Thursday, March 12, 2026

Professor McLogic Saves the Day by Gibmaker

 
You are Professor McLogic, the finest logician the world has ever known. In this game you will travel to many corners of the world and converse with the inhabitants, using your skills of logic to determine who is lying and who can be trusted. Professor McLogic is a game of logic puzzles. The puzzles are not pre-fabricated but are generated on the spot by the program, so the possible situations are almost endless. There are 10 different scenarios, each with its own set of rules.
 
  
 
Professor McLogic Saves the Day is probably one of the most unusual games made with Rpgmaker: no opponents, traps, nor other hazards to overcome, no need to save during these adventures, in fact there will be just one obstacle added to the many challenges faced by Professor McLogic, an obstacle called "time" because even if each single puzzle may take you five minutes, clearling an area may take you more than an hour, and considering that you've to navigate these locations, it may be a problem since you cannot save except after completing an area. The fact that puzzles are generated randomly is also a huge plus, because it implies you can play this game infinitely.  

 

Random Fact: Gibmaker, author of this peculiar game, is probably more notorious for The Longing Ribbon, a classic rpgmaker horror adventure. However Professor McLogic Saves The Day has be mentioned in several articles as a "must play rpgmaker game".
 
 
Final Verdict: A game that is perfect at what it's meant to be, of course in order to appreciate this game, you have to like logic puzzles. Very well done!

Wednesday, March 11, 2026

Crossbone by Daniel Olsén

 
The game starts with the Baracudan pirates attacking, and we play as Breeze, a freelancer armed with an anchor that becomes involved with the battle that takes place on the wharf where he worked. He later gets into every sort of trouble facing first the attack of a giant bug monster and later a raid of some dragon pillagers. The setting is a mix of fantasy and sci-fi, with monstrous creatures and ships that turn into mechas.
 

 Crossbone is another cool game from the Gaming Ground Zero site: an entertaining wild adventure where we will meet many quirky characters. Breeze is in fact just the first hero we'll control, but there are others, and the setting is colorful and original. The author used RTPs but also worked a lot making original graphics, sprites and assets that make this game stand out. Aside for Crossbone Daniel Olsen made a lot of cool art in other games, like for example in Mog's Adventure.

 
 
Random Fact: this game, despite being only a demo, was also translated into spanish by someone. No one knows who is this mysterious translator.

Final Verdict: this game is pretty well done, with many custom animations and graphics. The setting is also unique, a futuristic age of pirates with technology and magic. It's really a pity that's only a short demo, because it's really polished and fun!

Tuesday, March 10, 2026

Tyrant God Saga - Altered Perception by Brandon Abley


In a mysterious world set in a distnt past or maybe in the far future we witness the adventures of Ellydir, a blue haired knight that possess a cursed sword. He lives at the Golgotha Academy with many other identical blonde knights, but no one of them can match his incredible power. The knights of the Academy work for the mysterious Council that opposes demons, dark angels and other foul creatures, and Ellydir will find himself involved in a secret war that seems rooted a forgotten past. Quietus the sorcerer and Capsid the wandered will join him in his quest, where nothing is exactly like it appears.
 
 
Tyrant God Saga is a very old game that tried to make something new: while the custom combat system isn't exactly complex, it includes using souls of the defeated enemies to power the special moves of the characters and create consumables. Battles require planning and strategy to find and exploit the opponent's weakness rather than just attacking with the most powerful move. The author himself pops out in some optional cutscenes to explain each character combat style: Ellydir uses a cursed sword, Quietus has dark spells, while Capsid instead doesn't even use the soul system! The setting, story and music are also mysterious and evocative.


Random Fact: the game uses a mix of Rtps and edited assets from Lennus II: Fūin no Shito, known outside Japan as Paladin's Quest. The enemies instead in cases are taken from Phantasy Star. Oh all good except for the colors of the dialogue windows and words, that sometimes makes reading a little difficult, I changed colors to the one on these pics, and uploaded my personally edited version on Rmarchiv.de.
 
 
Final Verdict: even if I discovered this game only recently, it became immediately one of my favourites: it has a unique dark, obscure setting and mysterious story that isn't just an opposition between good and evil, and an unusual combat system that really requires some thinking. An underrated game still altering perceptions these days!

Monday, March 9, 2026

Withered Reason by MR_H

 
Whithered Reason - Demo 2: the story starts with a young boy being threatened by some bandits: he founds something they want, a Shard, and one of these outlaws, Camden, is interrogating him. Camden is doing all of this because his boss Heiles has some plan in mind, anyway they are interrupted by Aryn, a young martial artist with aqua colored hair that is beating the bandits with his combat staff.
Why is he here? Well, he's a friend of the boy kidnapped by the bandits and he came to the rescue, but we, playing as Camden, will defeat him. After getting what they wanted from their prisoner, the bandits set him free, and the boy finds his friend as he recovers from Camden's beating. But the young warrior is so foolish that he wants revenge and then he falls into a gap as the ground shatters, probably due to something the bandits did with the mysterious shard. And Aryn, now our playable protagonist, finds himself inside an undergrund structure with laboratories, robots, scientists, bounty hunters, murderous androids and teleporting hi-tech soldiers!
 

