Monday, September 7, 2026

Backstage & Backstage II by Legion aka Max McGee

 
Tom Keller is an average enough guy, although one badly down on his luck. On the evening this nightmare begins, he's coming home from a fancy dinner with his wife, at a nice restaurant- where she took him to tell him she was leaving him, and where he still picked up the check. She's kicked him out of the house and had the locks changed, and he's had quite a bit to drink after dinner, and wants nothing more than to call her and give her the piece of his mind. He's already checked into a seedy hotel down town, where he plans to sleep it off after making a phone call. However, he is about to step through to the other side of a mirror that will warp and destroy everything he thought he knew about his life.
 
Tom Keller is lost. He has gone astray, and become trapped in a nightmare world that is a twisted mirror image of our own, tormented by horrific abberations, haunted by shattered memories. He is alone behind the world, and to escape, he must come to terms with all of his sins. 
 

Backstage is a 3 hours and a half survival horror Rpgmaker game,  whose gameplay consists in exploring dark urban locations looking for useful items like flashlight and keys, avoiding traps and solving puzzles. This isn't an rpg, of course, but there are still battles and they happen in real time, bit these are a little weird since you have to avoid the enemy proyectiles and collide with the opponent so Tom will use the equipped weapon, even if it's a gun. Anyway aside for the obligatory bosses (like the lich) there is no incentive to fight everyone. 
The game has more than one ending. 
 
 
Random Fact: the game had a sequel planned but only the prologues for the two protagonists of this game were released. In fact this time the game had two different playable protagonists, but the gameplay remained the same of the first game. Anyway see below for this short demo.  
 
 

Final Verdict: Backstage isn't a bad game at all (despite some flaws and imprecisions but few games are without them), on the contrary I found it really inspired and an interesting adventure to play. Well I admit that I did not try to find every single ending, nor I played it more than once except if after a while (when I forgot some details). The story is absolutely the best part of the game. Maybe not the beginning, but as the adventure unfolds it becomes really intriguing, especially after the first half. I was in fact constantly doubting about everything: is Tom really an ordinary guy? Has he already met Alice before eve if he doesn't remember that? Do the monsters really exists or is Tom hallucinating? Who knows! 
 I liked a lot the Revenge ending, and even if it's probably not a game for everyone, if a player is fond of dark and horror rpgmaker games he/she should play this one at least once (puzzles aren't that difficult, and it's impossible to get stuck). Not the best game by Max McGee, but still a good one.
 
 
 

EXTRA - Backstage II (demo): in this game you have to choose between Racheal the Prodigal or Tim the Prophet, anyway their separate paths are going to cross at a monastery. 
One thing about the two protagonists: the Prophet's adventure is a bit more interesting because it has a sort of prediction about what will happen next (well... he's a *prophet*!) while the poor Racheal is instead thrust inside a difficult situation without many explanations.
 

Backstage II is a game that aimed at improving what was done with the first game, offering better maps, better assets, two protagonists, but a similar gamemplay. Both prologues are pretty short (15 minutes each more or less, for a total of 30 minutes, 10 of actual gameplay and 20 of dialogues) and give just little informations about what was going to happen next, but at least mapping is much better than in the first game.

 
Random Fact: the demo of Backstage II wasn't the end of the series. Despite being unfinished there was a last tale related to the setting and the mysterious entity know as Mask. But this is another game for another time. Very soon. 
 


Final Verdict: it's really a pity that Backstage II was cancelled because all aspects hinted that this was going to be a better game than the previous one, and I liked Backstage, it was a pretty good horror adventure, even if there were some parts that could have been better, of course. And Backstage II was really going to improve and correct all the parts that weren't exactly good, and improve those that were good. Mapping, story, gameplay... all here looks better, pity that this is just a short introduction to another adventure in a dark world of horror. But still better than nothing, I guess!!!

Sunday, September 6, 2026

Moon River by BadAlias

 
Past the end of everything, there is a river.
 
You are someone called the Mariner, a sailor who's been out at sea for an incredibly long time. You are headed to Elapse Island, one of the last known places of the world. There, it is said the people only exist in the moonlight, as well as the river that runs through the island: "Moon River."        
 
For whatever reason, the Mariner desperately seeks something at the end of the river. Your goal is to find where Moon River ends.  
 
