Thursday, March 12, 2026

Professor McLogic Saves the Day by Gibmaker

 
You are Professor McLogic, the finest logician the world has ever known. In this game you will travel to many corners of the world and converse with the inhabitants, using your skills of logic to determine who is lying and who can be trusted. Professor McLogic is a game of logic puzzles. The puzzles are not pre-fabricated but are generated on the spot by the program, so the possible situations are almost endless. There are 10 different scenarios, each with its own set of rules.
 
  
 
Professor McLogic Saves the Day is probably one of the most unusual games made with Rpgmaker: no opponents, traps, nor other hazards to overcome, no need to save during these adventures, in fact there will be just one obstacle added to the many challenges faced by Professor McLogic, an obstacle called "time" because even if each single puzzle may take you five minutes, clearling an area may take you more than an hour, and considering that you've to navigate these locations, it may be a problem since you cannot save except after completing an area. The fact that puzzles are generated randomly is also a huge plus, because it implies you can play this game infinitely.  

 

Random Fact: Gibmaker, author of this peculiar game, is probably more notorious for The Longing Ribbon, a classic rpgmaker horror adventure. However Professor McLogic Saves The Day has be mentioned in several articles as a "must play rpgmaker game".
 
 
Final Verdict: A game that is perfect at what it's meant to be, of course in order to appreciate this game, you have to like logic puzzles. Very well done!

Wednesday, March 11, 2026

Crossbone by Daniel Olsén

 
The game starts with the Baracudan pirates attacking, and we play as Breeze, a freelancer armed with an anchor that becomes involved with the battle that takes place on the wharf where he worked. He later gets into every sort of trouble facing first the attack of a giant bug monster and later a raid of some dragon pillagers. The setting is a mix of fantasy and sci-fi, with monstrous creatures and ships that turn into mechas.
 

 Crossbone is another cool game from the Gaming Ground Zero site: an entertaining wild adventure where we will meet many quirky characters. Breeze is in fact just the first hero we'll control, but there are others, and the setting is colorful and original. The author used RTPs but also worked a lot making original graphics, sprites and assets that make this game stand out. Aside for Crossbone Daniel Olsen made a lot of cool art in other games, like for example in Mog's Adventure.

 
 
Random Fact: this game, despite being only a demo, was also translated into spanish by someone. No one knows who is this mysterious translator.

Final Verdict: this game is pretty well done, with many custom animations and graphics. The setting is also unique, a futuristic age of pirates with technology and magic. It's really a pity that's only a short demo, because it's really polished and fun!

Tuesday, March 10, 2026

Tyrant God Saga - Altered Perception by Brandon Abley


In a mysterious world set in a distnt past or maybe in the far future we witness the adventures of Ellydir, a blue haired knight that possess a cursed sword. He lives at the Golgotha Academy with many other identical blonde knights, but no one of them can match his incredible power. The knights of the Academy work for the mysterious Council that opposes demons, dark angels and other foul creatures, and Ellydir will find himself involved in a secret war that seems rooted a forgotten past. Quietus the sorcerer and Capsid the wandered will join him in his quest, where nothing is exactly like it appears.
 
 
Tyrant God Saga is a very old game that tried to make something new: while the custom combat system isn't exactly complex, it includes using souls of the defeated enemies to power the special moves of the characters and create consumables. Battles require planning and strategy to find and exploit the opponent's weakness rather than just attacking with the most powerful move. The author himself pops out in some optional cutscenes to explain each character combat style: Ellydir uses a cursed sword, Quietus has dark spells, while Capsid instead doesn't even use the soul system! The setting, story and music are also mysterious and evocative.


Random Fact: the game uses a mix of Rtps and edited assets from Lennus II: Fūin no Shito, known outside Japan as Paladin's Quest. The enemies instead in cases are taken from Phantasy Star. Oh all good except for the colors of the dialogue windows and words, that sometimes makes reading a little difficult, I changed colors to the one on these pics, and uploaded my personally edited version on Rmarchiv.de.
 