Whithered Reason - Demo 1: the game starts with Aryn that is travelling through the forest with a friend. But NO, this isn't the kidnapped boy of the Demo 2, this is a girl named Neis, and she looks like one of the playable characters from the Demo 2, so in the beginning I believed it was a continuation of the story. NO! (again) Because these two friends have no battle skills and are just travelling home (unlike the Aryn of Demo 2 that wanted to fight an entire band of outlaws!). Aryn also seems to be a more calm and less combat skilled/trained compared to the character from the other demo, while the appearance is identical, in fact he is the same Aryn.
During their travels they are surprised by a tempest, so they decide to seek shelter inside a nearby villa, where they are attacked by Kuran (first boss fight, after the avoidable enemies in the forest), the aggressive bodyguard of the scarred Zelan, the owner of the villa that has some problems with thieves (and we learn immediately that Neis is involved). Anyway the two young wanderers are hosted for the night, and we get control of Zelan and Kuran, learning that they are involved in some affairs. After an adventurous night we resume control of the two main heroes, and the story continues. 
 
 
Withered Reason is a classic fantasy rpgmaker adventure where we play as Aryn: in both cases he's a brave young martial artist armed with a staff and wearing dark red clothes, but he gets involved in different situations, with different friends and foes. Both games use the same system that includes exploration, cutscenes, side-view battles and save points, plus the occasional puzzle. It's well done, edits and custom sprites are nice, mapping is pretty good in both versions and difficulty is balanced. Both versions includes sections in which we temporarily play as other different characters.
 
 
Random Fact: for the complete "Withered Reason experience" the author suggested to play the game starting from the Demo 2 and then the Demo 1. That's why I started from the most recent version. And I suggest to every player to do the same, even if there isn't a lot of reasons not to do so.

 
Final Verdict: Withered Reason is an interesting classic fantasy rpg with a story that seem to be more complex than what appears, however both demos only examine the surface of the plot, concentrating on the protagonists and their adventures. A pity, this could have been very interesting.

Sunday, March 8, 2026

Retsu Arashi Psychic Storm by Skyman07

 
Retsu Arashi Psychic Storm is a story driven Rpgmaker adventure inspired by classic martial art movies: Toko is a student of Master Tao, but the dojo where he trains is attacked by a group of ninjas lead by a mysterious masked figure. This is just the beginning of an adventure that will take Toko to battle the forces of evil, aided by his friends Yuriko and Rin Hontai, and save his hometown.
 
 
A 2005 Rpgmaker complete game, it was one of the first that used lots of animations for party members and enemies, utilizing lots of custom edited sprites from classic 2D fighting games. The game is very linear and has also set battles, meaning that encounters are never avoidable, there are a couple of diversions like fishing, collecting fireflies and avoiding traps, but not much else. Anyway the game is polished, maps are very good, and it's very different from most other Rpgmaker games. The folder of the game includes a map of the main village and a walkthrough.


Random Fact: the game is complete and Toko's adventure has a conclusion, but the ending hints at further adventures: not only new locations of the world are mentioned, but the game assets and sprites also include some unused sprites and backgrounds of characters and places that were probably going to appear in the further adventures of Toko, since they seem to belong to a more modern/western setting.
 
 
Final Verdict: a pretty unique game for the time in which was made, it has some aspects that couls have been improved: there are few items and consumables, few enemy types and the battles are all unavoidable, an aspect that makes especially the final part of the game a slog. But combat aside this is a pretty good adventure game.

Saturday, March 7, 2026

Carnelian: Eternity Awaits by Seraph Andrew (italian)

In the far future the humans have left Earth and now live in colonies among the stars, after a huge black sphere hit the planet in 2036. Centuries later, in 2613 the colonies are facing various internal conflicts, and we play as lieutenant Dol Aldebaran, an officer with psionic powers of the Sigma Reich: this colony is ruled by Sigurd Edelweiss, that sent him to another colony, Third Eden with two other agents, Velvet Velorum and Heinz Regulus. Their mission is to collaborate with the local soldiers to stop a dangerous scientist and the rebels that are working with him. Anyway Dol's previous mission in the ruins of Babilonia saw the lieutenant losing both his squad and part of his memories. Will this new mission be his chance to prove his worth?
 

