Showing posts with label Ramza. Show all posts
Showing posts with label Ramza. Show all posts

Tuesday, October 13, 2026

Mana Conquest: Vengeance by Ramza

 
A thousand years have passed since the events of the first part. 
When Meridia is attacked on the night of Prince Eidan's sixteenth birthday, his country is pulled into a war against both the Council and the Resistance, which had been fighting for hundreds of years previous. Join Eidan on his quest to round up as many specialists as he can find to wipe out both enemy factions, and with them, the ancient evil of so long ago...  
 

Mana Conquest: Vengeance is a story driven rpg adventure and the second episode of the Mana Quest series. Unfortunately it was never completed, but the demo available includes some hours of gameplay and the following features:
 
- 6 Playable characters
- caterpillar system
- random banters between party members. if the character doesn't like you, he'll let you know
- skill levelling system for all PCs is implemented and active
- improvements to the intuitive twists on the DBS from the first game.
- several improvements to the encounter system from part one. monsters will notice you if you get close, - the actual distance and follow speed is different depending on the monster.
- Fabulous (mostly) custom musical score, some familiar from the first game, others not.
- Scaleable difficulty system
 

Random Fact: Mana Conquest: Vengeance can be played as a stand alone adventure, in fact the prologue summarizes the events of the first game and its ending, letting us play as the protagonist Rolf once again for a short time.

 

Final Verdict: Mana Conquest is an ok demo with many options and useful additions to the usual rpgmaker system seen in many other games. Combat could have been balanced a little better, still it's enjoyableand while I am not a fan of the use of savepoints, the game is not frustrating at all, just challenging. 
Ok, it's true that the setting is pretty generic and the story is nothing special: usual bad guys threatening the world, and the classic "you killed my father prepare to die", characters speak in a casual modern way to their King, and there is an abundance of some classic fantasy tropes, still this is much better than other similar Rpgmaker games.
Overall this was a pretty good demo for its time, and I admit that I enjoyed it despite its shortcomings, in any case it's not your average rpgmaker game, nor a must-play one. But if you like the genre, like me you will have fun playing this game.

Monday, October 12, 2026

Mana Conquest by Ramza

 
The boy Rolf wakes up to an ordinary day in his tiny forest village of Ur. During a routine excursion to the forest with his friend Melissa, the village is attacked by a former resident, a man named Theo. After wiping out the entire town, Theo decides to allow Rolf to live. Rolf spends the next years of his life training to defeat that man and avenge his family and friends.
 

Mana Conquest is a story driven rpg adventure: there are five playable characters, a change party 'reserve' system allows you to choose who is in your party at a given time. While it uses the DBS, there are strategic twists to make it a bit more interesting. There are no random encounters, either. While it is, for the most part a standard RPG, there are sci-fi elements in the storyline as well. It provides somewhere between 14-16 hours of gameplay. Features a lot of customized graphics (notoriously bad faceset designs) and an almost entirely custom musical score. 
 
Mana Conquest was supposed to be the first game of a trilogy, unfortunately only this entry was completed, and the second game was released as a demo. 

 
Random Fact: one of the first obstacles that Rolf has to face is a quiz about the names of people, items and locations of the first part of the game. Thankfully the developer wrote the answers on the Rpgmaker.net page so that you can pass that part without much hassle.
 

Random Fact: Mana Conquest is basically a prototype for Mana Conquest: Vengeance, its sequel that more or less begins from a similar situation and offers some similar pushing boulder puzzles, battles with wandering enemies and exploration. The game is ok, some things could have been mich better and in fact the sequel with address these issues, for example mapping and battles, that while not terrible, they were perfected and improven in the next game, that's still in many aspects more of the same.