 
Final Verdict: even if I discovered this game only recently, it became immediately one of my favourites: it has a unique dark, obscure setting and mysterious story that isn't just an opposition between good and evil, and an unusual combat system that really requires some thinking. An underrated game still altering perceptions these days!

Monday, March 9, 2026

Withered Reason by MR_H

 
Whithered Reason - Demo 2: the story starts with a young boy being threatened by some bandits: he founds something they want, a Shard, and one of these outlaws, Camden, is interrogating him. Camden is doing all of this because his boss Heiles has some plan in mind, anyway they are interrupted by Aryn, a young martial artist with aqua colored hair that is beating the bandits with his combat staff.
Why is he here? Well, he's a friend of the boy kidnapped by the bandits and he came to the rescue, but we, playing as Camden, will defeat him. After getting what they wanted from their prisoner, the bandits set him free, and the boy finds his friend as he recovers from Camden's beating. But the young warrior is so foolish that he wants revenge and then he falls into a gap as the ground shatters, probably due to something the bandits did with the mysterious shard. And Aryn, now our playable protagonist, finds himself inside an undergrund structure with laboratories, robots, scientists, bounty hunters, murderous androids and teleporting hi-tech soldiers!
 

Whithered Reason - Demo 1: the game starts with Aryn that is travelling through the forest with a friend. But NO, this isn't the kidnapped boy of the Demo 2, this is a girl named Neis, and she looks like one of the playable characters from the Demo 2, so in the beginning I believed it was a continuation of the story. NO! (again) Because these two friends have no battle skills and are just travelling home (unlike the Aryn of Demo 2 that wanted to fight an entire band of outlaws!). Aryn also seems to be a more calm and less combat skilled/trained compared to the character from the other demo, while the appearance is identical, in fact he is the same Aryn.
During their travels they are surprised by a tempest, so they decide to seek shelter inside a nearby villa, where they are attacked by Kuran (first boss fight, after the avoidable enemies in the forest), the aggressive bodyguard of the scarred Zelan, the owner of the villa that has some problems with thieves (and we learn immediately that Neis is involved). Anyway the two young wanderers are hosted for the night, and we get control of Zelan and Kuran, learning that they are involved in some affairs. After an adventurous night we resume control of the two main heroes, and the story continues. 
 
 
Withered Reason is a classic fantasy rpgmaker adventure where we play as Aryn: in both cases he's a brave young martial artist armed with a staff and wearing dark red clothes, but he gets involved in different situations, with different friends and foes. Both games use the same system that includes exploration, cutscenes, side-view battles and save points, plus the occasional puzzle. It's well done, edits and custom sprites are nice, mapping is pretty good in both versions and difficulty is balanced. Both versions includes sections in which we temporarily play as other different characters.
 
 
Random Fact: for the complete "Withered Reason experience" the author suggested to play the game starting from the Demo 2 and then the Demo 1. That's why I started from the most recent version. And I suggest to every player to do the same, even if there isn't a lot of reasons not to do so.

 
Final Verdict: Withered Reason is an interesting classic fantasy rpg with a story that seem to be more complex than what appears, however both demos only examine the surface of the plot, concentrating on the protagonists and their adventures. A pity, this could have been very interesting.

Sunday, March 8, 2026

Retsu Arashi Psychic Storm by Skyman07

 
Retsu Arashi Psychic Storm is a story driven Rpgmaker adventure inspired by classic martial art movies: Toko is a student of Master Tao, but the dojo where he trains is attacked by a group of ninjas lead by a mysterious masked figure. This is just the beginning of an adventure that will take Toko to battle the forces of evil, aided by his friends Yuriko and Rin Hontai, and save his hometown.
 