 
Moon River is a linear adventure divided into a series of mini-chapters, every one defined by a color and representing one of the stops that the Mariner makes while travelling to Elapse Island, one of the last known places of the world and the source of the Moon River. Each time the Mariner will have to meet the locals, search for a pure light and unlock the path to the next destination, until reaching the end of the river. Simple but nice, since these episodes will present different characters (that sometimes will be encountered also in next chapters) and challenges.

 
Random Fact: there is an extra download available for some bonus content, check it here: Bonus Content 
It included some unused songs, artworks for the protagonist and other characters, and some tests and sketches about the concepts and maps.
 
 
 
Final Verdict: I consider Moon River a little gem, it's surely a short but good game that illustrates a complete story dividing it in various episodes. You can save anywhere, but there is no risk of death (I think!), you can check your inventory and equipment, but there's really no need to do that (again, I think!) ... in the end this is a game I can recommend if you want to play a cool relaxing adventure that will immerse you in the story without giving great challenges of difficulties. As I wrote before, this game is really good!   

Saturday, September 5, 2026

The Cina Adventure by Rick86 (italian)

Daniele "Cina", PF "Piffero", Gabriele "Che", Rick "Cro-Cro" and... Squall Leonhart are a group of friends that go to school and fight monsters, anyway they get into trouble when they rescue a girl, Rei, from a shady man, Gendo Ikari, that seems to have some dark plan. Will the group of friends between a stealth mission and a Comic-Con be able to defeat the one who plans to change their world?
 

The Cina Adventure is a parody of the Jrpg genre with lots of references to popular anime and videogames: the intro for example mimics the beginning of Final Fantasy X, the characters will enter a Cosplay event dressed as Terry Bogart from Fatal Fury and as Vash the Stampede from Trigun, they will encounter Sol Badguy and other notorious characters. And yes, there is lot of comedy, but also battles and stealth sections. The game uses lots of edited sprites and there are even animated attacks for the playable characters.

 
Random Fact: this game was made by a group of friends, in fact Rick "Cro-Cro" is self-insert of the developer, that is a side character, and in the beginning also despised by the main characters, Cina and his best friend PF. Gabriele "Che" is another friend that collaborated to make this game, while Squall and Rei are here because these friends liked Final Fantasy VIII and also Evangelion, of course.
 

Final Verdict: a really nice game, some maps are really well done and there are lots of animated characters moving around, my only problem with this game is the use od random encounters, and that's pretty annoying since battles may become repetitive. On the other hand the game has some interesting diversions like the stealth sections, lots of details and some interesting features, like party management. It's a real pity that it wasn't completed, but as a demo it's pretty long.

Friday, September 4, 2026

The Lord of the Rings by BongHenry

 
This is a complete rpg adaptation of the masterpiece written by JRR Tolkien and directed by Peter Jackson. Primarily based on the movies in terms of script, music, and visuals, but with additional material from the books, as well as original content. Join Frodo, Gandalf, Aragorn, and many more in their quest to destroy the One Ring in the fires of Mount Doom and end the threat of the Dark Lord Sauron once and for all. Delve deep into the Mines of Moria, defend Helm’s Deep from Saruman’s Uruk-hai army, and explore the toxic wasteland of Mordor.
 
 
The Lord of the Rings is a fantastic complete adaptation of the classic fantasy Middle Earth story: the game is clearly a story driven adventure that follows closesly the events of the movies and of the book (for example it includes Tom Bombadil, that was removed in the movie adaptation), let us play as more than fifteen characters and features exploration, battles an minigames, but also some uncommon additions such as combo-skills, bribery skill and disguises. The game also includes some optional extra scenarios and locations, that can provide extra loot and experience for the characters. The assets used are both taken directly from the movies and arts related to the game,  but there are also ripped sprites from other games, classic RTPs plus edits.

 

Random Fact: the author of this game seems to be also known as skunkardump or Jason Bystead.
 
 
Final Verdict: and excellent adaptation and a really well done and enjoyable adventure. Its only limit is that the game is a bit rough in some areas, and it's sometimes not so easy to understand where you are supposed to go, anyway this is still a well done adaptation, the various maps (more than 300) are mostly well done and atmospheric, there are lots of well made cutscenes and it really is a must play for anyone who liked the book and the movies. Recommended.

Thursday, September 3, 2026

Sainth by Neok

 
Years after the events of "Wraith", a young girl named Lily, has a chance encounter with someone familiar. Following that, she soon finds herself stranded in a strange place with nary a soul in sight. As she struggles to gain her bearings, a voice echoes inside her head. It is the World Tree, telling her to seek out her memories from long ago... 
 
