A thousand years have passed since the events of the first part.
When Meridia is attacked on the night of Prince Eidan's sixteenth birthday, his country is pulled into a war against both the Council and the Resistance, which had been fighting for hundreds of years previous. Join Eidan on his quest to round up as many specialists as he can find to wipe out both enemy factions, and with them, the ancient evil of so long ago...
Mana Conquest: Vengeance is a story driven rpg adventure and the second episode of the Mana Quest series. Unfortunately it was never completed, but the demo available includes some hours of gameplay and the following features:
- 6 Playable characters
- caterpillar system
- random banters between party members. if the character doesn't like you, he'll let you know
- skill levelling system for all PCs is implemented and active
- improvements to the intuitive twists on the DBS from the first game.
- several improvements to the encounter system from part one. monsters will notice you if you get close, - the actual distance and follow speed is different depending on the monster.
- Fabulous (mostly) custom musical score, some familiar from the first game, others not.
- Scaleable difficulty system
- caterpillar system
- random banters between party members. if the character doesn't like you, he'll let you know
- skill levelling system for all PCs is implemented and active
- improvements to the intuitive twists on the DBS from the first game.
- several improvements to the encounter system from part one. monsters will notice you if you get close, - the actual distance and follow speed is different depending on the monster.
- Fabulous (mostly) custom musical score, some familiar from the first game, others not.
- Scaleable difficulty system
Random Fact: Mana Conquest: Vengeance can be played as a stand alone adventure, in fact the prologue summarizes the events of the first game and its ending, letting us play as the protagonist Rolf once again for a short time.
Final Verdict: Mana Conquest is an ok demo with many options and useful additions to the usual rpgmaker system seen in many other games. Combat could have been balanced a little better, still it's enjoyableand while I am not a fan of the use of savepoints, the game is not frustrating at all, just challenging.
Ok, it's true that the setting is pretty generic and the story is nothing special: usual bad guys threatening the world, and the classic "you killed my father prepare to die", characters speak in a casual modern way to their King, and there is an abundance of some classic fantasy tropes, still this is much better than other similar Rpgmaker games.
Overall this was a pretty good demo for its time, and I admit that I enjoyed it despite its shortcomings, in any case it's not your average rpgmaker game, nor a must-play one. But if you like the genre, like me you will have fun playing this game.