 
A 2005 Rpgmaker complete game, it was one of the first that used lots of animations for party members and enemies, utilizing lots of custom edited sprites from classic 2D fighting games. The game is very linear and has also set battles, meaning that encounters are never avoidable, there are a couple of diversions like fishing, collecting fireflies and avoiding traps, but not much else. Anyway the game is polished, maps are very good, and it's very different from most other Rpgmaker games. The folder of the game includes a map of the main village and a walkthrough.


Random Fact: the game is complete and Toko's adventure has a conclusion, but the ending hints at further adventures: not only new locations of the world are mentioned, but the game assets and sprites also include some unused sprites and backgrounds of characters and places that were probably going to appear in the further adventures of Toko, since they seem to belong to a more modern/western setting.
 
 
Final Verdict: a pretty unique game for the time in which was made, it has some aspects that couls have been improved: there are few items and consumables, few enemy types and the battles are all unavoidable, an aspect that makes especially the final part of the game a slog. But combat aside this is a pretty good adventure game.

Saturday, March 7, 2026

Carnelian: Eternity Awaits by Seraph Andrew (italian)

In the far future the humans have left Earth and now live in colonies among the stars, after a huge black sphere hit the planet in 2036. Centuries later, in 2613 the colonies are facing various internal conflicts, and we play as lieutenant Dol Aldebaran, an officer with psionic powers of the Sigma Reich: this colony is ruled by Sigurd Edelweiss, that sent him to another colony, Third Eden with two other agents, Velvet Velorum and Heinz Regulus. Their mission is to collaborate with the local soldiers to stop a dangerous scientist and the rebels that are working with him. Anyway Dol's previous mission in the ruins of Babilonia saw the lieutenant losing both his squad and part of his memories. Will this new mission be his chance to prove his worth?
 

Carnelian is a sci-fi story-driven rpg adventure: it's quite linear but it includes various features like for example puzzles where Dol has to use his powers to solve some situations and overcome the obstacles, custom menus for both the party management and battles, and a revamped combat system. However this is just a demo of the initial parts of the adventure so there isn't a lot of complexity, but it's still a nice introductive scenario with pretty visuals and many edited sprites.
 
 
 
Random Fact: character art comes from the Dies Irae (ディエス・イレ, Diesu ire) 2007 visual novel produced by Light. It's interesting that the protagonist Dol never shows his eyes, and in most pictures he turns the back to the player.


Final Verdict: a very stylish and carefully crafted prototype of a game, and still an enjoyable experience that made me wish for more. It has a real charming and dark futuristic setting, pity it was never translated into english!

Thursday, March 5, 2026

Grissan by Spirit Young


Grissan is a cowboy that seems a hybrid between Chuck Norris and Roland Deschain from The Dark Tower Series. Like Roland, in fact, our Grissan travels through a land populated by mutants and zombies. A ghost warns Grissan that an evil creatures, the Deity, wants him dead. So our hero starts his hunt.
I warn you that this game is an exaggerate parody with strong language and some politically incorrect situations: for example Grissan is a violent badass that heals sniffing "magic marching powder". The complete adventure lasts for about one hour.


Grissan is a short game that has more in common with the choose-your-own-adventure games than to rpgs: this is a series of battles interspersed with the occasional dialogue and choice, for example in some parts we can choose to trade with some vendor or decide which path Grissan will take to reach Deity. In some cases it's possible to fight more battles for extra loot, but there are no experience points nor levels, and Grissan will upgrade his stats during some specific points (like when finding some steroids). It's a short and peculiar game.


Random Fact: Grissan uses a single map, and everything happens on battle backgrounds, including all the dialogues. We only see Grissan's and the other people faces in the portraits, but the visual is always in first person. Despite this, the use of various sprites, animations and sounds really makes the game more dynamic.


Final Verdict: Grissan is not a classic or even game that can be taken seriously, it's cheesy, has many typos and even the name and title is often mispelled during the game. Despite this it's still and enjoyable parody with some funny moments.