and it was like playing one of these old colorful Amiga platform games of the 90s that merged shooter sections to adventure parts introducting also NPCs that required finding items. Yes, this is an old, classic concept but rather unusual for an rpgmaker game.
 
 
 
 
EXTRA - Demon Dreams: “There was once a greedy emperor who possessed a great legion of demons. He desired complete control over every aspect of men in his empire, even control over their dreams.  
 
An old merchant, who was rumored to have once been a great adventurer, presented the king with a powerful turtle demon that had the ability to manipulate the dreams of men.  
The king immediately decided he wanted it and commanded the merchant to give him the demon. 
The merchant refused but offered it to the king on the condition that he defeat the demon in battle to prove he was worthy.  
The king was outraged at the merchant’s arrogance and ordered his guards to seize him and capture the demon. The merchant quickly explained that the demon only obeyed those who defeated it in battle.  
The king then hatched a cunning plan; he would call his bravest, most loyal soldier to defeat the demon. So the soldier was brought forth to face the mighty demon.  The creature did not use its claws in combat, but its power over the mind, and sucked the soldier into a dangerous dream land where he would be forced to fight not the demon owned by the merchant, but the demons inside his own head…” ~Beanius Maximus 
 

Without offering a lot of adventure but focusing on the action, Demon Dreams is a shoot-em-up exploration game that uses a similar system to the one seen on Lasting Dreams, in fact the interface is nearly identical, except it is positioned on the upper side on the screen and not on the lower side. The system this time focuses on shooting and the protagonist can fly.


Random Fact: there isn't a lot of story aside for the beginning plot, that leaves a lot unexplained, anyway this was just a demo version, so it's expected to be lacking of many planned features and content.
 

Final Verdict: despite the similar name and an apparently similar system, this is a very different game from Lasting Dreams. The game despite being a demo offers a fluid gameplay of action shooting.

Tuesday, October 13, 2026

Mana Conquest: Vengeance by Ramza

 
A thousand years have passed since the events of the first part. 
When Meridia is attacked on the night of Prince Eidan's sixteenth birthday, his country is pulled into a war against both the Council and the Resistance, which had been fighting for hundreds of years previous. Join Eidan on his quest to round up as many specialists as he can find to wipe out both enemy factions, and with them, the ancient evil of so long ago...  
 

Mana Conquest: Vengeance is a story driven rpg adventure and the second episode of the Mana Quest series. Unfortunately it was never completed, but the demo available includes some hours of gameplay and the following features:
 
- 6 Playable characters
- caterpillar system
- random banters between party members. if the character doesn't like you, he'll let you know
- skill levelling system for all PCs is implemented and active
- improvements to the intuitive twists on the DBS from the first game.
- several improvements to the encounter system from part one. monsters will notice you if you get close, - the actual distance and follow speed is different depending on the monster.
- Fabulous (mostly) custom musical score, some familiar from the first game, others not.
- Scaleable difficulty system
 

Random Fact: Mana Conquest: Vengeance can be played as a stand alone adventure, in fact the prologue summarizes the events of the first game and its ending, letting us play as the protagonist Rolf once again for a short time.

 

Final Verdict: Mana Conquest is an ok demo with many options and useful additions to the usual rpgmaker system seen in many other games. Combat could have been balanced a little better, still it's enjoyableand while I am not a fan of the use of savepoints, the game is not frustrating at all, just challenging. 
Ok, it's true that the setting is pretty generic and the story is nothing special: usual bad guys threatening the world, and the classic "you killed my father prepare to die", characters speak in a casual modern way to their King, and there is an abundance of some classic fantasy tropes, still this is much better than other similar Rpgmaker games.
Overall this was a pretty good demo for its time, and I admit that I enjoyed it despite its shortcomings, in any case it's not your average rpgmaker game, nor a must-play one. But if you like the genre, like me you will have fun playing this game.