Carnelian is a sci-fi story-driven rpg adventure: it's quite linear but it includes various features like for example puzzles where Dol has to use his powers to solve some situations and overcome the obstacles, custom menus for both the party management and battles, and a revamped combat system. However this is just a demo of the initial parts of the adventure so there isn't a lot of complexity, but it's still a nice introductive scenario with pretty visuals and many edited sprites.
 
 
 
Random Fact: character art comes from the Dies Irae (ディエス・イレ, Diesu ire) 2007 visual novel produced by Light. It's interesting that the protagonist Dol never shows his eyes, and in most pictures he turns the back to the player.


Final Verdict: a very stylish and carefully crafted prototype of a game, and still an enjoyable experience that made me wish for more. It has a real charming and dark futuristic setting, pity it was never translated into english!

Thursday, March 5, 2026

Grissan by Spirit Young


Grissan is a cowboy that seems a hybrid between Chuck Norris and Roland Deschain from The Dark Tower Series. Like Roland, in fact, our Grissan travels through a land populated by mutants and zombies. A ghost warns Grissan that an evil creatures, the Deity, wants him dead. So our hero starts his hunt.
I warn you that this game is an exaggerate parody with strong language and some politically incorrect situations: for example Grissan is a violent badass that heals sniffing "magic marching powder". The complete adventure lasts for about one hour.


Grissan is a short game that has more in common with the choose-your-own-adventure games than to rpgs: this is a series of battles interspersed with the occasional dialogue and choice, for example in some parts we can choose to trade with some vendor or decide which path Grissan will take to reach Deity. In some cases it's possible to fight more battles for extra loot, but there are no experience points nor levels, and Grissan will upgrade his stats during some specific points (like when finding some steroids). It's a short and peculiar game.


Random Fact: Grissan uses a single map, and everything happens on battle backgrounds, including all the dialogues. We only see Grissan's and the other people faces in the portraits, but the visual is always in first person. Despite this, the use of various sprites, animations and sounds really makes the game more dynamic.


Final Verdict: Grissan is not a classic or even game that can be taken seriously, it's cheesy, has many typos and even the name and title is often mispelled during the game. Despite this it's still and enjoyable parody with some funny moments.

Wednesday, March 4, 2026

Name 73 by Cynon

The story begins in the far future: the capital of the world is Neo London, and the population is forced to live inside underground cities that keeps them safe from the wild contaminated desert. One of these inhabitants is Erin Marchesi, a labourer in Gravis City, where she works in a factory of the Haas Corporation that refines a prized material called Kletium and makes ammunitions. One day Vadriel, the bodyguard of Mr. Haas, calls her to perform a special mission to evaluate her skills. This has probably something to do with the fact that Erin in the past fell into the Kletium and survived. But what are their motives?
 

Name 73 is a RPG Maker 2003 game created by Cynon. It is one of the few RPG Maker games that takes human racism and real-world religion and makes them both topics. According to the developer, he was sick and tired of hearing anti-religious and anti-racism messages being sent in commercial RPGs that hid behind fantasy names. 
The game for the futuristic dystopian setting and some similar locations reminded to me of A Blurred Line, but it's different even if it belongs to the rpg category: expect battles, exploration, fetch quests and other classic activities.
 

Random Fact: the game folder contains also a .txt file with some notes: these include the text from the intro sequence, the bios of the playable cast, the details about the other important characters of the game, and the developer's notes.
 

Final Verdict: a dark futuristic game that reminds to me of A Blurred Line for the setting and the protagonist being a normal worker. It's a nice stylish game, only issue I had was the lot of walking around you have to do, with a character that has a mediocre speed and the lack of an in-game map. For the rest it was good, pity it includes only the first four chapters of the story.

Tuesday, March 3, 2026

Flower Bubble Game!!! by LockeZ

The game Flower Bubble Game!!! is all about collecting flowers… and sometimes blowing bubbles. Anyway, let's start from the beginning: Ginny is a blonde girls that plans pick up flowers and sell them to get money, lots of money. That's it. Well to tell the truth there are a couple of subquests (like learning arts from a pink ninja that lets you unlock new areas, or removing a huge plant that blocks the stage where the musicians want to play.

 
This isn't a fantasy rpg, nor a horror adventure, but rather a casual repetitive colorful and lighthearted time-wasting game about picking and selling flowers.
This activity is stressing and apparently the only way to recover the PP aka Picking Points, is blowing bubbles or resting. Money will be used to unlock upgrades and gadgets, while levelling up will let Ginny learn new skills. For example the Basket Case lets you take the big flowers: you will need to spend 3 PP instead of 1, BUT their value is 6 gold coins instead of 1! Anyway check the game here:

 
Random Fact: the author made this game for his girlfriend, who kept pestering him about it, and then dumped her for liking it.
 