Wraith: The Second Chapter ~Sainth~ follows the story of Lily Collins whose life has changed after the disappearance of her friend Kana Alywin from the prequel and once again meeting her after 3 years.


Sainth, or Wraith: The Second Chapter, is a sequel of the he survival horror Wraith that focuses on a secondary character, the blonde Lily. This time the game is a visual novel adventure with exploration and searching for items, plus many dialogues, and this makes it pretty different from the first game. Anyway what's still here are the mystery-horror elements, the game is in fact dark and like the first one it includes two different possible endings.

 
 
Random Fact: the game uses a side-view platform-like style that was already used in Alter Aila Genesis. While the setting and the game is completely different, the exploration of the maps is pretty similar to the other game, making this game even more different from the prequel.
 
 
Final Verdict: Sainth is a totally different game compared to the first one, maybe not even a game but a story (even if it has two different endings, one of these is very depressing!), anyway I liked its originality (side scrolling rpgmaker? Really uncommon) and the narrative segments. It's probably not a game for everyone, especially for those who want a real challenge, puzzles or a more complex gameplay, but for me it was a good experience. Naok's art skills and style also makes this adventure look unique. 
In the end, even if this game may not appeal everyone is still an enjoyable story if you played the previous game, maybe not a perfect conclusion to the series, but still a pleasant surprise!

Wednesday, September 2, 2026

Wraith by Neok

 
During a 3-day workshop in Australia, a girl named Kana discovers a dark secret hidden beneath the manor she is staying at. Now she must work against time to save her friends from a fate worse than death. There are two objectives: Solve the mystery behind the existence of the wraith, and live to see the morning sun. Dawn is only a few hours away...
 

Wraith is an adventure with horror elements, the game is about exploration, and includes visiting various locations from laboratories to a lighthouse and a hedge maze, besides the mansion, of course, but there are also puzzles and various combat encounters against some mutant creatures! This is a sort of Silent-hill-esque rpgmaker game! But here we aren't alone since the protagonist will be sometimes assisted by some npcs. Regarding combat the game uses a sort of custom system that gives us different battle options from attacking with a gun (that is only found after the first half of the game) to run away, push enemies back or use items like a flashlight or a lightstone. Another interesting aspects are music, sounds and the custom CG scenes and portraits drawn by Neok, really well done.
 
The game has a good and a bad ending, depending on what happens and if the Wraith is defeated before or after daybreak. Anyway a walnkthrough can be found HERE.
 
 
 
Random Fact: Wraith was the first Rpgmaker 2003 game by Neok, and was going to be the first part of a trilogy. Unfortunately only a sequel, Sainth, was made and focuses on Lily, Kana's best friend. The third game was titled Candice, and it seems it was first planned, but later cancelled. 
 
 

Final Verdict: Wraith is an ok game! I liked the story, the setting, the graphics... BUT I was not really fond of the combat system or the puzzles, I enjoyed some aspects of the game (aestetic and story), while I found others pretty much frustrating (the gameplay, and I must admit that while I often enjoyed flawed game with not-so-good mechanics, I could not really enjoy this one!). This does not make Wraith a bad game (but yes, it shows being one of Neok's first games, and also it's not my favourite considered other masterpieces we got from this author such as Alter Aila or Red Syndrome), but probably one that can really be appreciated by some players. So, if you like survival horror games I suggest you to give a try and see.

Tuesday, September 1, 2026

The Adventures of Manabat by Klown

 
The story follows the eccentric protagonist, Manabat the superhero who is the secret identity of ManaMoon. The gameplay leans heavily into a point-and-click adventure style rather than a traditional combat-heavy jrpg. Instead of leveling up through battles, you progress by solving inventory puzzles, interacting with quirky NPCs, and completing various mini-games scattered throughout the world.
 

This is a classic Rpgmaker comedy RPG created by the developer Klown on the Rpgmaker 2000 engine. Originally released in 2003, this charming freeware title is highly regarded in the Brazilian and broader Rpgmaker community for its unique humor and entertaining mini-games.
Random Fact: all the main characters in this game are notorious developers of many different rpgmaker games that are presented in the intro, and the main character, Manabat, is none other than ManaMoon, the developer of the game posted yesterday.

Final Verdict: a fun community game with lots of humor and many different minigames.