Final Verdict: a really unique game with a repetitive gameplay and a repetitive music. In any case it is not much different from most mobile games, but for me the best part was the colorful graphics and the quirky characters, such as Shining Blossom the Pink ninja. He deserves his own game!

Monday, March 2, 2026

A Home Far Away by Strangeluv

A normal day in the serene village of Everdale. School's just been let out. The village is preparing for a birthday party. Mr. Ronedale has lost his chickens. Mrs. Apricot is baking a pie. And little Danais is consigned by his sister Farrah to buy a b'day present. Enter Skarsgaard, a local thief consigned by his boss to raid this serene village.
And then everything gets thrown into disarray. Danais is missing. Farrah has to go out in search of him and they end up in a town very far away from home! How are they going to get back? To make things more complicated, in comes a band of pirates arrives in the port town. And the Mayor is suffering a migraine from demands from the townspeople: a clown needs cheering up, a young boy needs help wooing a girl, a shaman needs his monkeys returned, a thief needs to be caught, a merchant needs to be protected, and so much more! 
How are Danais and Farrah going to find their way home in the midst of all this insanity?
 

A Home Far Away isn't your typical epic fantasy rpgmaker game: it's a lighthearted story driven adventure about two siblings, a kid and a young girl, trying to go home. They live fantastic adventures during their journey, and the game offers to the player puzzles, minigames, exploration, little subquests and some battles too. There is a lot of variety and the game is really full of many little details.
 
 
 
Random Fact: Captain Grizzlybeard, the leader of the pirates who is in a mid-life crisis, will come back in another game by Strangeluv, Leo & Leah: a love story, released one year after this game. So technically both games take place in the same world.


Final Verdict: this was an entertaining journey of two little heroes, and a fun entertaining adventure with some diversion an minigames, even if for me the first half was definitely better than the second. In any case it was still a charming little game.

Sunday, March 1, 2026

Tenora by Dreaded

The army veteran and operative Kinson is betrayed by his own organization, and now the president Trevor wants him dead. But despite being hunted by his former colleagues he survives and forms a ragtag team of misfits that have a grudge against his former employees: this includes Karana, an ex engineer, Hirashi, a gothic gang member and Alleck the chemist. However in the dystopic futuristic world of Tenora, the menace comes from the depths of Hell.

 
Tenora is a sci-fi adventure that was clearly influenced by A Blurred Line: not only the setting and maps are very similar, and the plot is basically the same, but Kinson, besides his skill with the dual guns, has the same powers of Talan. For the rest it offers a more linear experience, pity for the any typos, but the developer made better games after finishing this one. I'll post them later, for now enjoy Tenora here:


Random Fact: if the main inspiration came from a Blurred Line, the protagonist Kinson uses the same charset of Evan Selwyn, an important character of Onyx, and the protagonist of Onyx 2. Tenora was in fact released some time after the previously mentioned games.
 

Achievement unlocked: 50 games showcased!

Hello again!
I'm back to say that the library has reached the 50 tomes... or games, one added each day! Ok, some of these stories are incomplete, but still they deserve being remembered. For now I will list only Rpgmaker 2000 and 2003 games, but things will probably change in the future, with the addition of games made with more recent rpgmaker versions and also other engines like Wolf Rpg Editor or even Openbor.
 
I'm also thinking about adding to all the games showcased a "Final Verdict", with a couple of lines about my personal experience playing them. Well, we'll see, anyway there are much more games that will be added!

A Blurred Line by Lysander86

A Blurred Line is a futuristic game that makes us play as Talan, a regular blue-collar worker at a factory run by the powerful Delcentric. When the Director of the Agency is assassinated after giving a speech at the factory Talan works at, Talan finds himself the prime suspect and goes on the run. It's then up to Talan to evade his pursuers while discovering his new powers and getting to the bottom of the mystery at hand.
 
 
A Blurred Line is an old classic praised for its compelling storyline and non-linearity. Aside from a couple of puzzles and minigames, this is a classic Rpgmaker 2000 adventure that uses the default system with a party of characters with various abilities and random battles. Unfortunately the story was left incomplete, the final chapter, Line's End, was teased for a winter 2003 release, but since then, there has been no word on it. It's no doubt that this game influenced several other Rpgmaker games of the following years.

 
 
Random Fact: maybe a coincidence, but the protagonist's name is Talan, almost identical to Taran, the name of a previous complete game by Lysander86: The Book of Three, that was an adaptation of the classic fantasy novel of the same name by Lloyd Alexander.
 

Final Verdict: a classic Cyberpunk adventure, sadly unfinished. I played and enjoyed it a long time ago, and probably hasn't aged well at all. Still I think it was pretty good except maybe for the maps, not really the strong point of Lys86. The non-linearity was instead the main and best aspect.